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Games developed by Square Co., Ltd.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Aliens: Alien 2

MSX 1987
Aliens: Alien 2, released in 1987, was a highly anticipated game for the MSX system. Developed by Square and published by Konami, the game was based on the popular movie franchise Alien and its sequel Aliens. This game was a side-scrolling action-adventure game that captured the intense and terrifying atmosphere of the movies, and quickly became a hit among gamers. The game follows the story of Lieutenant Ellen Ripley, the sole survivor of the Nostromo spaceship from the first Alien movie. Ripley, now a space marine, is tasked with investigating a distress signal on the planet LV-426. The gameplay involves navigating through dark and eerie levels, facing terrifying Xenomorphs, and solving puzzles to progress through the game. The levels were designed to replicate the dark and claustrophobic settings of the movies, adding to the overall tension and fear. One of the most praised aspects of Aliens: Alien 2 was its graphics and sound. The MSX system was known for its limited capabilities, but the developers managed to create detailed and atmospheric graphics that truly captured the essence of the Alien franchise. The game also featured hauntingly realistic sound effects, from the iconic beeping of the motion tracker to the hissing of the Xenomorphs. These elements combined to create an extremely immersive experience, making players feel like they were truly part of the intense and dangerous world of Aliens. One unique aspect of the game was its inclusion of RPG elements. Players were able to collect and use various weapons and equipment, including the iconic pulse rifle, as they progressed through the game. Additionally, they could upgrade their weapons and choose different paths to explore, giving the game a sense of customization and replay value. This added layer to the gameplay was well-received by fans and added depth to the overall experience. The game's difficulty was also praised, as it required players to strategize and use their resources wisely in order to survive. The Xenomorphs were formidable enemies, with their unpredictable movements and ability to surprise the player at any moment. This, coupled with the limited amount of ammunition and health, made the game challenging and engaging. Furthermore, Aliens: Alien 2 was well-received for its attention to detail and faithful adaptation of the source material. Players could find familiar locations and references to the movies, adding to the overall immersive experience. The game also featured cutscenes with dialogue and sound samples from the films, adding to the authenticity.

Alpha

PC-88 1986
Alpha, a remarkable title that graced the PC-88 platform in 1986, is often hailed as a pioneering piece in the genre of interactive fiction and adventure gaming. Developed by the innovative Japanese company, Taito, this game was designed to push the boundaries of storytelling and gameplay during a time when the industry was rapidly evolving. The 8-bit graphics showcased a vibrant aesthetic that captivated players’ imaginations, while the detailed sound design enhanced the overall experience, immersing gamers in a rich narrative world that was relatively novel for its time. In Alpha, players assume the role of a courageous protagonist who navigates through a meticulously crafted universe filled with puzzles, challenges, and an overarching story that unfolds based on player choices. The narrative follows a compelling sci-fi theme, focusing on themes of exploration, conflict, and self-discovery. The player’s decisions greatly impact not only their progression but also the fate of the game world, making each playthrough distinct. This interactive approach laid the groundwork for future titles that would take narrative-driven adventures to even greater heights. The gameplay mechanics are both intuitive and demanding, striking a delicate balance between accessibility for newcomers and depth for seasoned players. Players are tasked with solving intricate puzzles that require keen observation and critical thinking skills. The interface, though limited by the technical constraints of the time, remains user-friendly, allowing gamers to immerse themselves fully in the story without being bogged down by complicated controls. Despite the graphical limitations common in the era, Alpha's art style was distinctive and effectively conveyed mood and atmosphere, drawing players into its compelling narrative. Moreover, Alpha's contribution to the gaming landscape extends beyond its gameplay and graphics. It introduced a level of character development and emotional engagement that resonated with players, emphasizing the importance of narrative in video games. As a result, it left an indelible mark on subsequent titles in the genre, inspiring developers to explore more profound storytelling techniques. Its legacy is evident in the way modern games intertwine gameplay and narrative, building deeper connections with their audience. The cultural impact of Alpha cannot be overstated. It helped establish a precedent for many iconic games that followed, positioning narrative as a central pillar of game design. For enthusiasts of retro gaming and those interested in the evolution of video game storytelling, Alpha remains an essential title worth exploring. It encapsulates a unique moment in gaming history when innovation and creativity flourished, setting the stage for future advancements in technology and design. The legacy of Alpha endures, reminding players of the power of storytelling through interactive entertainment.

