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Games developed by Silhouette Software

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Demon's Tomb: The Awakening

DOS, Amiga 1989
A famed archaeologist named Edward Lynton mysteriously disappears. His teenage son, Richard, sets out to discover what has happened to his father. Unbeknownst to him, the evil god Darsuggotha is attempting to ascend from his dimension and incarnate himself in a pagan priest named Tzen. Richard must stop him, as the demon is bent on destroying the world. Demon's Tomb: The Awakening is a text adventure set in England in modern times. The game begins with a prologue to the rest of the game, in which the player controls the protagonist's father as he fights for his life. After this brief prelude, the story jumps to 16-year-old Richard and his search for his father on the moors of Britain. The parser is on par with the one developed by Infocom. It supports string commands and adverb recognition, and goes further by adding support for mouse input and interface customization. These functions are activated in a menu that appears when you right-click the mouse on the screen. The optional verb menu allows you to construct complete sentences with the mouse. The interface can be switched to several different ways of displaying text, from a traditional Zork full-screen output to a scrolling window. Some locations have an associated image that can be displayed by pressing a key. There is support for setting in-game macros (for example, an abbreviation of 'IN' for 'Inventory' can be set by entering DEFINE IN=INVENTORY). The game has an online hint system. The player obtains hints by using the THINK command with something in the game. The game allows saving and loading to disk, as well as saving and loading to memory (with the RAM SAVE and RAM LOAD commands, respectively).

Kwah!

After saving the city from a nuclear holocaust and defeating several bad guys in Redhawk, you're back in the shoes of Kevin Oliver and his alter ego, the superhero Redhawk. Now you've been promoted from photographer to reporter for The Daily Trumpet newspaper, and your first assignment is to go to Dr. Lee's mysterious mansion to find out what's going on inside and see if it has anything to do with the strange disappearances. You also discover that you don't remember being here before, but everything looks familiar. Kwah! is a comic book style text adventure game. The screen is divided into three parts and the top part has three windows that show pictures and animations of your last three moves and also tells you if any objects or people can be seen. In the central part of the screen there is a clock, a strength meter, the amount of game completed and arrows showing the available exits. The lower part of the screen allows you to type commands to interact with your environment.

Pulse Warrior

Who needs weaponry when you're trying to save the Earth from the invasion of the beings from Cirrus Major? Let's hope not, because the method of repelling the attack through the game's 108 zones is rather more unusual. The 22nd century Earth has huge solar platforms to receive energy directly from the sun, and these produce huge pulses of energy discharge. The idea is that you fly into them and direct them at angles to hit and destroy the Cirran invaders. The more pulses you hit before releasing a shot, the more powerful it will be, but you must be careful not to make your ship overheat.

Pulsoids

Released in 1987, Pulsoids quickly established itself as a distinctive entry in the canon of Commodore 64 gaming. Developed by Kinetic Concepts, this arcade-style title drew inspiration from classics like Asteroids and Space Invaders, yet offered a uniquely compelling experience that set it apart. Players engage in an exhilarating shoot-'em-up adventure, where they navigate an ever-shifting battlefield filled with pulsating alien foes. The blend of rapid-fire action and strategic gameplay appealed to a broad audience, ensuring Pulsoids found its niche in an era rich with competition. At the heart of Pulsoids is its distinctive mechanic, which centers around a central ship defending against waves of pulsating enemies. The player controls a tiny craft that can move in any direction while firing projectiles towards the incoming threats. This dual-axis movement creates a dynamic environment, requiring players to master their spatial awareness and reflexes. The visual design is both simple and engaging, featuring colorful graphics that utilize the C64’s palette to vivid effect. Each type of enemy exhibits unique patterns, challenging players to adapt their tactics on the fly. One of the standout features of Pulsoids is its ingenious power-up system. As players destroy enemies, they may collect various enhancements that significantly alter their ship's capabilities. These power-ups range from rapid-fire shots to shields, each introducing a new layer of strategy to gameplay. The excitement of looting these bonuses while evading enemy attacks creates a pulse-pounding rhythm that is hard to resist. Players are continually rewarded not just for skillful shooting but for their ability to tactically maneuver through intense situations. The game's sound design also contributes significantly to its charm. The synthesizer-driven soundtrack and energetic sound effects enhance the gameplay experience, providing an auditory backdrop to the frenetic action. Each explosion is accompanied by satisfying sound cues, drawing players further into the pulsing heart of the game. As gamers progress through the levels, the escalating intensity of both visuals and audio fosters an addictive atmosphere that encourages repeated playthroughs. Despite the passage of time, Pulsoids remains a noteworthy title within the spectrum of retro gaming. Nostalgic players and newcomers alike find joy in its simplistic yet challenging design. The influence of Pulsoids is evident in the subsequent generations of shoot-'em-up titles that have emerged, underscoring its lasting legacy. As the gaming landscape continues to evolve, the charm of classic experiences like Pulsoids serves as a testament to the creativity and innovation that defined the golden age of gaming.

Redhawk

By shouting 'Kwah!' ordinary Kevin Oliver can transform into the superhero Redhawk, a power you must use in this cartoon adventure. As you travel around the city you must pay attention to your popularity ratings: you can play for good or evil. The game uses a text parser with a vocabulary that allows you to perform actions such as walking, looking around, stopping people, hitting them, using objects or waiting in a certain position for a certain time - each action sees time consumed. Standard input methods are implemented such as the use of AND or commas to delimit multiple commands, and the omission of words such as THE and SOME. Being in Redhawk mode consumes power, so use sparingly.The screen display is comic book style, with the last 3 drawings on screen at any given time.

Wiz

In 1987, a new game was released for the Commodore 64 that captured the hearts and imaginations of players worldwide. "Wiz," developed by Zepplin Games, was an action-adventure game that pushed the boundaries of what was thought possible on the Commodore 64. The game follows the story of a wizard named Wiz who must navigate his way through a series of increasingly difficult challenges. As players progress through the game, they must use Wiz's magical powers to defeat enemies and solve puzzles. What made "Wiz" truly stand out was its innovative use of the Commodore 64's graphics and sound capabilities. The game's graphics were beautifully detailed and the sound effects were realistic, immersing players in the world of Wiz. One of the most interesting and unique aspects of "Wiz" was its use of an open-world. Unlike other games of its time, players were free to explore the game's world at their own pace and in whichever direction they chose. This added a sense of freedom and adventure to the game that was not found in many other Commodore 64 games. The open-world also allowed for hidden areas and secrets to be discovered, adding to the game's replayability factor. The gameplay of "Wiz" was also ahead of its time. The controls were responsive and intuitive, making it easy for players to control Wiz's movements and cast spells. The game's difficulty gradually increased as players progressed, keeping them engaged and challenged throughout their gameplay experience. What truly set "Wiz" apart from other games of its era was its use of role-playing game elements. Players were able to level up Wiz's magical abilities and choose which spells to upgrade, giving them a sense of customization and personalization. The game's story was also well-crafted and captivating. As players journeyed with Wiz, they uncovered the mysteries of the game's world and encountered a wide range of characters, both friend and foe. The game's dialogue was clever and humorous, adding another layer of enjoyment to the overall experience. Even after 30 years, "Wiz" remains a beloved classic among Commodore 64 enthusiasts. Its combination of innovative gameplay, stunning graphics, and immersive sound cemented its place as one of the best games of its time. The game's legacy continues to live on as it has been remade and revamped for modern gaming platforms. "Wiz" will always hold a special place in the hearts of gamers, both young and old, as a groundbreaking and unforgettable game on the Commodore 64.
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