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Games developed by Real World Multimedia Ltd

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Ceremony of Innocence

Mac 1997
Ceremony of Innocence is based on a popular series of books about Griffin and Sabine written by Nick Bantock in the early 1990s. One day, an unusual looking letter with a broad, but no less interesting, message arrives addressed to Griffin Moss. This letter came from a pen of Sabin Strohem from the Sicmon Islands, somewhere in the South Pacific. He admires the design talent of a London resident (he draws postcards) and takes particular notice of one of his latest works, which he has not yet shown to anyone. Responding only out of pure curiosity, Griffin has no idea that these sentences will lead to a correspondence, which will probably change his whole life. At the heart of the game is the correspondence between two heroes, separated by a thousand miles of land and water, but connected in another way. Two different worlds: the archipelago, lost in the expanses of the ocean, almost untouched by the white barbarians and one of the largest mega-cities in Europe, overcrowded with people moving and gaseous atmosphere transport. Mail will be their only way to communicate with each other. Through the letters they will experience feelings, which perhaps they would never experience, if they were together. To read each letter, the player will have to open the envelope or turn it over and to do so will have to 'solve' puzzles, based on the drawings on the postcards. Each letter will have a different postcard, hence another puzzle. Most of them seem quite abstract, but they are actually much easier, than in most puzzle-oriented adventures (Myst and its numerous clones).

Peter Gabriel: Eve

Windows 1996
Peter Gabriel: Eve, a unique Windows game launched in 1996, presents an immersive experience that intertwines music, storytelling, and groundbreaking visual artistry. Developed by the acclaimed musician Peter Gabriel along with his team at the interactive media company, it reflects Gabriel's deep commitment to innovative and experimental forms of art. This multimedia creation invites players into an extraordinary world where sound and narrative converge, offering a rich, atmospheric adventure. At the heart of the game lies a compelling narrative that is steeped in themes of love, loss, and the search for connection. Players navigate various landscapes, each meticulously crafted to evoke a specific emotional response. The game's backdrop, a blend of surreal imagery and dreamlike sequences, draws players into a captivating universe that feels both familiar and alien. This innovative approach encourages exploration, as players uncover the layers of meaning embedded within the environment and its characters. One of Eve's standout features is its soundtrack, which plays an integral role in shaping the player’s experience. Peter Gabriel's music serves as more than just background; it harmonizes with the gameplay, enhancing emotional depth and guiding players through their journey. The ambient soundscapes and melodic compositions resonate with the visuals, creating a cohesive artistic expression that transcends traditional gaming experiences. This synergy between music and gameplay represents a significant evolution in how interactive narratives can be structured. Interactivity in Eve is not merely about challenges and puzzles; it also focuses on emotional engagement. The game encourages players to reflect on their choices and experiences, making each encounter resonate on a personal level. Unlike conventional titles of its time that often prioritized rapid progression and competition, Eve lingers in the quieter moments, allowing players to immerse themselves fully in the unfolding story. This emphasis on introspection and emotional connection distinguishes Eve from other titles of the mid-1990s gaming landscape. Graphically, the game employs stunning visuals that are both imaginative and thought-provoking. Its artwork combines elements of surrealism with hints of fantasy, creating environments that invite curiosity and exploration. This innovative use of graphics, alongside Gabriel's evocative music, allows players to experience a narrative journey that transcends traditional storytelling techniques. The artistry is an invitation to linger, reflect, and engage with the content in a way that many games at the time did not offer. Peter Gabriel: Eve stands as a testament to the potential of video games as a medium for artistic expression. By seamlessly integrating music, narrative, and visuals, it redefines the relationship between player and game, offering a transformative experience that remains memorable. It serves as an inspirational milestone in the realm of interactive entertainment, reminding us that video games can be much more than mere escapism; they can be profound artistic explorations.

Xplora 1: Peter Gabriel's Secret World

Xplora 1: Peter Gabriel's Secret World, released in 1993, is a timeless Windows game that has captivated players for decades. Created by the musician Peter Gabriel himself and graphic designer Rob MacGregor, this interactive CD-ROM game provides an experience like no other. From the moment players start the game, they are immersed in a surreal world filled with vibrant colors and mesmerizing graphics. The game follows a non-linear format, giving players the freedom to explore at their own pace. The objective of the game is to solve puzzles and unlock hidden levels in order to discover the secrets of Peter Gabriel's music. One of the most unique aspects of Xplora 1 is its use of live-action footage and animation. The game is filled with stunning videos of Peter Gabriel and his band performing, along with animated sequences that add to the overall dream-like atmosphere. The soundtrack, featuring Gabriel's signature experimental and tribal music, adds another layer of depth to the gameplay experience. But Xplora 1 is not just about visuals and music; it also challenges players' minds with its array of puzzles. These range from simple memory games to complex riddles, and each one is cleverly tied to the themes of Gabriel's songs. Players must use their problem-solving skills to progress through the game, making it both entertaining and intellectually stimulating. Furthermore, Xplora 1 features a virtual "secret world" where players can explore a fantastical landscape and encounter characters from Gabriel's songs, such as "Solsbury Hill" and "Sledgehammer." This adds a personal touch to the game, as players can feel as though they are delving into the mind of the musician himself. One of the standout features of this game is its ability to inspire creativity. Xplora 1 allows players to create their own music videos using footage from the game and original music by Peter Gabriel. This feature not only adds replay value to the game but also allows players to express their artistic side in a new and exciting way. Since its release in 1993, Xplora 1 has gained a cult following and remains a beloved classic among fans of Peter Gabriel's music and PC gaming. Its groundbreaking approach to storytelling and gameplay sets it apart from other games of its time, and its timeless appeal continues to attract players of all ages.
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