Blue Wing Blitz

Blue Wing Blitz is a vertical-scrolling shooter for the WonderSwan Color, released in 2001 by Bandai. Players pilot the all-weather intercept craft Blue Wing through a besieged frontier world, defending against an advancing armada of mechanized fighters, drone swarms, and alien warships. The mission threads through sunlit coastlines, orbital habitats, and rain-slashed cities, each stage presenting its own pattern of threats and hazards. On the WonderSwan Color’s vivid palettes, the action reads clearly: crisp sprite work, parallax skies, and layered backdrops that convey a sense of rapid ascent and descent as battles unfold. Control is direct and responsive. The D-pad guides Blue Wing in eight directions while primary fire rakes across foes. A secondary weapon, activated by the shield/weapon button, shifts between options such as a wide spread, focused laser, or rapid ion stream as power capsules are collected. A limited-use bomb clears a sector of bullets and enemy units for tighter escapes. An energy meter fuels a Score Multiplier that climbs with consecutive hits, enhancing point returns for careful weaving through hostile formations. Boss encounters punctuate each stage with distinctive attack rhythms. Visual design stays within a restrained yet striking color scheme. Blues and cyans dominate the skyline, with amber detonations and purple glints marking key actions. Characters and ships are rendered with solid silhouettes and readable scale, ensuring clarity during frenetic moments. The backgrounds employ multiple parallax layers—distant cities, drifting satellites, and cloud-tinted horizons—to convey depth within the vertical scrolling frame. Heads-up indicators run along the screen edge, showing remaining lives, current power level, bomb stock, and the score tally, all designed for quick glance recognition during the heat of battle. Audio design pairs brisk chiptune melodies with punchy sound effects that emphasize timing and spatial cues. Each level opens with a distinctive, looping theme that intensifies as the action escalates, then shifts into a heavier motif for boss phases. Laser shots, shell impacts, and explosions are crisp and satisfyingly responsive, while engine roars and wind sibilance provide a sense of speed as the craft dodges through bullets. The overall soundscape supports precision play without overwhelming the player, allowing bullets and boss patterns to remain legible. Blue Wing Blitz delivers a focused arcade experience on the Wonderswan Color. The game rewards discipline, practice, and route optimization, inviting players to master short, intense sessions or long scorings in pursuit of high ranks. Its compact stage count, rapid tempo, and clear feedback loops create an accessible yet deeply satisfying challenge. As a portable shooter from Bandai’s early-2000s lineup, it exemplifies the era’s emphasis on precise controls, legible visuals, and a brisk, rewarding sense of progression through each successive encounter.

Chocobo no Fushigi na Dungeon

Chocobo no Fushigi na Dungeon, released in 1999 for the WonderSwan, is a delightful entry into the realm of dungeon-crawling games. Developed by Hanjuku Hero and Square, this charming title merges the beloved creatures of the Final Fantasy universe with engaging roguelike mechanics. Players step into the feathers of Chocobo, embarking on a magical quest through procedurally generated dungeons filled with whimsical characters, treasures, and formidable adversaries. The allure of the game lies not only in its nostalgic visuals but also in its ability to blend strategic gameplay with an endearing storyline. Set within a vibrant, pixelated world, the visuals capture the essence of the Final Fantasy franchise while offering a unique aesthetic. The game showcases varied environments, from lush forests to enigmatic caves, each with its own distinct flavor reflecting the overarching fantasy theme. Chocobo's quest is driven by a charming narrative where the hero seeks to uncover the mystery of lost treasures and hidden secrets. The whimsical atmosphere is enhanced by an assortment of delightful characters, all sporting memorable designs that make the game’s universe engaging and fun to explore. The gameplay mechanics of Chocobo no Fushigi na Dungeon involve a mix of adventure and strategy. Players navigate through a series of floors, encountering monsters and challenges that test their skills and wits. A unique feature lies in the ability to collect items and use them creatively to defeat foes or solve puzzles. As Chocobo, players can recruit various assists from familiar figures in the game, providing a rich layer of tactical possibilities. This blend of exploration and strategy creates a compelling gameplay loop that encourages players to delve deeper into the mysteries contained within the dungeons. Notably, the game introduces several mechanics that distinguish it within the genre, particularly the use of a "job system." Different jobs offer unique abilities, allowing players to customize their Chocobo's skills and strategies according to individual playstyles. The variety provides a fresh experience each time a new game begins, amplifying the replay value significantly. Each expedition into the dungeons can yield different treasures and unique interactions, ensuring that players remain hooked as they traverse the ever-evolving landscapes. Chocobo no Fushigi na Dungeon remains a testament to the innovative spirit of the late 1990s gaming landscape. It balances charm, strategy, and creativity in a way that resonates with both casual gamers and seasoned enthusiasts. Although it may not boast the same level of mainstream recognition as other titles in the Final Fantasy franchise, it occupies a beloved niche among fans who appreciate its quirky essence. In essence, WonderSwan’s gem exemplifies how rich storytelling and engaging gameplay can create an unforgettable experience, one cherished by players who have ventured into its mysterious dungeons.

