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Games developed by Rainbow Arts Software GmbH

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Apprentice

If you manage to defeat the dragon Fumo, your status as a wizard is assured. Many have tried to rid the world of its evil, but none have been strong enough. The game is side-scrolling and platforming based, with a very cheesy and consolesque look and feel, and 17 levels, each containing a hidden bonus section. Each level has its own elemental setting, with the fires of hell and the clouds and light of heaven. The levels are filled with boxes, which can be used as weapons by kicking them at enemies. As you progress you can also collect money, which you can spend in stores to buy useful extras. There are many collectibles and other items, such as leaves (which change the effects of gravity, allowing you to jump higher and hang in the air longer), extra lives, fruit for extra points and balloons that allow some degree of vertical movement.

Claim to Power

Windows 1995
Claim to Power, released in 1995, is a real-time strategy game that carved its niche in the world of PC gaming, captivating players with its unique blend of engaging gameplay and intricate storytelling. Developed by the team at God Games, this title quickly gained a devoted following due to its innovative mechanics and immersive universe. Set against a backdrop of political intrigue and resource management, Claim to Power invites gamers into a world where strategy and cunning are essential for survival and prosperity. Players assume the role of a rising leader, tasked with navigating the treacherous waters of governance and military might. Unlike many strategy games of its time, Claim to Power features a complex web of politics, where alliances can make or break a player’s campaign. The game encourages players to forge relationships with other factions while simultaneously preparing for the inevitable conflicts that arise. The blend of diplomacy and warfare creates a dynamic gameplay experience, challenging users to think several steps ahead in order to secure their dominance. The graphical design of Claim to Power, while simplistic by today's standards, was quite striking for its time. The visual aesthetics contributed to an overall atmosphere that pulled gamers deeply into the experience, reinforcing the themes of power and control. Each faction is meticulously crafted, boasting distinctive characteristics that add layers to the gameplay. This attention to detail not only enhances immersion but also encourages players to explore different strategies and approaches based on the strengths and weaknesses of their chosen factions. In addition to its compelling gameplay and design, Claim to Power garnered attention for its innovative technology. The game implemented a sophisticated AI system that adapted to player decisions, making each session unique. This feature kept players on their toes, ensuring that no two campaigns unfolded in the same way. The adaptability of the game’s artificial intelligence fostered a competitive environment that incentivized players to refine their strategies continually. Despite its acclaim, Claim to Power remains a somewhat obscure title in the annals of gaming history. Its legacy, however, lives on in the hearts of those who appreciated its innovative take on the real-time strategy genre. As gaming technology progressed, many of the concepts introduced by this title would pave the way for future games, influencing how strategy games were designed in subsequent years. Exploring the intricate landscape of Claim to Power continues to be a rewarding experience for fans of strategic gaming, a testament to its lasting impact within the gaming community.

Danger Freak

1987, the year Danger Freak was released on Commodore 64 as well as Amiga. Made by Rainbow Arts Software GmbH and published by Rainbow Arts Software GmbH, this action game is available for free on this page.

Der Blaue Kristall

In the distant future, humanity is on the brink of extinction. An unknown and terrifying disease is spreading among humans, claiming many victims. Mutations have occurred in the plant kingdom and a deadly green carpet of unknown cause covers the earth. Fear pervades the already decimated human race. It is as if nature is conspiring with man to wipe us off the face of the earth. A small group of survivors manage to lead a life of survival on an isolated island in the Saragossa Sea, living with danger. There, the refugees discover the remains of a lost culture. An ancient prophecy is inscribed on a stone tablet, which speaks of a blue crystal whose mysterious power will save mankind from destruction. However, the only clue to the supposed location of this crystal is a subway temple. This opportunity, however small, of course, could not be left untapped. And the strongest, the bravest and the wisest would be the chosen ones. Thus begins an adventurous journey through the isolated island and the immense sea of Zaragoza.

