Menu

Games developed by Softmax Co., Ltd.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Aimpoint

DOS 1996
Aimpoint, a tactical first-person shooter, made its debut in 1996 during a time when the gaming industry was undergoing a significant renaissance. Emerging from the burgeoning world of DOS-based gaming, it captured the imaginations of players with its unique blend of strategy and reflex-based mechanics. The game was notable for its emphasis on realism and situational awareness, features that set it apart from other titles of its era. A player could engage in meticulously crafted missions, facing off against adversaries in a variety of environments that challenged their tactical acumen. One of the most compelling aspects of Aimpoint was its approach to gameplay dynamics. Players were not merely given a trigger and the opportunity to shoot; instead, they had to navigate through various scenarios that required a keen understanding of cover, movement, and resource management. Each mission presented a unique set of obstacles, compelling players to adapt their strategies in real-time. The execution of the game demanded more than just speed; it was about making calculated decisions under pressure. This level of engagement led to a deeper connection with the gameplay, fostering a sense of investment in each mission's outcome. The graphics of Aimpoint, while limited by the technology of the time, demonstrated a remarkable attention to detail. The creators took advantage of the capabilities of DOS to craft immersive environments, artistically presenting urban landscapes and outdoor settings filled with hidden passages and sniper vantage points. Even with the pixelated nature of the graphics, players often found themselves lost in the game's atmospheric styling, which contributed to an intense immersion experience. Sound design, too, played a crucial role in the intensity of the action; the auditory cues of weaponry and environmental effects heightened the sense of realism. Furthermore, Aimpoint's multiplayer mode allowed friends and foes alike to match wits against one another, showcasing skill levels and strategic prowess. By encouraging competitive play, the game cultivated a community of tactical enthusiasts who relished the opportunity to outmaneuver their opponents. The game's online presence, albeit primitive by today's standards, was a precursor to the vibrant multiplayer experiences that would later dominate the gaming landscape. This aspect of Aimpoint not only extended its longevity but also influenced the design of future shooters. Decades later, Aimpoint still evokes a sense of nostalgia among those who experienced its challenges. It stands as a testament to the innovative spirit of the 1990s gaming boom, seamlessly blending intricate strategy with the adrenaline of combat. While many may not remember every moment spent navigating its missions, the imprint it left on the genre remains undeniable. Aimpoint represented more than just a game; it was a window into a critical evolution in the world of interactive entertainment.

Magna Carta: The Phantom of Avalanche

Windows 2001
Magna Carta: The Phantom of Avalanche is an action RPG developed by Softmax and released for Microsoft Windows in 2001. It is based on a popular Korean comic book series, and is set in a fantasy world of swords and sorcery. The game follows a young man, named Rutee Katrea, who is on a quest to save the world from an ancient evil force known as the Phantoms of Avalanche. The gameplay of Magna Carta: The Phantom of Avalanche revolves around exploring a massive 3D world filled with dungeons, towns, and other locations. Players traverse the world in real-time and can interact with townsfolk and monsters alike. Combat is turn-based, with Rutee and his allies engaging in a variety of melee and magical attacks. There is also an elemental system in place, which allows players to use different elemental attacks on enemies. The story of Magna Carta: The Phantom of Avalanche follows Rutee as he travels the world, fighting the forces of evil and learning more about the Phantoms of Avalanche. Along the way, he meets a variety of characters, including allies and enemies, who help him on his quest. The game also features several optional side quests and mini-games, which can be played to earn additional rewards. In conclusion, Magna Carta: The Phantom of Avalanche is an exciting action RPG that has stood the test of time. It features an engaging story, complex combat system, and plenty of side activities to explore. The game is still highly praised by fans and is well worth a playthrough for any fan of role-playing games.