Cruise Chaser Blassty

PC-88, PC-98 1986
Cruise Chaser Blassty, launched in 1986 for the NEC PC-8801, stands as a noteworthy example of the innovative spirit that characterized Japan's late 1980s gaming scene. Developed by Nippon Sunrise, now known as Bandai Namco Filmworks, in conjunction with Square, the game merged the mecha subculture with role-playing elements to mesmerize a niche audience. It was a time when home computers began showcasing their potential for intricate storytelling, and Blassty was no exception, providing an engaging narrative that deftly intertwined majestic mechanical battles with a richly woven tapestry of interstellar intrigue. The game thrusts players into the midst of an ambitious and dystopian future, one that pits three factions against one another in a cosmic power struggle. The main allure of Cruise Chaser Blassty lies in its intricate turn-based combat system, offering a unique blend of strategy and customization. Players assume control of powerful mecha units, called Blassty, which can be outfitted with several distinct weapons and systems. This flexibility grants a degree of personalization that was avant-garde for its time, enabling players to adapt their machines to diverse combat situations they encounter throughout their journey. What captures the player's imagination, alongside the engaging combat, is the game’s elaborate narrative. Each faction in the game is meticulously fleshed out, providing rich lore and complex motivations that encourage players to critically think about their actions and alliances. These elements are woven together through detailed graphics and impressive (for their era) sound design, immersing players into a world that is at once alien and familiar. Blassty's aesthetic noticeably draws inspiration from the anime genre, which was popular in Japan during the time of its release, resulting in a visually appealing presentation that visually captured the zeitgeist of the era. The influence of Cruise Chaser Blassty extends beyond the confines of the game itself, having been an early example of collaboration between animation and software development studios. It exemplifies a nascent period where gaming began to assert itself as a multifaceted medium capable of telling stories that rivaled, in complexity, those seen in other forms of entertainment. Its blending of RPG elements with action-oriented mecha combat foreshadowed future genre hybrids that would become more prominent in later years. Though it might not have achieved widespread acclaim outside of Japan, Cruise Chaser Blassty remains a cherished title for fans of retro gaming. Its significance is marked not only by its gameplay and narrative but also by its contribution to the broader development of role-playing games and mech franchises in the gaming industry. The legacy of Blassty is reflected in the continued interest from dedicated fan circles who cherish it as a pioneering title within the sphere of computer gaming archeology.

Final Fantasy

Final Fantasy, a cornerstone of role-playing games, made its appearance on the WonderSwan Color in 2000, propelling the handheld console into the realm of beloved RPGs. This iteration stood out not just for its vibrant graphics but also for its unique ability to capture the spirit of the franchise while adapting effectively to the limitations of the handheld format. Unlike previous entries, this version offered an enhanced experience with a colorful palette, where the landscapes and characters burst forth vividly on the screen, allowing players to immerse themselves in a captivating world. The gameplay retained the traditional turn-based combat system that fans had come to love, but with significant enhancements that made battles more dynamic and engaging. This adaptation introduced new mechanics, such as a refined job system, allowing players to customize their characters in ways that added depth and complexity to each encounter. The ability to experiment with different classes and abilities not only heightened individual strategies but also encouraged collaboration among party members, enriching the overall experience. Charming pixel art combined with meticulously crafted environments showcased the aesthetic prowess of the WonderSwan Color. Each dungeon and town was thoughtfully designed, resonating with the fantasy elements that define the Final Fantasy franchise. The soundtrack, though limited by the hardware capabilities, provided an emotive backdrop that complemented the visuals, heightening the tension during battles and enhancing the storytelling experience. Players were not merely traversing through landscapes but rather embarking on an epic journey, where every sound and sight contributed to the overarching narrative. Plot-wise, Final Fantasy on the WonderSwan Color delivered a compelling story that tackled themes of friendship, betrayal, and the battle between good and evil. The narrative unfurled with a blend of humor and pathos, drawing players into the emotional arcs of each character. Players found themselves connected to the journey of heroes striving to save their world, battling formidable foes, and confronting their own inner demons. The writing resonated with both long-time fans and newcomers to the series, proving that concise storytelling can leave a lasting impact. Moreover, the game's limited hardware did not diminish its creative potential. Developers skillfully crafted a memorable gaming experience by focusing on compelling storytelling and engaging gameplay mechanics. Final Fantasy for the WonderSwan Color epitomized how effective design could take advantage of the available technology while challenging the constraints imposed by it.