Graffiti Man

In 1988, the Commodore 64 released an exciting game called Graffiti Man that took the gaming world by storm. Developed by Autismware Productions, Graffiti Man is an action/adventure game that combines a unique blend of platforming and puzzle-solving elements. The game follows the story of a street artist who must use his graffiti skills to defeat an evil corporation and reclaim the city from their control. One of the standout features of Graffiti Man is its stellar graphics and sound design. The game boasts detailed sprites and vibrant, colorful levels that truly bring the gritty urban landscape to life. The soundtrack is equally impressive, with catchy 8-bit tunes and sound effects that enhance the overall atmosphere of the game. Combined with its responsive controls, Graffiti Man offers a seamless and immersive gaming experience. The gameplay in Graffiti Man is both challenging and addictive. Players must navigate through levels filled with enemies and obstacles, using their graffiti skills to tag walls, distract enemies, and solve puzzles. As the game progresses, new techniques and abilities are unlocked, adding layers of depth to the gameplay. Additionally, Graffiti Man features multiple endings, encouraging replayability and adding an element of surprise to each playthrough. Graffiti Man also offers a unique social commentary, reflecting the subversive nature of graffiti art and its role in urban culture. The game portrays the main character as a rebel fighting against a corrupt system, making it relevant and relatable even today. Its gritty aesthetic and rich storytelling provide a thought-provoking experience that leaves a lasting impression. Graffiti Man is a must-play game for any Commodore 64 enthusiast. Its engaging gameplay, stunning graphics, and timely social commentary make it a standout title in the gaming landscape. Despite being released over three decades ago, Graffiti Man remains a beloved classic that continues to inspire and entertain players to this day.

Hard 'n' Heavy

Hard 'n' Heavy is a classic Commodore 64 game that was released in 1989 by reLINE Software. It is a side-scrolling action game that combines elements of platforming and shoot 'em up gameplay. Its unique blend of challenging levels, intense action, and heavy metal music made it a fan favorite for C64 gamers. The game follows the story of a lone warrior who must journey through seven different worlds to defeat the evil robot king, Grogan. Each world is filled with dangerous enemies, deadly traps, and treacherous obstacles that will test the player's skills and reflexes. As the player progresses through the game, they will encounter new and powerful enemies, making each level more challenging than the last. One of the most impressive features of Hard 'n' Heavy is its graphics. The game utilizes the C64's capabilities to the fullest, with vibrant colors, smooth animations, and detailed backgrounds. The attention to detail in the environments and enemies is impressive, creating a visually stunning game that stands out among other C64 titles. But what really sets Hard 'n' Heavy apart is its heavy metal soundtrack. The game's composer, Jochen Hippel, created an epic soundtrack that perfectly complements the fast-paced action and adds to the game's intense atmosphere. The driving guitar riffs and drum beats will have players headbanging as they battle their way through the levels. The gameplay of Hard 'n' Heavy is what kept players coming back for more. The controls are tight and responsive, allowing for precise movements and shooting. The levels are well-designed, with a good mix of platforming and shooting sections that keep the gameplay interesting. The game also features power-ups that can be collected to upgrade the player's weapons and boost their health, adding an extra layer of strategy to the gameplay. Hard 'n' Heavy received critical acclaim upon its release, with many praising its graphics, gameplay, and music. It quickly became a best-selling C64 game and is still considered one of the platform's most beloved games. It even won the German "Game of the Year" award in 1990, solidifying its status as a must-play for C64 fans.