Panthalassa: The Alternative NOAH

Windows 1997
Panthalassa: The Alternative NOAH surfaces from the fringe of 1997 Windows gaming, a title that occasionally drifts into retrogaming chatter as a relic. The name itself evokes an immense ocean that once swaddled a supercontinent, while the subtitle hints at a counterfactual take on survival and salvation. The Alternative NOAH promises a drift away from conventional action toward a murky, meditative inquiry into catastrophe and rebirth. Early press material hints at a project stitched together by enthusiasts rather than polished for mass market. The visuals flirt with chiaroscuro and elemental poetry, balancing grainy pixel art with pockets of emerging 3D ambition. Ships and reef mazes would float through a sea of blues that felt tactile, while menus and inventories wore a solemn, keyboard friendly elegance. Screenshots suggest a world built from fog, rusted brass interfaces, and imperfect parallax layers that rewarded patient exploration rather than twitch reflexes. In short, the game wore its era with pride. Gameplay is described in whispers as an exploratory tapestry rather than a shoot em up, perhaps a fusion of narrative adventure, resource management, and environmental puzzles. If the rumor mill holds true, players would chart a decaying map, negotiate with enigmatic survivors, and decide how to shepherd returning life while water keeps memory in motion. Epochs to survive, artifacts to assemble, and moral consequences that echo later would flavor the journey. Such a design would demand patience, careful observation, and a reverent eye for allegory over spectacle. Audio would likely have leaned on moody synth textures, distant bells, and sounds that creak with tidal rhythm, a soundtrack befitting a world sliding between myth and meteorology. Music would linger in memory as a hush after rainfall. The interface probably favored minimalism, with tools tucked into a slim vertical bar and dialog trees that invited reflection more than quick choices. In this imagined soundscape, the player hears a quiet planet breathing, heartbeat beneath endless water. Panthalassa remains a whispered icon for enthusiasts who prize concept over commercial triumph. Its obscurity makes it a favorite for archivists and curious players who savor mislaid experiments from the era of PC fiction. Copies are scarce, surviving in gray market pockets or retro bundles, yet the idea persists as a manifesto for audacious design in a crowded landscape. The game embodies a philosophy that heavy themes can ride on delicate mechanics, long before indie sensibilities crystallized into present practice.

Rhapsody of Zephyr

Windows 1998
Rhapsody of Zephyr, released in 1998, was a visually stunning Windows game that captured the hearts of gamers around the world. Developed by L&K Logic Korea and released by Humongous Entertainment, this game is an RPG set in a mythical world filled with vibrant colors and unique characters. The story follows the journey of the protagonist, a mercenary named Dinar who is searching for his lost brother. Along the way, he encounters various challenges and battles as he explores different kingdoms and meets different allies and enemies. The game's title, Rhapsody of Zephyr, references the powerful wind deity Zephyr, who plays a crucial role in the game's plot. One of the game's standout features is its beautiful hand-drawn graphics, which were considered state-of-the-art at the time of its release. The colors are bright and vivid, and the character designs are unique and diverse. The attention to detail in the game's environments adds to the immersive experience, making players feel like they are truly part of the game's world. In terms of gameplay, Rhapsody of Zephyr offers a mix of traditional RPG elements such as turn-based battles and character development, along with unique features such as using song magic to defeat enemies. The player can also recruit and customize a party of up to five characters, each with their own distinct abilities and skills. The game's soundtrack is another aspect that sets it apart from other RPGs. Composed by renowned composer Yoko Kanno, the music is a beautiful blend of orchestral and traditional Japanese instruments, perfectly capturing the game's fantastical and epic atmosphere. Rhapsody of Zephyr was well-received by both critics and players, with many praising its beautiful visuals, compelling plot, and engaging gameplay. It was also one of the first Korean games to gain widespread popularity outside of its home country, paving the way for the success of other Korean games in the global market. Despite its release over two decades ago, Rhapsody of Zephyr still holds a special place in the hearts of many gamers. Its legacy can be seen in the continued popularity of the game's characters and the numerous re-releases and remakes over the years. It truly is a timeless classic in the world of RPGs and a must-play for any fan of the genre.