Final Fantasy

MSX 1989
Final Fantasy is a name that holds immense significance in the world of role-playing games. Developed and published by Square, the franchise first gained recognition with its release on the MSX platform in 1989. The game was a revolutionary step in the world of gaming, with its intricate storyline, captivating characters, and unparalleled gameplay. Final Fantasy on MSX was the beginning of a long-lasting legacy that continues to thrive even today. Set in a fantasy world known as "Gaia," Final Fantasy follows the journey of four warriors of light as they embark on a quest to restore the four elemental orbs and defeat the evil forces threatening their world. The game's narrative is a masterpiece, with intricate plot twists and a richly detailed world that keeps players glued to their screens. The four main characters, Fighter, Thief, Black Mage, and White Mage, each possess unique abilities and attributes, making them crucial in battle. Moving onto the gameplay, Final Fantasy offers turn-based combat, with players taking turns to attack enemies. The game's battle system is highly strategic, requiring players to plan their moves carefully to defeat stronger adversaries. The game also introduces a job system, allowing players to customize their characters by changing their professions, thus giving them access to a wider range of skills and abilities. This feature was a breath of fresh air in the gaming industry and became a staple in later games of the franchise. One of the most iconic aspects of Final Fantasy is its soundtrack. Composed by renowned video game composer Nobuo Uematsu, the game's music perfectly captures the essence of the fantasy world and sets the tone for the game's different scenes. The soundtrack has become a fan-favorite, with many people still listening to it today. The game's graphics, though simple compared to modern standards, were top-notch for its time, creating a visually immersive experience for players. Final Fantasy received critical acclaim upon its release, with its success leading to sequels and spin-offs that continue to this day. The game's popularity was such that it was re-released on other platforms, including the Nintendo Entertainment System and the PlayStation. The game's success also paved the way for future titles in the role-playing game genre, with Final Fantasy often being referred to as a pioneer in the genre.

Final Fantasy II

Final Fantasy II, released for the WonderSwan Color in 2001, brings the famed Square role-playing epic to a compact portable format with updated color presentation. The game preserves the core cast of four adventurers and the grand conflict that threads through a world of kingdoms under threat, but it adapts the experience to the handheld screen with streamlined menus and a refreshed user interface. Players guide a party through a world map filled with towns, caves, and fortresses, balancing exploration with the demands of turn-based combat. Gameplay centers on turn-based battles where the four-person party takes action in sequence. Each character can Fight, use Magic, employ Items, or attempt to Run. Magic consumes spell points and is delivered through a scroll-like menu, with White and Black Magic, along with supportive and destructive effects. Equipment—swords, rods, armor, and accessories—modulates stats, defense, and spell success. Experience and gil are earned from foes, raising levels and enabling access to stronger gear and more powerful magic, while character growth is tied to usage and encounters rather than fixed class progression. The setting presents a world stitched from kingdoms, deserts, forests, and ruins, where rebellion against an oppressive empire unfolds across a linear yet open-ended journey. The WonderSwan Color version emphasizes a clearer sense of place through vivid tilework and character sprites, while preserving the atmospheric, somber tone of the original. Encounters unfold on gridded battlefields within fields and dungeons, and the narrative unfolds through dialogue and event scenes that punctuate exploration with plot-driven objectives. The tone remains earnest and hopeful as alliances form. Visual style and audio align with handheld RPG conventions of the era. Colorful 2D sprites populate roomy battle screens and overworld maps, with a distinct, legible font for dialogue and menus. The audio channel uses a compact synth palette that preserves familiar melodies from the Final Fantasy II score, reinterpreted for the WonderSwan Color hardware. Sound effects are crisp and purposeful, signaling action, spellcasting, and item usage, while music shifts to tempo-appropriate cues to underscore exploration, danger, and triumph across continents and caverns. Player experience on the WonderSwan Color emphasizes portability and steady progression. Quick battles and frequent saves at checkpoints keep sessions manageable in short bursts, while longer quests reward careful planning, equipment upgrades, and spell management. The interface is responsive to the handheld's controls, with menus that scroll and confirm with concise prompts. Overall, the edition offers a faithful, approachable entry to Final Fantasy II for fans of portable RPGs, delivering depth of story, strategic combat, and a satisfying sense of world-walking adventure.

