Games developed by Simulmondo
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1000 Miglia
"1000 Miglia" was released in 1992 as a racing game in the "DOS" system. This game was developed by Software House "Marabunta" and published by Titus France. It was well-known for its realistic, detailed graphics and tracks, and its thrilling sense of speed. The objective was to race a variety of vehicles like cars, vans, trucks, and more in different climates and locations, such as mountains, cities, and deserts.
The game features a range of vehicles with unique driving characteristics which was unique to its genre. Players could also choose from several courses including 250 km, 350 km, and 1000 km races. The stunts were remarkable that featured jumps with turns, drifting around dangerous curves, and more. The visuals were vivid and captivating. The race tracks were intense and sharp.
The controls were steady and straightforward, allowing players to adjust the speed and the steering of their vehicles quickly and accurately. The game was challenging to master as the speed increased and the difficulty levels could be changed. The soundtrack was a mix of classical music and beeps that created an excellent ambiance.
In each course, the goal was to complete it without hitting any obstacles or going out of bounds. Along the way, the player could pick up additional bonus items, such as weapons and items. The player could also use the Boost option to gain an advantage. To add to the challenge, other AI racers tried to beat the player in every course.
The game was a fun way to pass the time with its exciting action and detailed graphics. It was an advanced racing game for its time, with a solid engine, and remarkable visuals. One of the few downsides of the game was that its graphics could become a bit pixelated at times. Nevertheless, the sense of speed and its high replay value made it an exciting game.
500cc Motomanager
In this game the player manages a 500cc motorcycle racing team, starting from a given budget of about 4,000,000 dollars. The game includes economic and technical management, simulation of motorcycle driving on famous circuits such as Phillip Island, etc. , and management of the actions of the riders during the race. and the management of the actions of the riders during the race.
In the setting phase you must select one of the 20 riders from all over the world (USA, UK, Italy, France, Australia, Japan, Germany) to enlist and select one of the 14 bikes (Honda, Yamaha, Suzuki, Kawasaki, Cagiva, Gilera) to buy. The price of the enlistment bonus of the riders differs according to their position and skills described by four parameters: Power, Skill, Reaction and Courage. The price of the motorcycle differs according to its parts described by five parameters: Power, Speed, Handling, Endurance and Adherence. Starting with the bad racers, you will eventually progress to the professionals.
In the simulation phase you must accelerate/decelerate the bike, change gears, enter the corners correctly and finish the lap as fast as possible to get a better starting position.
In the management phase you must be attentive to the development of the race and to the messages of the commentator, give guidelines to the rider on when to accelerate/decelerate, examine the state of the bike and win the race to get the points and the prize.
'Single Track' and 'Championship' modes are allowed, as well as 1 or 2 player play. In 2-player mode, each player participates in the game sequentially.
Big Game Fishing
At last, after months and months of hard work in the busy metropolis, you have decided to afford a vacation in the limpid waters of the southern seas, where you can practice your favorite sport: Big Game Fishing! But the natives won't miss the opportunity to get some money out of you: if you don't want your vacation to end in 1 day, you will have to catch not only a considerable amount of fish, but also the type and quantity of fish requested at the beginning of each day. If you fail, you will not be able to pay for the cost of your boat or to buy gas, bait, etc.
So, renting a boat for about $60, you will be ready to catch predatory fish such as black marlin, blue marlin, swordfish or tuna. The game includes economic and strategic management in the harbor or in open water and the simulation of fishing at sea.
In the management phase you must buy the necessary equipment for fishing, such as flares, batteries, lines, fuel and sardines, examine the variable weather, set a destination point on the map and navigate your boat to that point. You must have adequate fuel to navigate to open water and between ports. The bigger fish await you in the deeper waters to the north, so you will need to earn a little money in the inshore areas before venturing north. You also have the possibility to send an S.O.S. signal in case the situation is very bad.
In the simulation phase you have to set up a line, assign one of the five bites, move the rod up
Dylan Dog: Murderers
Dylan Dog: Murderers, a distinctive DOS game released in 1992, captures the essence of international comic culture and melds it with interactive storytelling. Drawing from the legendary Italian comic series featuring the titular character, the game allows players to immerse themselves in a chilling narrative filled with horror, mystery, and complex character interactions. Developed by the now-defunct Team 17, who were renowned for their creative explorations in the gaming realm, this title distinguished itself by offering a unique blend of adventure and investigative gameplay.
Set in the hauntingly atmospheric streets of London, the game sets players in the role of the iconic private investigator Dylan Dog. The narrative unfolds as players navigate through a series of intricate puzzles and clues, each leading deeper into the city's dark underbelly. The graphics, while limited by the technology of the time, evoke a gripping ambiance juxtaposed with the shadowy realism of the narrative. This aesthetic strategy captures the tone of the comic, drawing fans into a world where the grotesque coexists with the mundane every day.
Character engagement is one of the most compelling aspects of Dylan Dog: Murderers. Each encounter with NPCs (non-playable characters) reveals fragments of the overarching mystery, helping to create a dual layer of engagement: solving compelling puzzles while also piecing together a complex social fabric. The dialogues are crafted with an intentional depth, reflecting the diverse personalities that Dylan meets throughout his journey. Players must utilize their deductive skills to uncover vital information, making choices that can lead to various outcomes – a testament to the game's role-playing elements.
Aside from its narrative-driven gameplay, Dylan Dog: Murderers also encompasses varied puzzles ranging from straightforward to intricate. These puzzles keep the player on their toes, serving both as challenges and as narrative devices that enrich the story experience. The game's design encourages exploration, pushing players to interact with the environment in creative ways, searching for hidden items that could be crucial to unraveling the enigma that surrounds them.
Despite its age, the blend of gameplay and storytelling in Dylan Dog: Murderers has left a lasting impact on fans of adventure games. It showcases how early titles laid the groundwork for future narrative exploration in gaming. While modern advances have transformed the gaming landscape, the nostalgia of games like Dylan Dog: Murderers reminds players of a time when storytelling and immersive gameplay began to intertwine in significant ways. As a fusion of comic and gaming lore, this title remains a fascinating relic of its time, appealing to enthusiasts of horror and mystery alike.