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Games developed by Psygnosis Limited

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

adidas Power Soccer

Windows 1997
adidas Power Soccer is a video game published in 1997 on Windows by Psygnosis Limited. It is a sports game, set in a soccer / soccer (European) and licensed title themes.

Aquaventura

Amiga 1992
After a nuclear war, Earth's population has been virtually wiped out. The survivors have built eight underwater colonies, which is all that remains of humanity. Unfortunately, the nuclear war was only the beginning. An alien race, the Spurcians, has taken advantage of this situation. They have conquered Earth and taken over these eight cities. Now the only survivors are inside the cargo ship Genesite, which is in orbit. In a last-ditch attempt to free the undersea colonies, pilot Josh Aldrin (you) is sent back. Meanwhile, the Spurcians destroy the cargo ship, making you the last human on Earth. So now it's your turn for revenge.... Your job is now to fly your ship above the water surface, destroying enemy alien ships and power generators. When you have destroyed enough generators, the energy shield of the main pyramid will fail, and you can attack the guardian of the level. Once destroyed, you can use the tunnel connecting the underwater colonies to reach the next one. You will play in all eight colonies. While you are in the tunnel, you have the opportunity to collect power-ups to regenerate the energy (health) of your ship. Within a level, you have to live on the energy you currently have. By the way, you have, as in reality, only one life.

Armour-Geddon

Armour-Geddon is a 1992 DOS game developed by Psygnosis and released for DOS. It is an action-strategy game set in a post-apocalyptic world where the player must lead a convoy of vehicles across a barren wasteland in order to reach safety. The player must use a variety of weapons and tactics to survive the wastelands, while also managing resources and building bases. The game features a variety of vehicles, ranging from tanks, helicopters, and submarines, to name a few. The player must use these vehicles to battle enemy forces, scavenge for resources, and build bases in order to advance to the next level. The game features a wide range of environments, from barren deserts to icy wastelands. In addition to the post-apocalyptic setting, the game also features a variety of missions and objectives. These range from rescuing survivors to destroying enemy bases. The game also features a variety of enemies, ranging from robotic drones to enemy helicopters and tanks. Armour-Geddon is a highly replayable game due to its randomised map generator, which creates unique maps for each playthrough. The game also features a wide range of weapons, from laser cannons to missiles. The game also features a variety of soundtracks and graphics, making it an enjoyable experience for players. Overall, Armour-Geddon is an entertaining and challenging game, with a wide variety of weapons, vehicles, and environments. It is an excellent example of a post-apocalyptic game and is sure to provide hours of entertainment.

Armour-Geddon 2: Codename Hellfire

Amiga 1994
A sequel to Psygnosis' previous 3D combat/strategy game, in Armour-Geddon 2 your challenge is to defend the survivors of an apocalyptic disaster on earth by destroying a satellite that intends to destroy the planet. The game involves a lot of resource management, as you have to mine for necessities to build equipment, research new designs and build factory facilities. Predefined missions are also handed out, which include capturing strategic points and delivering resources. The actual battles take place manually in 3D, with multiple units under your control at once, although you switch between them rather than controlling them all at once as in the Team Yankee series. Vehicles on offer include tanks, planes, hovercraft and helicopters, all of which are handled with considerable depth. If you have a spare Amiga, a null modem cable and a friend, the friend can control the units at the same time to help you out.

Assault Rigs

DOS 1996
Assault Rigs is a fun 3D tank game that combines the best elements of Battlezone and, yes, Pac-Man. In this fun action game, futuristic tanks engage in furious deathmatches, collecting as many gems as they can while navigating the labyrinthine scenery. You can choose from three tanks to drive, each with its own strengths and weaknesses. One tank is heavily armored but slow, another is fast but weak, and another offers a balance between armor and speed. Although the tanks resemble real-life tanks, Assault Rigs's focus on arcade gameplay makes no concessions to realism: the tanks can bounce off walls without taking damage, and they move much faster than any real tank. A nice touch of realism is that it takes a while to get back to the right side if you tip over, during which time your opponents will have plenty of time to shoot at you as much as they can. As in most multiplayer shooters, there are a number of power-ups scattered around the level, here in the form of glowing cubes. If you shoot the cubes, you'll discover extra armor, faster weapons, and various weapon power-ups, including both conventional ones, such as heat-seeking missiles and ricocheting bullets (a nod to Atari's classic Combat), and innovative weapons, such as a computer virus that you can fire to inflict biomechanical diseases on enemy tanks. In all, there are twenty different power-ups, which is a much greater variety than most games of this type. The graphics, as you would expect from a Psygnosis title, are excellent. With plenty of neon lights and psychedelic tanks, objects and walls, the game is reminiscent of the light cycle scene from the classic movie Tron. You can also view the carnage from five different camera perspectives, and watch your tank's turret transform into a different nozzle each time you pick up a different weapon power-up.

