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Games developed by Reptilia Designs

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Radius

In the fast-paced world of gaming, few titles can claim to have made as big of an impact as Radius, the iconic 1987 release for the Commodore 64. Developed by legendary game designer Jeff Hubbard, Radius brought a new level of innovation and excitement to the realm of space shooters. Set in the distant future, Radius puts players in the shoes of a lone pilot tasked with defending the galaxy from an alien invasion. Armed with a sleek spaceship and an array of powerful weapons, players must navigate through 21 challenging levels filled with enemy ships and obstacles. What truly sets Radius apart from its contemporaries is the tight and responsive controls, allowing for precise movements and smooth shooting. The level design is also top-notch, with each stage presenting new challenges and keeping players on their toes. One of the standout features of Radius is its stunning graphics. Using advanced techniques for the time, the game features vibrant colors and detailed sprites that bring the game's universe to life. The sound effects and music are also noteworthy, adding to the immersive experience. Throughout the game, players are treated to a variety of power-ups and upgrades that enhance their ship's capabilities. These include stronger shields, faster speed, and devastating weapons that can turn the tide of battle. With clever use of these power-ups, players can strategize and find unique ways to take down even the toughest of enemies. But the true test of skill comes in the form of the boss battles, which are challenging and require a combination of quick reflexes and precise movements to defeat. These intense showdowns add another layer of excitement to an already thrilling game. Receiving widespread critical acclaim upon its release, Radius has since become a cult classic amongst retro gamers and is considered a must-play for any Commodore 64 enthusiast. With its addictive gameplay, stunning visuals, and challenging levels, it's no wonder that Radius has stood the test of time and remains a beloved title to this day. In a gaming landscape filled with remakes and reboots, Radius stands out as a testament to the golden age of gaming. It's a true masterpiece of its time, and even after decades, it continues to capture the hearts of players with its timeless appeal. For any gamer looking for a challenging and visually stunning experience, Radius is a game that should not be missed.

Scout

With your spaceship in pieces scattered across eight planets, pilot your Scout capsule to find the pieces and return home. Between you and the wreckage is a host of nasty aliens. To survive, you have to shoot the aliens, collect the parts and return home.

Star Ball

In this breakout style game, use your bat to hit the bouncing ball in an attempt to destroy a brick wall. Each wall removed takes you to the next colorful level. As the game progresses alien enemies appear that can be destroyed with your ball, albeit by getting in their way. Use the falling pickups to upgrade your bat's abilities, adding features such as acceleration, lasers and level jumping.

Taxman

Taxman is a 1988 Commodore 64 game that takes players on an exhilarating financial journey. Developed by Peter Wiseman for New Business Software, this game puts players in the role of a tax collector, tasked with collecting money from various businesses and citizens. Despite its seemingly mundane premise, Taxman manages to offer an engaging and challenging gameplay experience that kept players hooked for hours on end. One of the standout features of Taxman is its simple yet addicting gameplay. As the tax collector, players must move around the game's map, visiting different businesses and towns to collect taxes. This might sound easy, but it quickly becomes a race against time as players must collect a certain amount of money before the allotted time runs out. Along the way, players must also navigate various obstacles, such as protesters and angry citizens, who can make collecting taxes all the more challenging. In addition to its gameplay, Taxman also offered players a unique experience by allowing them to play as the "bad guy." In most games, players take on the role of the hero, but Taxman turns this convention on its head by casting players as the tax collector. This unexpected twist adds an interesting layer to the game and makes players think twice about their actions, as they must balance their desire to collect taxes with the potential consequences of their actions. Apart from its gameplay and premise, Taxman also impresses with its graphics and sound. For a game released in 1988, Taxman's graphics were top-notch, featuring detailed sprites and vibrant colors. The sound effects, while minimal, were also well-done and helped to immerse players in the game's world.
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