Sky & Rica

DOS 1995
Astro is a strange realm in which the entire natural environment and living beings are controlled by the super-powerful computer Lucifer. For years, the computer has preserved peace in the world, but the rebellious Dr. Saradin staged a coup, taking control of the computer and raiding cities and countryside with his twisted creations. Testing a magical fighter ship made by Dr. Esiry, the boy Sky and the girl Rica decide to stop Dr. Saradin and restore peace to the world. Sky & Rica is a vertical-scrolling shooter with 'cute-em-up' visuals. The player can control either Sky or Rica in a single player game, or join forces with another player and control both on the same screen. The game's seven stages are diversely themed and populated by colorful creatures that attack the protagonists from the air or ground. Power-ups change the default weapon properties, allowing Sky or Rica to fire in two or three directions and increasing firepower. The player can also select a type of 'options', i. e. orbs that attach to the combat ship and help the heroes in battle.

Tempest

Windows 1998
Tempest arrived on Windows in 1998 as a bridge between arcade heritage and the DirectX era. Rooted in Atari's classic 1981 tube shooter, the PC edition tried to translate the nervous energy of spinning tunnels into a modern package without losing the hypnotic loop that defined the original. Its release spoke to veterans who remembered vector graphics and the frantic rhythm of clearing stages while newcomers encountered a neon labyrinth that looked more like a living circuit board than a level. The developers sought authenticity while embracing polish, from menu typography to the glow on enemy spawns. Playable on a range of hardware, Tempest on Windows allowed flexible control choices. The player travels along the rim of a twisting tunnel, blasting lines of foes that surge toward the center in disciplined formations. Enemies trigger escalating patterns, sometimes weaving behind you, sometimes charging straight at the gate you guard. Prisms grant temporary boosts or shields. Each stage ratchets pace, culminating in a compact boss that demands timing and precise strafing. The rhythm mirrors a drum loop, and the clack of projectiles becomes meditative as you circle the arena to survive. Visually, the conversion favors crisp sprites and filtered lighting over the heavy crowds of early 3D shooters. Neon threads weave through the tunnel walls, while parallax layers suggest depth without sacrificing clarity. The soundtrack leans toward synth textures and metallic percussion, with cues that rise and fall to pace; some critics praised the audio as a faithful throwback, others wished for bolder experimentation. Performance remains accessible, leveraging standard 90s hardware and offering optional antialiasing and scalable resolution to keep the field readable at varied frame rates. The interface handles high scores and progression without overshadowing the core motion. Reception and legacy: Tempest drew a niche audience who cherished arcade memory while embracing PC convenience. It sparked debates about faithful remixes versus modern reinventions, and reminded readers that compact ideas can still command attention in an era crowded with sprawling 3D epics. Although not a blockbuster, the Windows edition seeded interest in retro revival culture and inspired later indies to explore tubular arenas with contemporary mechanics. In retrospectives, the title is cited as a gateway to appreciating how late decade PC games bridged old design with new technology, leaving a curious footprint on arcade style on home screens. Fans still reminisce about the glow of corridors and the crisp relentless tempo that defined that year.

The War of Genesis

DOS 1995
The year was 1995, and the gaming industry was thriving. Amidst the rise of 3D graphics and first-person shooters, a lesser-known gem was released for DOS (Disk Operating System) – The War of Genesis. Developed and published by Softmax, this turn-based strategy game quickly gained a cult following for its immersive gameplay and rich storytelling. Set in a fantasy world, The War of Genesis follows the story of a kingdom on the brink of war. As the player, you take on the role of a young prince who must navigate complex political relationships, make strategic decisions, and lead your army to victory. The game seamlessly weaves together elements of politics, diplomacy, and warfare, creating a deeply engaging experience for players. One of the most impressive aspects of The War of Genesis was its graphics. Employing hand-drawn and animated sprites, the game immerses players in a beautifully detailed world. The animations are smooth and fluid, and the character designs are unique and memorable. The game's soundtrack, composed by acclaimed composer Lee Seung-Won, adds an extra layer of depth to the overall atmosphere of the game. But what truly sets The War of Genesis apart is its intricate and compelling storytelling. The game's narrative is influenced by the player's choices, making each playthrough unique. As you progress through the game, you encounter various characters, each with their own motivations and agendas. The dialogue in the game is well-written, and the political intrigue keeps players on the edge of their seats. The gameplay of The War of Genesis is both challenging and rewarding. As the prince trying to secure his kingdom and protect his people, you must make strategic decisions on multiple fronts. From managing your resources, building alliances, and engaging in battles, the game requires careful planning and tactics. Each battle is presented in a top-down view, with detailed animations and a variety of units to command. The War of Genesis received critical acclaim upon its release, with many praising its gameplay, graphics, and storytelling. It quickly garnered a loyal fan base and has since spawned multiple sequels and spin-offs. In recent years, the game has been re-released on platforms such as Steam, making it accessible to a new generation of gamers.

