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Games developed by Similis Software GmbH

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Beam Breakers

Windows 2002
Beam Breakers is a high-speed racing and action game released for Windows in 2002. Developed by Similis and published byooD Productions, it immediately caught the attention of gamers with its unique concept and outstanding graphics. Set in a futuristic and highly advanced city of 2173, Beam Breakers offers an exciting alternative reality where entertainment and transportation have merged into a fast-paced and dangerous sport. Players take on the role of a daring driver, participating in illegal and adrenaline-fueled races across the city's high-rise buildings and intricate network of roads. The game's plot revolves around the ultimate prize for the winner of the races - a chance to escape the city and join the prestigious "Beam Breakers" - an elite club for daring drivers who have conquered the city's treacherous tracks. Players must race against tough opponents, use their driving skills and gadgets to outsmart the law enforcement and take the risks necessary to claim the coveted prize. One of the game's most notable features is its stunning visuals and attention to detail. The city is a vibrant and lively metropolis, full of neon lights, towering skyscrapers, and bustling streets. The game's locations are intricately designed, providing a variety of challenging routes and obstacles for players to navigate through. Moreover, the game's soundtrack and sound effects add to the intense atmosphere, creating an immersive experience for players. The engine sounds, screeching tires, and the police sirens in the background all contribute to the rush of excitement and thrill of the game. Beam Breakers also offers a variety of cars to choose from, each with its unique handling, speed, and upgrades. Players can customize their vehicles with different body kits, paint jobs, and performance parts to suit their driving style and gain an edge over their opponents. In addition to the main storyline, the game features a variety of side missions and challenges, providing hours of additional gameplay. These include time trials, courier missions, and even a multiplayer mode, allowing players to compete against each other in split-screen or online.

K. Hawk: Survival Instinct

Windows 2002
K. Hawk: Survival Instinct is a gripping and intense third-person shooter game that was released in 2002 for the Windows platform. Developed by Sunstorm Interactive and published by WizardWorks, this game takes players on an action-packed adventure through a post-apocalyptic world filled with danger and suspense. The game follows the story of a former soldier, K. Hawk, who finds himself in the midst of a world ravaged by a deadly virus. As one of the few survivors, Hawk must navigate through this desolate landscape, using his military training and survival skills to stay alive. Along the way, he encounters other survivors and must make difficult decisions to ensure his own survival. What sets K. Hawk: Survival Instinct apart from other shooter games is its focus on realistic survival elements. Players must scavenge for resources such as food, water, and ammunition, while also dealing with dangerous weather conditions and limited supplies. This adds a layer of strategy to the gameplay, as players must carefully plan their actions to avoid running out of essential items. The game also boasts impressive graphics for its time, with detailed environments and realistic character animations. The post-apocalyptic world is beautifully rendered, with crumbling buildings, overgrown vegetation, and abandoned vehicles, creating an immersive and eerie atmosphere. The use of sound effects also adds to the overall realism, with the constant sound of wind and the occasional growl of a mutated creature keeping players on edge. In addition to the main campaign, K. Hawk: Survival Instinct also features multiplayer modes, allowing players to team up with friends to take on the challenges of the game together. This adds a social element to the game, as players can strategize and work together to survive in the hostile world. The game also includes a level editor, giving players the ability to create their own custom scenarios and share them with others. One of the game's highlights is its wide variety of weapons, ranging from traditional firearms to innovative homemade weapons. Players can also customize their weapons with various attachments and upgrades, making them more powerful and effective in combat. This adds to the game's replay value, as players can experiment with different combinations to find the perfect loadout for their playstyle.

Medicopter 117: Jedes Leben zählt 4

Windows 2004
Medicopter 117: Jedes Leben zählt 4, a Windows rescue simulation released in 2004, lands squarely in the lineage inspired by the televised Medicopter 117 series. Players take the role of a air ambulance pilot and crew chief, guiding a rotor craft through urgent missions across a blurred map of German towns and rural backdrops. The game leans into the drama of medical evacuations, presenting high stakes as a core mechanic rather than optional flavor. Its design invites patient, methodical play amid time sensitive emergencies. Pilot duties blend navigation, risk assessment, and rapid decision making. Players must chart routes, manage fuel and rotor efficiency, and perform precision landings on improvised pads that test balance and seamanship. When a call arrives, the team deploys a winch and medical kit, stabilizing casualties while the clock ticks. The cockpit audio carries authentic radio chatter and medical jargon, creating a convincing workflow that rewards calm calculation as much as bold thumbs on the joystick. Level design places players in a mosaic of peril. Urban accidents, hillside crashes, and storm battered fields populate the mission roster, each scene demanding situational awareness and improvisation. Weather shifts alter visibility and handling, forcing pilots to adapt strategy on the fly. Wounded characters provide escalating feedback through animated injuries and in house medical needs, creating a narrative spine that anchors procedural play with human consequence. Outside the campaign, the game teases replay with alternate routes, branching rescue options, and difficulty modifiers that sharpen practice into proficiency. The interface highlights instrument readings, altitude, and patient priority, guiding novices toward safer technique while rewarding veterans a sense of mastery when delicate lifts succeed. Aesthetics lean toward a documentary stiffness rather than flamboyant fireworks, which suits the solemn tone while keeping the adrenaline crisp and the stakes undeniably palpable. Technically, the title translates the tension of real life rescues into a playable simulation on contemporary PCs, pairing modest textures with convincing environmental sound and a steady frame rate that endured for many players on older hardware. Though it never became a household cornerstone, it remains a noteworthy artifact of early 2000s rescue sims, a snapshot of how developers braided medical drama with flight simulation to produce a distinct emotional cadence on the Windows platform. In its era Medicopter 117: Jedes Leben zählt 4 carved a niche for ambulance simulation fans who crave real world tension and careful play. It may feel dated by modern standards, yet the core experience of managing critical moments from the cockpit persists as a compelling reminder of how games can honor frontline service through interactive storytelling.
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