Games developed by SimSystems
We provide a list of companies that developed abandonware games.
Select a company to view its games.
To make searching easier, use pagination by number or letter.
Fireteam 2200
Fireteam 2200, released in 1991 for DOS, throws you into a future where Earth’s defenses are stretched thin and survival depends on disciplined squads. The premise is straightforward yet tense: you command a small assault team dispatched to chaotic environments, ranging from claustrophobic facilities to hostile outdoor zones. A sense of urgency drives every objective, and the narrative flavor is delivered mostly through mission setup and recurring radio-style briefings rather than long cutscenes.
Gameplay leans into tactical squad management with a clear arcade pulse. You move as a team across grid-like spaces, choosing where to deploy each operative and how to react when contacts appear. Weapon selection matters, but positioning matters more, since line of sight and cover can turn a bad firefight into a narrow escape. Combat is brisk and readable, with enemy behavior telegraphed enough to let skilled players plan flanks, not just trade shots.
Controls and interface feel designed for speed on early PC hardware. The game typically emphasizes quick target selection, immediate order giving, and tight cycling through your roster. Rather than overwhelming you with layered menus, it encourages constant micro-decisions: advance, hold, overwatch, or pull back when the situation deteriorates. The challenge escalates through denser encounters, more punishing ambush patterns, and the need to keep wounded troops effective until a safe extraction point.
Graphical presentation is unmistakably early 90s: sprite-based characters, chunky environmental details, and effects that prioritize clarity over spectacle. The atmosphere comes from stark contrast and simple lighting cues, which help you track movement and distinguish threat angles. Sound design supports the tension with utilitarian explosions, sharp weapon feedback, and a score that stays purposeful rather than melodramatic, matching the game’s no-nonsense tone.
While it is not the most famous entry in the DOS catalog, Fireteam 2200 carved out a niche among players who wanted tactical teamwork without slow pacing. Its legacy is mainly as a historical snapshot of how early tactical shooters experimented with squad cohesion on consumer PCs. Even today, it can feel engaging for players who enjoy straightforward strategies, tight objective structure, and the satisfaction of disciplined fireteams executing under pressure.