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Games developed by subLOGIC

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Flight Assignment: Airline Transport Pilot

DOS 1990
In 1990, subLOGIC released Flight Assignment: Airline Transport Pilot in DOS. This simulation game is now abandonware and is set in a flight simulator, real time and vehicles.

Flight Light Plus

DOS 1996
After the breakup with Microsoft, subLOGIC proceeded to create its own concept of what a simple flight simulator should be. Taking inspiration from Microsoft Flight Simulator 3 and Flight Assignment: ATP, Flight offers both free flight and over 200 'flight assignments' for beginner pilot training. Five small aircraft are included: Cessna CitationJet, Beachcraft Bonanza, Cessna 172, Piper Cherokee and Mooney 201. Scenarios include airports throughout the United States, including four metropolitan regions in detail, plus Montreal and Toronto (Canada). Owners of the subLOGIC Great Britain scenery collection can import it into Flight, but all other subLOGIC scenery disks are incompatible. Maps of the metropolitan regions and a navigation table are included in the game box. Flight was originally released in 1994 as Flight Light, which included only the CitationJet and the four metropolitan regions (New YorkBoston, Chicago, DallasAustin, and Los AngelesSan Diego). The remaining aircraft and scenery were later included in the 1995 version of Flight Light Plus, which became simply Flight in 1996 after subLOGIC was acquired by Sierra. The game was succeeded by Pro Pilot, developed by Dynamix.

Flight Simulator

Apple II 1980
1980, the year Flight Simulator was released on Apple II. Made by subLOGIC and published by subLOGIC, this simulation game is available for free on this page.

Flight Simulator II

In the world of video gaming, there are certain titles that stand out as being groundbreaking and influential. One such game was Flight Simulator II, released in 1984 for the Commodore 64. Developed by the renowned company Sublogic, this flight simulation game offered players the opportunity to experience the thrills and challenges of being a pilot. With its impressive graphics, realistic flight mechanics, and a wide variety of aircraft to choose from, Flight Simulator II was a game ahead of its time. One of the standout features of Flight Simulator II was its graphics. For a game released in 1984, the level of detail and realism was unparalleled. The developers at Sublogic worked tirelessly to create an immersive and believable world for players to fly through. The landscapes below were filled with rich, detailed textures, and the aircraft were accurately rendered, down to the smallest details. This attention to detail created a truly captivating experience for players. But impressive graphics were not the only thing that set Flight Simulator II apart. The game also offered an unparalleled level of realism in its flight mechanics. Players had to contend with things like weather conditions, realistic physics, and instrument panels that were accurate and functional. This attention to detail added a level of depth and challenge to the game that made it a favorite among enthusiasts and pilots alike. One of the most exciting aspects of Flight Simulator II was the sheer variety of aircraft available to players. From small single-engine planes to massive commercial airliners, there was something for everyone. Each aircraft had its own unique characteristics, making it a truly immersive experience to fly them. Additionally, players could also customize their aircraft with different liveries, adding a personal touch to their flying adventures. In addition to offering solo flights, Flight Simulator II also allowed players to participate in multiplayer mode. This feature, while somewhat primitive by today's standards, was a groundbreaking addition at the time. It allowed players to connect with others and fly together, adding a whole new level of excitement and competition to the game. Many players spent hours flying in formation, performing stunts, or engaging in aerial dogfights with friends. The success of Flight Simulator II can also be attributed to its excellent instruction manual. The 88-page user guide was filled with detailed information about aviation, aircraft operation, and flying techniques. It served not only as a guide to playing the game but also as an educational resource for those interested in learning about aviation. This attention to detail and commitment to accuracy made Flight Simulator II not just a game, but a valuable learning tool for aspiring pilots.

Flight Simulator with Torpedo Attack

PC-88 1988
1988, the year Flight Simulator with Torpedo Attack was released on PC-88. Made by subLOGIC and published by subLOGIC, this simulation game is available for free on this page.

Japan Scenery Disk

DOS, Atari ST 1987
Here is the video game 'Japan Scenery Disk'! Released in 1987 on DOS, it is still available and playable with some tweaks. It was also released on Atari ST. Japan Scenery Disk is an addon for Jet, Microsoft Flight Simulator (v1.0) and Microsoft Flight Simulator (v2.0), you will need one of them to play.

Jet

Jet, released in 1985, stands as a notable entry in the landscape of DOS gaming, captivating audiences with its unique premise and engaging mechanics. Developed by the innovative minds at Scepter Software, this arcade-inspired game creatively married elements of racing and flight simulations, providing players with an exhilarating experience akin to hopping aboard a futuristic jet. As one navigated through various landscapes, the thrill of soaring above cityscapes and intricate terrains kept gamers fully immersed in the digital world. The core concept of Jet revolves around controlling a jet-powered vehicle racing against time. Players maneuver through intricately designed levels, each presenting its own set of challenges and obstacles that require skill and timing to conquer. The exhilarating sense of speed is complemented by a variety of landscapes, from urban jungles to sprawling countryside. Each environment is meticulously rendered, showcasing the graphical capabilities of the era while creating a vibrant and engaging backdrop for the gameplay. The pilot's experience was further enhanced by intuitive controls that allowed for seamless navigation, ensuring that players could easily adapt to the fast-paced action. Moreover, Jet was notable for its innovative use of a pseudo-3D perspective that added depth to the gameplay experience. While many games of the era relied on traditional 2D graphics, Jet broke from convention and presented a more immersive atmosphere. This visual approach not only distinguished the game from its contemporaries but also contributed significantly to its appeal, capturing the imagination of those who longed for exciting adventures in the digital realm. The combination of compelling graphics and fluid mechanics resulted in a title that resonated with audiences, establishing Jet as a classic in the annals of DOS game history. Adding to its allure was the presence of distinct sound effects and dynamic music that played in the background, enveloping players in a rich auditory experience. The energetic soundtrack drove the sense of urgency and excitement, enticing players to push their reflexes to the limits. As one zipped through the air, dodging various hazards, the combination of visual and audio elements reached a harmonious crescendo, culminating in an unforgettable gaming escapade. Even decades after its original release, Jet continues to hold a special place in the hearts of gamers. Nostalgia for this thrilling experience, alongside a burgeoning interest in retro gaming, has sparked renewed curiosity among modern players. They seek to uncover the charm of this hidden gem, appreciating both its historical significance and the joy it brings. Jet remains a testament to the creativity of early game developers and serves as an enduring example of the vibrant innovation that defined an era in video gaming history.