Katakis

Katakis, released in 1988, was a ground-breaking shoot 'em up game for the Commodore 64 computer. Developed by Rainbow Arts, this side-scrolling space shooter is considered one of the best games in the genre. With stunning graphics and challenging gameplay, Katakis captured the imagination of gamers and earned critical acclaim upon its release. The game takes place in a post-apocalyptic future where humanity is at war with a race of alien cyborgs called the Katakis. The player controls the starship called the "Inter Space Fighter" and must navigate through six stages, each with its own unique set of enemies and obstacles. The game's graphics were ahead of its time, with beautifully rendered backgrounds and detailed enemy designs. The soundtrack, composed by video game music legend Chris Hülsbeck, perfectly complements the intense action onscreen. One of the most innovative features of Katakis was its power-up system. Instead of collecting power-ups throughout the game, the player could switch between three different weapon types at any time using the number keys. This added a strategic element to the gameplay, as different weapons were more effective against certain enemies. However, it also required quick reflexes and precise timing to switch between weapons while dodging enemy fire. This feature made Katakis stand out among other shoot 'em ups of its time. One of the most challenging aspects of Katakis was its difficulty level. The game had a steep learning curve, and it was not uncommon for players to struggle to make it through the first few stages. However, this added to the game's replay value, as it kept players coming back to perfect their skills and try to beat their high score. The boss battles were particularly difficult but also extremely satisfying to overcome. This level of difficulty set Katakis apart from other shooters and cemented its place as a beloved classic. Katakis also had a two-player mode, where two players could take turns playing the game. This added a competitive element to the game and made it an excellent choice for multiplayer gaming sessions. Just like the single-player mode, the two-player mode was highly addictive, and players could spend hours trying to outdo each other's scores.

Log!cal

Log!cal is a strange puzzle game in which you have to arrange colored balls (green, purple, blue or yellow) to form quartets at any of several locations on the game board. These locations are, in fact, balls that you can spin and then send any of the balls in them through the connecting path.

Mad TV

DOS, Amiga 1991
Mad TV is a DOS game that took the gaming world by storm in 1991. Developed by Rainbow Arts, this strategy-simulation game allowed players to take on the role of a television station manager and build their own broadcasting empire. With its unique concept and cleverly crafted gameplay, Mad TV quickly became a fan favorite among DOS enthusiasts. The game starts with the player inheriting a small and rundown TV station from their eccentric uncle, who just happened to be a former TV mogul. It is then up to the player to turn this run-down station into a thriving network. The ultimate goal is to become the top TV station in the country and defeat your ruthless competitor, the antagonist of the game, Dr. Oetker. What sets Mad TV apart from other simulation games of its time is its humorous approach and satirical take on the television industry. The game is filled with witty references, clever dialogues, and comical characters that will keep players entertained for hours. The game's developers made sure to capture the absurdity of the TV industry and translate it into a game that is both funny and challenging. One of the most impressive features of Mad TV was its detailed and realistic gameplay. Players had to manage all aspects of their TV station, from hiring new staff, creating TV shows, buying advertisement slots, and keeping an eye on the competition. It truly gave players a taste of what it takes to run a successful TV network. The game also had a day and night cycle, with each day representing a year in-game, adding a sense of urgency and pressure to the gameplay. What made Mad TV stand out from other simulation games of its time was its innovative use of technology. The game utilized a sophisticated AI system that would simulate the TV viewers' behavior and preferences. This meant that players had to constantly adapt and change their programming to suit the ever-changing tastes of their audience. It was a game ahead of its time and showcased the potential of technology in gaming. With its engaging gameplay, clever writing, and innovative use of technology, Mad TV became a cult classic that is still remembered fondly by DOS gamers today. Its success paved the way for other simulation games and laid the foundation for the gaming industry as we know it today. Although it has been almost three decades since its release, Mad TV's legacy lives on, and it continues to serve as a source of nostalgia for those who experienced its charm and humor firsthand.

Realm of the Trolls

Trolls pose a threat to mankind, and it's your job to take them out in this traditional-style platform game with over 200 screens. You have a weapon and energy beams to protect yourself. The graphics have detailed sprites but very simple backgrounds, in an attempt to create atmosphere. Unusually, a construction kit is included, allowing you to design your own levels down to the last detail. Another new feature is the ability to control the mouse on 16-bit systems, a seemingly impractical option for a platform game.
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