Final Fantasy II

Final Fantasy II for the WonderSwan Color, released in 2002, stands as a captivating gem in the expansive universe of role-playing games. Originally launched in Japan, this title encapsulates the essence of the beloved franchise while harnessing the unique capabilities of the handheld console. This adaptation of the classic game showcases the developers' dedication to preserving the rich narrative and engaging gameplay that fans had come to know and love. The visual presentation of Final Fantasy II on the WonderSwan Color is a delightful revelation. With enhanced graphics that utilize the device’s vibrant color palette, players are treated to a refreshing reinterpretation of the landscapes and characters. The charming pixel art captures the emotional depth of the story, drawing players into the rich world of adventure and intrigue. Each location, from bustling towns to treacherous dungeons, is rendered with attention to detail, making exploration an immersive experience. Moreover, the gameplay mechanics have been thoughtfully preserved while introducing some elements that make full use of the handheld format. Players can experience the innovative leveling system that allows characters to develop skills in response to their actions, rather than through traditional experience points. This unique approach keeps the gameplay fresh, ensuring that every encounter feels significant and rewarding. The combat system remains engaging, striking a balance between strategy and accessibility, allowing both veterans and newcomers to enjoy the intricate battles that define the franchise. The storyline of Final Fantasy II remains one of its most compelling aspects. This tale of resilience, friendship, and the struggle against tyranny resonates with players long after they put down their handhelds. Following the journey of the protagonist Firion and his allies as they fight against the oppressive Palamecian Empire introduces players to a host of well-developed characters. Each ally boasts their own motivations and backstories, which are artfully woven into the overarching plot, leading to moments of genuine emotional resonance. Final Fantasy II’s legacy is further enriched by its memorable soundtrack, which captivates with breathtaking melodies that enhance the narrative's emotional landscape. The music captures the essence of each scenario, from triumphant victories to poignant farewells, creating a holistic gaming experience that lingers in the minds of players.

Final Fantasy VII

Windows 1998
Final Fantasy VII, released in 1998, was a monumental game that revolutionized the world of Windows gaming. Developed and published by Square (now known as Square Enix), this role-playing game captured the hearts of gamers around the globe with its immersive world, captivating storyline, and memorable characters. Set in the fictional world of Gaia, Final Fantasy VII follows the story of a mercenary named Cloud Strife, who joins a rebel group called AVALANCHE to fight against the corrupt Shinra Electric Power Company. Along the way, he meets and befriends a diverse cast of characters, including the spunky and headstrong rebel leader, Tifa Lockhart, and the mysterious and powerful fighter, Aerith Gainsborough. Together, they must defeat Shinra and its leader, Sephiroth, who plans to use the planet's life force, known as Mako, for his own nefarious purposes. What sets Final Fantasy VII apart from other Windows games of its time is its rich and intricate storyline. The game deals with complex themes such as loss, identity, and the consequences of industrialization. It also delves into the moral ambiguity of its characters, making players question who the true heroes and villains are. This depth and complexity of the game's narrative elevated it from a mere video game to a work of art. Another impressive feature of Final Fantasy VII is its stunning graphics, which were a first for Windows gaming at the time. The game utilized pre-rendered backgrounds and detailed character models, creating a visually appealing and realistic world. The CGI cutscenes, which were a rarity in video games back then, were also a treat for the eyes and helped move the story forward. But it's not just the graphics that make Final Fantasy VII a visually stunning game. The game's soundtrack, composed by Nobuo Uematsu, is considered one of the greatest video game soundtracks of all time. The hauntingly beautiful melodies and energetic battle themes perfectly complemented the game's emotional moments and epic boss battles, making the overall gaming experience even more immersive. In addition to its impressive storytelling and technical aspects, Final Fantasy VII also introduced groundbreaking gameplay mechanics. The game used the Active Time Battle (ATB) system, where players had to strategize and make quick decisions on their actions during battles. It also featured the Materia system, which allowed players to customize their characters' abilities and spells, adding more depth and complexity to the gameplay. Final Fantasy VII has left a lasting impact on the gaming industry, paving the way for future Windows games to come. It has also spawned a loyal fan base and numerous spin-offs and remakes, including the highly anticipated 2020 remake for the PlayStation 4. Even over two decades since its initial release, Final Fantasy VII remains a beloved and influential game, proving that its epic storyline, stunning graphics, and innovative gameplay mechanics truly stand the test of time.
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