Games developed by Silent Software
We provide a list of companies that developed abandonware games.
Select a company to view its games.
To make searching easier, use pagination by number or letter.
Fire Power
Fire Power, released in 1988, was a DOS game that was revolutionary for its time. It was a top-down shooter developed by the Japanese software developer SystemSoft and published by MicroProse. The game allowed players to take control of a futuristic tank and fight their way through a series of levels, each featuring a unique set of obstacles and enemies.
The objective of the game was to blast through the levels and destroy the boss at the end. Players had access to an array of weapons and power-ups, such as missiles, energy shields, and even a cloaking device. The game also featured a two-player mode, where two players could team up and battle the enemies together.
The game was praised for its intense and challenging gameplay. The levels were full of obstacles and enemies that could take players by surprise. The two-player mode also added an extra layer of strategy, as players had to coordinate their attacks to take down the powerful bosses. The graphics and visuals of the game were also impressive for the time, and the sound effects added to the intensity and atmosphere of the game.
Overall, Fire Power was a revolutionary DOS game. It was praised for its intense and challenging gameplay, as well as its impressive graphics and sound effects. The two-player mode also added an extra layer of strategy, making it an unforgettable experience for those who played it. Fire Power stands as a testament to the power of DOS gaming and is still fondly remembered by those who played it.
Return Fire
Return Fire, a captivating action game released in 1996 for Windows, quickly carved a niche in the hearts of gamers. Developed by Ambush Entertainment, this title set itself apart with its blend of strategic gameplay and intense military combat. Players navigated through a series of expansive terrains, engaging in exhilarating battles while striving to retrieve the enemy’s flag. The game’s unique premise combined stealth, exploration, and adrenaline-pumping action, immersing players in a richly detailed world.
At its core, Return Fire offered an innovative multiplayer experience, supporting both local and online gameplay. Players could team up with friends or compete against them in various modes. The competitive nature of the game fueled its popularity, as players eagerly strategized to outwit their opponents. The ability to control armored vehicles, such as tanks and helicopters, added depth to the combat experience, challenging players to master different tactics in their pursuit of victory. Each vehicle had distinct characteristics, allowing for a diverse range of strategies, from brute force to cunning maneuvers.
The graphics of Return Fire were particularly noteworthy for their time. Vibrant landscapes, intricate terrain, and detailed vehicles brought the war-torn environments to life. The art direction successfully conveyed the chaotic energy of battle, enhancing the overall engagement. While the visuals were impressive, it was the gameplay that truly shone. Players found themselves drawn into a world that demanded both quick reflexes and strategic thinking, making every match a thrilling experience. The combination of strategic depth and frenetic action kept players returning for more.
Sound design also played a crucial role in creating an immersive atmosphere. The explosive sound effects and the dynamic musical score heightened the sense of urgency during battles. Each shootout felt alive, punctuated by the thundering blast of artillery and the whir of helicopters overhead. This attention to audio detail further enriched the gaming experience, contributing to the overall enjoyment of the title.
As the years have passed, Return Fire remains a beloved classic, often remembered fondly by those who experienced its innovative gameplay during its heyday. Its combination of strategy, action, and multiplayer fun set a benchmark for future titles in the genre. The game not only entertained but also fostered camaraderie among players, as they bonded over their shared experiences in fierce competitions.
Return Fire was more than just a game; it was a landmark in the evolution of multiplayer gaming. Its engaging mechanics, stunning visuals, and immersive soundscapes contributed to a gaming experience that was both memorable and enduring. Today, it serves as a nostalgic reminder of the golden age of early 3D games, inspiring new generations of developers and players alike.
Return Fire 2
Released for Windows in 1998, Return Fire 2 arrived at a moment when PC shooters were racing toward fully 3D acceleration and faster network play. Built by Terminal Reality, it tried to build on the momentum of the original entry while giving the series a leaner, more cinematic pace. The premise is classic: you fight through hostile territory as a mercenary soldier, pushing from town blocks to industrial corridors to quickly reach each mission objective.
Gameplay follows a straightforward, highly mobile loop: advance, clear threats, secure checkpoints, and keep moving before ambushes multiply. Encounters are staged with an eye for cover, so the quickest route is rarely the safest one. The game encourages weapon switching, whether you are laying down suppressive fire, using explosives to erase clustered enemies, or firing from a distance to thin patrols. Squad behavior is simple but believable, offering support without turning the campaign into a strategy puzzle.
One of the sequel’s pleasures is its balance between infantry and vehicles. Driving segments let you pressure objectives from the flank, dodging debris and navigating narrow streets where traction matters. Tanks are sturdy, yet they still feel vulnerable to flanking angles and well-timed rockets. As you progress, mission variety widens, swapping urban firefights for darker bases and open stretches where long sightlines reward patience. Hidden supplies and occasional upgrades add small sparks of curiosity, nudging players to explore side alleys.
Visually, the world is rendered with early late-1990s grit: textured concrete, sharp shadows, and fogged distance that helps define depth on older hardware. The engine handles fast turns and firefights without excessive stutter, and it supports the hardware features common to that era, including hardware acceleration paths. Controls are tight, with mouse aiming that feels direct rather than floaty, while acceleration and turn rate make vehicle steering readable. Sound design leans on gritty machinery noises and punchy gun reports, giving each encounter a weighty rhythm.
Multiplayer extends the fun beyond the single-player campaign, offering competitive matches where positioning and timing matter as much as aim. Deathmatch-style rounds reward map knowledge, while team play benefits from coordinated vehicle runs and coordinated crossfire. In 1998, the netcode and connection setup could be fussy, yet the moment a match stabilized it delivered tense combat. Today, the title is remembered less for groundbreaking technology and more for energetic pacing, accessible missions, and the satisfying tug between running gun battles and armor pressure.
Who Framed Roger Rabbit
Who Framed Roger Rabbit is a DOS game that was released in 1988. It is based on the popular 1988 movie of the same name, which was a revolutionary blend of live-action and animation. The game was developed and published by Buena Vista Interactive and it features elements of adventure, puzzle-solving, and action.
The game takes place in 1940s Hollywood and follows the story of Eddie Valiant, a private detective who is tasked with solving the murder of Marvin Acme, the owner of Toontown. The main suspect is none other than Roger Rabbit, a beloved cartoon character who has been framed for the crime. The player takes on the role of Eddie Valiant and must navigate through various locations in Hollywood, gathering evidence and clues to prove Roger's innocence.
One of the most notable aspects of Who Framed Roger Rabbit is its graphics. The game uses a mix of hand-drawn animation and digitized images from the movie to create a visually stunning experience. The attention to detail in the game's graphics adds to the overall atmosphere of 1940s Hollywood and captures the essence of the film.
The gameplay of Who Framed Roger Rabbit is a combination of exploration, puzzle-solving, and action sequences. The player must explore various locations such as Toontown, the Acme warehouse, and the Ink & Paint club to gather essential items and clues. The puzzles are challenging but cleverly designed, requiring the player to think outside the box and use their detective skills to progress through the game.
In addition to puzzle-solving, the game also features action sequences that add an extra layer of excitement. These range from racing through the streets of Hollywood in Benny the Cab to fighting off weasels in the Ink & Paint club. The diverse gameplay keeps the player engaged and adds variety to the overall experience.
Despite its age, Who Framed Roger Rabbit still holds up as a fun and entertaining game. The storyline is engaging, the graphics are impressive, and the gameplay is challenging and diverse. The game received positive reviews upon its release and is still considered a fan-favorite among DOS gamers.