The War of Genesis III

Windows 1999
The War of Genesis III is a highly acclaimed Windows game that was released in 1999 by the South Korean game developer Softmax. It is the third installment in the popular War of Genesis series and is considered to be one of the best role-playing strategy games of its time. With its captivating storyline, immersive gameplay, and stunning graphics, The War of Genesis III quickly gained a cult following among gamers all around the world. Set in a fictional medieval world of magic and mythical creatures, The War of Genesis III follows the story of a brave knight named Edward Airain, who is on a quest to save his kingdom from the evil forces of the Dark Lord Belsaroth. As players embark on this epic journey, they must navigate through treacherous terrains, battle fierce enemies, and make difficult decisions that will ultimately determine the fate of their kingdom. One of the most impressive features of The War of Genesis III is its complex and intricate gameplay. Players must carefully manage their resources, build their armies, and strategically plan their tactics in order to defeat their enemies. The game also offers a wide variety of playable characters, each with their unique skills and abilities, adding an extra layer of depth and complexity to the gameplay. Another aspect that sets The War of Genesis III apart from other games of its time is its stunning graphics. The game features beautifully rendered, hand-drawn backgrounds and character designs that truly bring the medieval fantasy world to life. The attention to detail in the game's visuals is remarkable and adds to the overall immersive experience. In addition to its captivating gameplay and graphics, The War of Genesis III also boasts a fantastic soundtrack. The game's orchestral score perfectly complements the epic and grandiose nature of the game, further enhancing the player's immersion into the fantasy world. The voice acting in the game is also top-notch, adding depth and emotion to the characters and their interactions. The War of Genesis III also offers players a robust multiplayer mode, allowing them to battle against each other in epic, strategic battles. This added feature made the game even more popular, as players could now compete and cooperate with their friends in a virtual world of magic and adventure.

The War of Genesis III: Part 2

Windows 2000
The War of Genesis III: Part 2 is a Windows game that was released in the year 2000 and is a continuation of the popular War of Genesis series. Developed by Softmax, this game takes players on an epic journey through a fantasy world filled with political intrigue, magic, and warfare. The game follows the story of a young knight named Ruse who must navigate through a treacherous world in order to uncover the truth behind a devastating war that has been waged for centuries. With stunning graphics and an immersive storyline, The War of Genesis III: Part 2 quickly became a fan favorite upon its release. One of the most notable features of this game is its unique and diverse cast of characters. Each character has their own motivations and personal struggles, making them feel real and relatable. Players must carefully choose their allies and enemies as they progress through the game, as their decisions will have a significant impact on the outcome of the war. In addition to its compelling storyline, The War of Genesis III: Part 2 also boasts an extensive and intricate combat system. Players must strategically plan and execute their battles, taking into account factors such as terrain, weather, and unit strengths and weaknesses. This adds an additional layer of depth to the game, making each battle feel intense and challenging. Another aspect of the game that sets it apart from other RPGs of its time is its emphasis on diplomacy and political maneuvering. As players progress through the game, they will encounter various factions and kingdoms, each with their own agendas and alliances. In order to succeed, players must use their negotiation skills to form alliances, gather intelligence, and manipulate their enemies. The War of Genesis III: Part 2 also offers a variety of customization options for players, allowing them to tailor their gameplay experience to their preferences. From choosing their character's class and skills to managing their own kingdom and resources, this game gives players a sense of control and agency over their gameplay. Upon its release, The War of Genesis III: Part 2 received critical acclaim for its engaging storyline, intricate gameplay, and stunning visuals. It continues to be praised among fans of the War of Genesis series and is considered a classic among RPG enthusiasts. Despite being released over 20 years ago, this game remains a cult favorite among Windows gamers and is a must-play for anyone who enjoys an immersive and challenging gaming experience.
×