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Games developed by Shelters

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Catch me

Catch Me was undoubtedly one of the most unique and innovative games to be released on the Commodore 64 in 1995. Developed by game-designer extraordinaire Tim Greer, Catch Me was a single-player adventure game that had players immersed in a virtual world, chasing after elusive creatures known as "The Mechas." With its groundbreaking gameplay and stunning graphics, this game quickly became a fan favorite and remains a classic among retro gamers to this day. The premise of Catch Me was simple yet captivating. You play as a brave explorer armed with a trusty net, tasked with catching the elusive Mechas in different environments such as forests, deserts, and even underwater. But that's not all, as you navigate through these challenging terrains, you'll also encounter obstacles and enemies that will try to hinder your progress. The ultimate goal is to capture all the Mechas, earning points and unlocking bonus levels along the way. What set Catch Me apart from other games of its time were its stunning graphics and immersive gameplay. The game utilized the full potential of the Commodore 64's graphics capabilities, delivering vibrant and detailed visuals that were ahead of its time. From the lush green forests to the eerie underwater world, each level was filled with intricate details that made the game a treat for the eyes. The soundtrack was also a standout, adding to the overall immersive experience and keeping players engaged throughout. But what truly made Catch Me stand out was its challenging yet addictive gameplay. The Mechas were not easy to catch, and players had to employ different strategies in each level to successfully capture them. The game also had a high replay value, as each level had hidden bonus items and different paths to explore, making it a never-ending adventure. In addition to its gameplay, Catch Me also had a unique story that added depth to the game's world. As players progressed through the levels, they would uncover more about the elusive Mechas and the reason for their capture. This added an intriguing element to the game and kept players invested in the story until the end. Being one of the last games released for the Commodore 64 in 1995, Catch Me was a testament to the incredible potential of the console. It showed that even with the advancement of technology, the Commodore 64 was still capable of delivering innovative and engaging games that could compete with newer consoles.
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