Barbarian

Barbarian burst onto DOS in 1989 as a compact slice of pulp fantasy rendered in stubborn pixels. The premise centers on a lone barbarian facing a rival within a stark arena, where a single clash can decide the fate of a match. Its aesthetics lean toward gritty, sword gleam and shadowy backgrounds, with a color palette that emphasizes steel and blood. The mood is relentlessly primal, inviting players to measure nerve and timing before a decisive blow ends the duel. The combat system emphasizes one on one confrontations rather than sprawling set pieces. Players control a single fighter, using a minimal set of moves and a colorless, fast rhythm that rewards accurate timing more than flashy combos. Defensive plays, feints, and grapples exist as options, but the core thrill comes from reading the opponent and landing a swing at the exact right moment. A well placed strike can end a bout with brutal clarity, sometimes with a finishing flourish. On DOS the engineering embraces modest resolutions and a distinct crunch to the sword impact. The fighter models are large and readable, allowing players to gauge reach and posture quickly. The audio leans into punchy clangs and a staccato drum pattern during clashes, which makes the fight feel tactile even in a time when speakers were easily overwhelmed by indiscriminate noise. Frame rate dips lend weight to each motion, giving impact to a single swing. The title earned notoriety for its graphic finishing moves; decapitations and dismemberment depicted in digitized style sparked debates over violence in games. Though not as deep or long lasting as later fighting games, Barbarian helped push the idea that a duel could be cinematic rather than purely functional. The title also became a touchstone for accessibility and arcade-like brutality that resonates with retro players seeking visceral simplicity. That rough charm traveled beyond pixels into discussions about violence in games. The DOS original sits among the lineage of early one on one fighters, a precursor to rhythm based duels and the importance of timing. Collectors and emulation communities revisit the blade soaked brawls, praising the terse elegance of its design. As a historical artifact, Barbarian demonstrates how a tiny package could ignite imagination and controversy in equal measure, offering a reminder of a time when skill and nerve could overshadow the absence of modern multi button combos. Today enthusiasts patch and port the title to preserve its austere duel ethic.

Bill's Tomato Game

Amiga 1992
Bill's Tomato Game is a puzzle game similar to those in the Incredible Machine series. Completely mouse-controlled, the game is divided into a series of non-scrolling screens, each of which is a puzzle. The main objective is to move an anthropomorphic tomato from the left side of the screen to a conveyor belt on the right side. Various objects hinder progress by crushing, puncturing, exploding and destroying the tomatoes. The player has an infinite number of them, but there is a time constraint: a timer runs at the bottom left of the screen. The movement of the tomatoes can be started and stopped by clicking on a traffic light at the bottom of the screen (the objects on the screen move independently, with their own timing). To solve the levels, you must collect various gadgets at the bottom of the screen and place them according to your strategy. These gadgets are: ● An electric fan that can propel and alter the trajectory of your tomato; ● A trampoline where the tomato can bounce and reach new heights; ● A Jack-In-The-Box to eject the tomato upward; ● A locking box to stop the tomato's movement.

Blue Ice

DOS, Mac 1995
Blue Iceis a strangely engaging puzzle adventure that was only released in a few European countries and then quickly disappeared from the market. The best way to describe the game is as a cross between surrealist painters Salvador Dalí and René Magritte, with a plot no less bizarre: you are a young prince who must prove himself worthy of a throne left to him by the retarded King. This surreal game, in short, will test your intelligence and your patience. However, it is undeniably unique, with a plot and interesting characters to justify your time. Definitely a challenge for anyone who likes very difficult and esoteric puzzles. The game also predates another surreal game, Treasure Quest, and was similarly conceived as a contest that unfortunately never materialized. WARNING: This game causes severe headaches due to its almost incomprehensible puzzles and overdose of surreal art. Don't say I didn't warn you .

Bram Stoker's Dracula

Amiga 1994
1994, the year Bram Stoker's Dracula was released on Amiga. Made by Psygnosis Limited and published by Psygnosis Limited, this action game is available for free on this page.

Bram Stoker's Dracula

Genesis 1993
Bram Stoker's Dracula is the title given to a series of games based on the 1992 film of the same name. The gameplay of each game varies greatly from platform to platform, but all retain a similar plot based on the film. The 16-bit console versions are side-scrolling hack-and-slash games. The player controls a young lawyer named Jonathan Harker. Harker must free himself from Dracula's capture, follow him to London and end his reign of terror.
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