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Games developed by Starbyte Software

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Black Gold

Black Gold is a classic DOS game from 1991 that has remained popular with its fans over the years. Developed by Maxis Software and published by Electronic Arts, the game was a real-time strategy game set in the fictional world of the Wild West. The game was the first of its kind to feature a fully interactive environment, and it allowed players to build and manage their own businesses in the Old West. Players could choose to play as one of four different businesses, including a ranch, a mine, a logging camp, and a trading post. Each business had its own unique mechanics and required different strategies to be successful. Players had to manage resources, build structures, hire workers, and compete with other players to make their businesses profitable. The game also featured a unique economic system, in which players had to buy and sell goods to make money and expand their businesses. Black Gold was praised for its engaging gameplay and its ability to capture the atmosphere of the Wild West. The game was also praised for its detailed graphics and its use of real-time strategy elements. The game was one of the first to feature a fully interactive environment, and it was praised for its innovative use of technology. Black Gold has remained a popular game among fans of the genre over the years. The game was re-released in 2013 for the PC, and it has also been adapted for mobile devices. The game has also been released on several other platforms, including Apple iOS and Android. The game is still available for purchase and remains a beloved classic among its fans.

Fly Harder

1993, the year Fly Harder was released on Commodore 64, as well as Amiga and Amiga CD32. Made by Starbyte Software and published by Starbyte Software, this action-simulation game is available for free on this page.

Hannibal

DOS, Amiga 1993
Hannibal, released in 1993, is a classic DOS game that takes players on an epic journey through ancient Rome. Developed by Dynamix, this strategy game challenges players to lead the Carthaginian army, led by the legendary Hannibal himself, to victory against the powerful Roman Empire. With its captivating storyline and innovative gameplay, Hannibal captured the hearts of gamers and continues to be remembered as one of the most iconic DOS games of all time. The game begins with a stunning cinematic intro that sets the stage for the historical context of the game. Players take on the role of Hannibal, a master tactician and military strategist, who is determined to defeat the Romans and avenge his father's death. The gameplay is divided into two phases - strategic and tactical. In the strategic phase, players must manage resources, build their army, and make key decisions on which territories to conquer. The tactical phase is where the real action takes place, as players engage in epic battles using a turn-based combat system. One of the most unique features of Hannibal is the ability to choose your own path. Depending on your strategic decisions, the game follows different storylines, adding a level of unpredictability and replayability. Additionally, the game is historically accurate, with accurate depictions of the terrain, troops, and tactics used during the Second Punic War. This attention to detail makes Hannibal not only entertaining but also educational. The graphics in Hannibal may seem primitive by today's standards, but they were considered state-of-the-art for its time. The game features beautifully designed maps, varying landscapes, and detailed army units that add to the immersive experience. The sound effects and music also add to the overall ambiance, creating a sense of tension and drama during battles. It is clear that the developers put a lot of effort into making the game visually appealing, even with the limited technologyibal apart from other DOS games is its challenging gameplay. Unlike many other games of the era, Hannibal requires a high level of strategic thinking and decision-making skills. With multiple routes and tactics to choose from, players must carefully plan their moves to outsmart the Roman army. In addition, the game also features a multiplayer mode, allowing players to test their skills against others in tense battles that can last for hours.

Hollywood Pictures

DOS, Amiga 1995
Hollywood Pictures, released in 1995, is a simulation game developed by the team at StarByte Software. This DOS game puts players in the shoes of a Hollywood movie producer, allowing them to create their own blockbuster films and manage their own studio. With its detailed and immersive gameplay, Hollywood Pictures quickly became a fan favorite among gamers and critics alike. The game starts with players building their own movie studio from the ground up. This includes hiring staff, building sets and editing rooms, and acquiring equipment and resources. As players progress through the game, they can unlock new and more extravagant sets, locations, and props to use in their films. The level of customization and attention to detail in Hollywood Pictures is truly impressive, allowing players to fully immerse themselves in the world of Hollywood production. The core of the game revolves around creating and producing films. Players must come up with unique and engaging movie concepts, choose the right actors for their roles, and manage the entire production process. This includes hiring directors, screenwriters, and other personnel, as well as managing budgets and handling unexpected challenges that may arise during filming. With multiple genres to choose from, players can create anything from action-packed blockbusters to poignant dramas. One of the most exciting aspects of Hollywood Pictures is the ability to control every aspect of a film's production. From choosing the script to casting the actors, players can fine-tune every detail to ensure their film's success. The game also includes a scriptwriting feature where players can write their own scripts for their films, adding another layer of creativity to the gameplay. In addition to producing films, players also have the option to participate in film festivals, market their movies, and even compete against rival studios for awards. This adds another level of depth to the game, as players must strategize and make critical decisions to stay ahead in the competitive world of Hollywood. The graphics and audio in Hollywood Pictures may seem outdated by today's standards, but for its time, they were top-notch. The game features detailed pixel art and catchy background music that adds to the overall experience. The controls are easy to use and navigate, making the game accessible to players of all levels.

Inve$t

Big Business, boiled down to the essentials: Earn big money in this turn-based management simulation by buying companies and selling the goods they produce. Investing is all about, well, investing: fresh money flows directly into new business, new stock and new company improvements in an endless cycle of productivity. Up to four human players can compete for market dominance; the computer fills the vacant slots. Whoever accumulates the most money or creates a monopoly in one of six business areas (from pharmaceuticals to space engineering) wins. Tension mounts as saboteurs and hired spies infiltrate the companies to cause maximum damage, unless they are caught by a detective on duty. Invest is a German game and was never published in any other language.

