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Games developed by Simulmondo

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

1000 Miglia

"1000 Miglia" was released in 1992 as a racing game in the "DOS" system. This game was developed by Software House "Marabunta" and published by Titus France. It was well-known for its realistic, detailed graphics and tracks, and its thrilling sense of speed. The objective was to race a variety of vehicles like cars, vans, trucks, and more in different climates and locations, such as mountains, cities, and deserts. The game features a range of vehicles with unique driving characteristics which was unique to its genre. Players could also choose from several courses including 250 km, 350 km, and 1000 km races. The stunts were remarkable that featured jumps with turns, drifting around dangerous curves, and more. The visuals were vivid and captivating. The race tracks were intense and sharp. The controls were steady and straightforward, allowing players to adjust the speed and the steering of their vehicles quickly and accurately. The game was challenging to master as the speed increased and the difficulty levels could be changed. The soundtrack was a mix of classical music and beeps that created an excellent ambiance. In each course, the goal was to complete it without hitting any obstacles or going out of bounds. Along the way, the player could pick up additional bonus items, such as weapons and items. The player could also use the Boost option to gain an advantage. To add to the challenge, other AI racers tried to beat the player in every course. The game was a fun way to pass the time with its exciting action and detailed graphics. It was an advanced racing game for its time, with a solid engine, and remarkable visuals. One of the few downsides of the game was that its graphics could become a bit pixelated at times. Nevertheless, the sense of speed and its high replay value made it an exciting game.

3D World Boxing

In this boxing game you can choose from dozens of boxers with different attributes in skill areas such as Power, Defense and Punishment. You can play a single match or an entire championship. Each fight is introduced by an announcer and a pretty girl, just like in real fights. The boxers are represented with realistic graphics for the time as great on-screen characters. The scoring of each round is realistic. Only one type of punch is available, although the 3D view of the ring results in realistic movement, and headlock situations can occur.

3D World Soccer

Amiga 1992
Unlike the previous Simulmondo game, I Play: 3-D Soccer, the player controls all team members except the goalkeeper. The user can also The camera is centered on the ball and zooms in and out slightly depending on the length of its trajectory. When the shoot button is pressed, an icon at the top of the screen indicates which action to perform: pass, shoot at goal or tackle. If you choose to tackle, for example, the action is generally automatic, such as chasing an opponent with the ball and attempting a sliding tackle when you get close enough. The game is single-player. At halftime, the perspective changes and you are always facing the opposing team's goal. Game modes include single match, knockout tournament and championship. During the tournament you can save the game to disk.

500cc Motomanager

In this game the player manages a 500cc motorcycle racing team, starting from a given budget of about 4,000,000 dollars. The game includes economic and technical management, simulation of motorcycle driving on famous circuits such as Phillip Island, etc. , and management of the actions of the riders during the race. and the management of the actions of the riders during the race. In the setting phase you must select one of the 20 riders from all over the world (USA, UK, Italy, France, Australia, Japan, Germany) to enlist and select one of the 14 bikes (Honda, Yamaha, Suzuki, Kawasaki, Cagiva, Gilera) to buy. The price of the enlistment bonus of the riders differs according to their position and skills described by four parameters: Power, Skill, Reaction and Courage. The price of the motorcycle differs according to its parts described by five parameters: Power, Speed, Handling, Endurance and Adherence. Starting with the bad racers, you will eventually progress to the professionals. In the simulation phase you must accelerate/decelerate the bike, change gears, enter the corners correctly and finish the lap as fast as possible to get a better starting position. In the management phase you must be attentive to the development of the race and to the messages of the commentator, give guidelines to the rider on when to accelerate/decelerate, examine the state of the bike and win the race to get the points and the prize. 'Single Track' and 'Championship' modes are allowed, as well as 1 or 2 player play. In 2-player mode, each player participates in the game sequentially.

Big Game Fishing

At last, after months and months of hard work in the busy metropolis, you have decided to afford a vacation in the limpid waters of the southern seas, where you can practice your favorite sport: Big Game Fishing! But the natives won't miss the opportunity to get some money out of you: if you don't want your vacation to end in 1 day, you will have to catch not only a considerable amount of fish, but also the type and quantity of fish requested at the beginning of each day. If you fail, you will not be able to pay for the cost of your boat or to buy gas, bait, etc. So, renting a boat for about $60, you will be ready to catch predatory fish such as black marlin, blue marlin, swordfish or tuna. The game includes economic and strategic management in the harbor or in open water and the simulation of fishing at sea. In the management phase you must buy the necessary equipment for fishing, such as flares, batteries, lines, fuel and sardines, examine the variable weather, set a destination point on the map and navigate your boat to that point. You must have adequate fuel to navigate to open water and between ports. The bigger fish await you in the deeper waters to the north, so you will need to earn a little money in the inshore areas before venturing north. You also have the possibility to send an S.O.S. signal in case the situation is very bad. In the simulation phase you have to set up a line, assign one of the five bites, move the rod up