Jet: Version 2.0

1987, the year Jet: Version 2.0 was released on DOS, as well as on Commodore 64. Made by subLOGIC and published by subLOGIC, this simulation game is available for free on this page.

Microsoft Flight Simulator

Mac 1986
Microsoft Flight Simulator, released in 1986, marked a monumental leap in the realm of computer gaming. This iteration, also known as Flight Simulator for the Mac, was not merely a game but a gateway into the captivating world of aviation. Enthusiasts and casual players alike were drawn to its impressive attention to detail, realistic graphics, and intricate flight mechanics that provided an authentic flying experience. With its sophisticated simulation engine, the title allowed users to experience the thrills and challenges of piloting various aircraft without ever leaving the ground. The game empowered players to soar through the skies in a collection of aircraft, from small general aviation planes to larger commercial jets. Each model came with its unique set of controls and intricacies, challenging users to familiarize themselves with the specifics of flight operations. The accessibility of tuning and customizing flight conditions enhanced the experience, encouraging budding aviators to experiment with weather conditions, time of day, and navigational challenges. This hands-on approach fostered a sense of immersion that captivated a wide spectrum of players, from novices to seasoned flight simulation veterans. One of the distinctive features of Microsoft Flight Simulator was its expansive environment. Users could embark on flights across a meticulously crafted rendition of the world. The game featured a comprehensive database of airports and mapped out landscapes, allowing players to explore virtual cities and terrains in breathtaking detail. This expansive universe was not just a visual feast but also a playground for aviation enthusiasts to learn about geography and navigation. The ability to set flight paths and utilize air traffic information added layers of realism that many other games of that era could not replicate. The user interface was intuitive for its time, making navigation through menus and settings an uncomplicated affair. Players could quickly access various instruments in the cockpit, learning how to interpret readings and respond to in-flight challenges. This approachable design facilitated a learning curve that endeared the game to many, as it provided a balance between guidance and freedom, allowing players to progress at their own pace. Microsoft Flight Simulator represents a significant milestone in the evolution of simulation gaming. The freedom to explore the skies and engage in complex flight scenarios fostered a deep appreciation for aviation. Its legacy continues to influence modern simulators, laying the groundwork for future innovations in interactive flight experiences. As technology advances, the spirit of this classic simulation remains alive, inspiring new generations to take to the virtual skies and realize the dream of flight.

Microsoft Flight Simulator (v1.0)

DOS 1982
Launching in 1982 as a DOS port of the SubLogic engine, Microsoft Flight Simulator v1.0 marked a bold moment for home computing. It let players pretend to be a pilot inside a lean but lively virtual cabin, turning a beige PC into a cockpit with a horizon. Crafted by a team influenced by Bruce Artwick, the program carried forward a lineage that fused early 3D wireframe geometry with practical avionics. The result felt like a doorway to skies once imagined in magazines and films. On screen you gazed at a stark wireframe world where runways melted into the horizon and clouds existed as simple shapes. The terrain was minimal, the aircraft only a handful of models, and the cockpit a flat dashboard with readouts. Players coaxed the craft along using the keyboard or a basic joystick, nudging headings and altitudes with careful taps. There was no polished atmosphere or terrain shading; instead the thrill lay in learning how a few lines of code could imitate flight dynamics. Setting up a takeoff demanded patient calibration of throttle, pitch, and roll, while wind and gravity kept you honest. The sim rewarded discipline; midair, precision mattered to stay within sight of the runway. Landing required judging approach angle and speed at a distance, then kissing the tarmac with a controlled flare. The absence of autopilot or automation meant you did every maneuver through concentration, turning a click of the mouse or a keystroke into a miniature act of choreography. It did not pretend to be a game so much as a laboratory for curiosity. Pilots and curious denizens traded tips, routes, and customizations, sketching improvised adventures across digital airfields. The realm of early PC flight sims never looked back, feeding a demand for realism that would blossom in later generations. For many, v1.0 served as a baseline from which the craft of simulation grew, pushing developers to craft more credible physics, clever scenery, and friendlier interfaces. The 1982 edition stands as a relic with teaching power. It reminds us how far tiny programs can push a medium when ingenuity is allowed to roam. The game between 1982 and later chapters proved that imagination plus engineering can propel a hobby into a culture. Enthusiasts still remember the moment a DOS game taught them to translate compass bearings into skyward motion, proving that flight can be a gateway to endless skies and patient skill.
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