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Games developed by Sonalysts, Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Jane's Combat Simulations: Fleet Command

Windows 1999
Jane's Combat Simulations: Fleet Command, released in 1999, is a strategic naval warfare game developed by Electronic Arts and inspired by the renowned military writer, Jane's Information Group. This game sets itself apart from other naval simulation games of its time through its detailed and realistic gameplay, engaging storyline, and impressive graphics. One of the standout features of Fleet Command is its level of realism. The game allows players to take control of different fleet assets such as destroyers, aircraft carriers, submarines, and aircraft, each with their own unique capabilities and vulnerabilities. This level of detail adds a layer of authenticity to the gameplay, making players feel like they are truly in command of a naval fleet. The game's storyline follows the fictional scenario of an escalating conflict between NATO and an aggressive Middle Eastern nation. As the commander of a NATO fleet, players must navigate through a series of missions, each with its own set of objectives and challenges, in order to secure victory for their side. With multiple branching paths and dynamic objectives, players are constantly faced with tough decisions that have a direct impact on the outcome of the game. One of the most impressive aspects of Fleet Command is its graphics. The game features detailed 3D models of naval vessels and aircraft, creating a visually stunning and immersive experience. Additionally, the game's user interface is intuitive and easy to navigate, allowing players to focus on strategic decisions rather than getting bogged down in complex controls. The gameplay in Fleet Command is both challenging and rewarding. Players are not only responsible for the tactical decisions of their fleet, but also must manage resources and make crucial strategic decisions. This adds a layer of depth to the game, making it suitable for both casual players and those looking for a more in-depth gameplay experience. In addition to the single-player campaign, Fleet Command also offers multiplayer options, allowing players to face off against each other in a variety of game modes. This adds to the game's replay value, providing endless hours of entertainment for players.

Sub Command: Akula Seawolf 688(I)

Windows 2001
Sub Command allows you to take control of the deadliest attack submarines in operation in the early 21st century: the American Seawolf and 688(i), and the Russian Akula and Akula II. As a worthy successor to the 688(I) HunterKiller, Sub Command offers extensive, though not excessive, simulation of most of the stations present on a real combat submarine-which include navigation, fire control, ship control, TMA (Target Motion Analysis), radar, radio, and everyone's favorite, the periscope-and ships with the accompanying 232-page manual. More than 250 submarines, ships and aircraft have also been modeled in the game. Novices will spend long nights trying out the stand-alone missions and figuring out how to launch a torpedo on the Akula, while experienced submarine officers can participate in the game's main campaign or fight in multiplayer missions.
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