R.O.M. Gold: Rings of Medusa

DOS, Amiga 1994
R.O.M. Gold: Rings of Medusa is a first-person shooter video game released in 1994 for the MS-DOS platform. The game was developed by American studio Action Soft and published by Apogee Software. The game is set on the planet Medusa, where the player takes control of a space marine who is sent to investigate a mining colony that has gone silent. The player must fight their way through hordes of aliens and monsters, and ultimately destroy the source of the infestation - the Rings of Medusa. The game was well-received upon release, with critics praising its fast-paced action and impressive graphics. However, the game was criticized for its high difficulty level and lack of save points.

Rings of Medusa

Rings of Medusa is a classic DOS game that was released in 1990 by Starbyte Software. This game takes players on an epic journey through a fantasy world filled with magic, mystery, and danger. The game is set in the kingdom of Medusa where the powerful and evil sorceress Medusa has taken control of the magical rings that hold the fate of the kingdom. Players must embark on a quest to retrieve the rings and defeat Medusa before it's too late. One of the most standout features of Rings of Medusa is its open-world gameplay. Players are free to explore the kingdom of Medusa at their own pace, encountering various NPCs (non-player characters) and engaging in battles with monsters along the way. This adds an element of adventure and exploration to the game, making it engaging and unpredictable. The game also offers a variety of side quests and mini-games, adding even more depth to the gameplay. The graphics of Rings of Medusa may seem outdated by today's standards, but for its time, they were quite impressive. The game features detailed pixel art and beautifully designed environments that add to the overall immersive experience. The sound effects and music also add to the atmosphere of the game, further enhancing the player's journey through the fantasy world. One of the most compelling aspects of Rings of Medusa is its unique combat system. Unlike many traditional RPGs where players take turns attacking, in this game, the combat is in real-time. This adds a level of excitement and urgency to battles, as players must think quickly and strategize their moves to defeat their enemies. Additionally, the game allows players to collect and equip various weapons and armor to aid them in battle. The storyline of Rings of Medusa is also quite engaging. As players progress through the game, they uncover the truth about Medusa's evil plans and the dark secrets of the kingdom. The game also offers multiple endings depending on the player's actions and choices throughout the game, adding a level of replayability. Rings of Medusa was a commercial success upon its release in 1990, receiving positive reviews from critics and gamers alike. Its unique gameplay, engaging storyline, and immersive world captured the hearts of many players and still has a dedicated fanbase to this day. The game has also been remastered and re-released on modern platforms, making it accessible to a new generation of gamers.

Rolling Ronny

Who says being an errand boy is boring? Take Rolling Ronny - he's the coolest guy in town. Help him skate and shoot his way through nine levels of parks, city streets, office complexes and even subway sewers to reach his final destination on the other side of town.

Rolling Ronny 2: The Return of Rolling Ronny

DOS 1995
Here is the video game 'Rolling Ronny 2: The Return of Rolling Ronny'! Released in 1995 in DOS, it is still available and playable with some tweaks. It is an action game.

Sarakon

On the dusty shelves of early 90s PC gaming, Sarakon emerges as a curious anomaly. Released in 1991 for DOS, it arrived just as personal computers outgrew their hobbyist phase and developers experimented with mood as much as mechanics. The box art hinted at a portal to another domain, while the game dared you to step through with nothing but a keyboard and a sense of curiosity. Its pacing felt deliberate, inviting players to savor discoveries rather than sprint toward glory. At its core, Sarakon blends action with puzzle driven exploration. Players navigate a maze of corridors that fuse alien architecture with ancient ruins, where every door hides a riddle and every turn promises revelation. Combat is brisk but balanced by cunning maneuvering and resource management. Items glow with a primitive sheen, and inventories resemble crates of found relics. The control scheme emphasizes responsiveness; a fast cursor, precise keys, and a joystick option make the experience feel responsive and tactile. Graphically, the game leans on the era's palette, yet employs clever shading and spritework to suggest depth. The soundscape relies on PC speaker blips and optional AdLib or YM music, which, when combined with level design, creates a sense of unease and wonder. Level geometry rewards careful observation rather than brute force, and the art direction hints at a science fantasy universe where technology and mysticism collide. The result remains legible under pressure, a rare balance in cluttered screens. Development anecdotes circulated among shareware circles and magazine ads, painting Sarakon as a labor of love rather than a blockbuster. Some players praised its enigmatic pacing and the satisfaction of unlocking hidden passages, while others balked at opaque puzzles and occasional frame rate hiccups on modest hardware. Yet the game's aura persisted in retro forums, cited as an example of designers daring to fuse genres without surrendering atmosphere. It earned a quiet cult following, whispered about by collectors seeking forgotten corners of DOS gaming. Sarakon functions as a time capsule of 1991's ambition. Curious players can emulate via DOSBox, replaying the slow unspooling of exploration, the odd triumph of a clever puzzle, and the subtle thrill when a corridor yields. It teaches patience, rewards observation, and reminds modern players to value nuance over spectacle. In its restrained scale and earnest ambition lies a template for unusual adventures that once populated hard drives, offering a rare wall between nostalgia and discovery.
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