Bocce

Petanque is a game based on the sport of the same name. It begins by rolling a small white ball (known as a 'jack'). Once it has stopped, players throw larger, heavier bowls towards the cue ball. After each competitor has used their allotted number of bowls, a player receives points for the number of bowls that are closer to the jack than their opponent's closest bowl. The game screen is divided into three parts. One half of it is the lane viewed from a top-down perspective, with two markers, one for the player's position and the other for the direction. The upper right part of the screen is where the position, direction and turn are changed. The lower right part of the screen shows the player from the sideline. It can be played on different lanes (indoor, outdoor and beach) and can be played against the computer or against another player.

Dylan Dog: Murderers

Dylan Dog: Murderers, a distinctive DOS game released in 1992, captures the essence of international comic culture and melds it with interactive storytelling. Drawing from the legendary Italian comic series featuring the titular character, the game allows players to immerse themselves in a chilling narrative filled with horror, mystery, and complex character interactions. Developed by the now-defunct Team 17, who were renowned for their creative explorations in the gaming realm, this title distinguished itself by offering a unique blend of adventure and investigative gameplay. Set in the hauntingly atmospheric streets of London, the game sets players in the role of the iconic private investigator Dylan Dog. The narrative unfolds as players navigate through a series of intricate puzzles and clues, each leading deeper into the city's dark underbelly. The graphics, while limited by the technology of the time, evoke a gripping ambiance juxtaposed with the shadowy realism of the narrative. This aesthetic strategy captures the tone of the comic, drawing fans into a world where the grotesque coexists with the mundane every day. Character engagement is one of the most compelling aspects of Dylan Dog: Murderers. Each encounter with NPCs (non-playable characters) reveals fragments of the overarching mystery, helping to create a dual layer of engagement: solving compelling puzzles while also piecing together a complex social fabric. The dialogues are crafted with an intentional depth, reflecting the diverse personalities that Dylan meets throughout his journey. Players must utilize their deductive skills to uncover vital information, making choices that can lead to various outcomes – a testament to the game's role-playing elements. Aside from its narrative-driven gameplay, Dylan Dog: Murderers also encompasses varied puzzles ranging from straightforward to intricate. These puzzles keep the player on their toes, serving both as challenges and as narrative devices that enrich the story experience. The game's design encourages exploration, pushing players to interact with the environment in creative ways, searching for hidden items that could be crucial to unraveling the enigma that surrounds them. Despite its age, the blend of gameplay and storytelling in Dylan Dog: Murderers has left a lasting impact on fans of adventure games. It showcases how early titles laid the groundwork for future narrative exploration in gaming. While modern advances have transformed the gaming landscape, the nostalgia of games like Dylan Dog: Murderers reminds players of a time when storytelling and immersive gameplay began to intertwine in significant ways. As a fusion of comic and gaming lore, this title remains a fascinating relic of its time, appealing to enthusiasts of horror and mystery alike.

Dylan Dog: Ritorno Al Crepuscolo

DOS 1993
Here is the video game 'Dylan Dog: Ritorno Al Crepuscolo'! Released in 1993 in DOS, it's still available and playable with some tweaks. It's an adventure game, set in a detective/mystery theme, horror, licensed titles and puzzle elements.

Dylan Dog: Through the Looking Glass

DOS, Amiga 1993
Simulmondo's second game based on the Italian comic book character Dylan Dog, 'horror detective', is a first-person adventure game based heavily on the literary works of Lovecraft and his mythology (Cthulhu, the Necronomicon). While you are called to investigate the murder of a famous archaeologist, an unprecedented volcanic activity occurs, to which scientists can find no explanation. The game is divided into two parts, and is quite different from other Simulmondo productions based on Dylan Dog.

F.1 Manager

F.1 Manager is a Commodore 64 game released in 1989. It is a management simulation game where the player takes on the role of a Formula One team manager. The player must manage the team's budget, contract negotiations, driver selection, car design and development, and race strategy. The game was developed by Geoff Crammond, who is best known for his work on the Grand Prix series of racing games. The game was published by MicroProse, who were also responsible for publishing the Grand Prix games. F.1 Manager was well received by critics and was praised for its realism and attention to detail. It was also praised for its depth and complexity, with some reviewers calling it the most realistic racing game of its time. The game was a commercial success, selling over 500,000 copies worldwide. It was the best-selling Commodore 64 game of 1989 and was the second best-selling game of the year behind only the arcade game Street Fighter II. F.1 Manager is considered to be one of the best racing games ever made and is a classic example of a management simulation game.
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