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Games developed by System 3 Software Ltd.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Bangkok Knights

From the humble peasants of Thailand came one of the world's most devastating forms of combat, Thai boxing, the fastest, meanest and most exciting full contact sport in the world of martial arts. In this unique Muay Thai (Thai boxing) simulation you must fight from the cliff ledge above your village, through the jungle and on the streets of Bangkok. Only after defeating all street opponents will you be granted the right to fight in the famous Lumpini Stadium, where you will meet the greatest exponents of the sport, the Bangkok Knights.

Chop N' Drop

Chop N' Drop, a charming gem released in 1987 for the Commodore 64, stands out in the crowded arcade-style gaming landscape of its time. Developed by the renowned company, C64’s reputation for innovative software grew with this title, as it offered a delightful blend of action and strategy. The game centers around an enthusiastic lumberjack tasked with clearing forests in a bid to gather resources while contending with the challenges of nature. This simple premise transforms into an exciting adventure filled with quirky obstacles and engaging gameplay mechanics. Players are introduced to a vividly rendered pixelated world, where vibrant colors and whimsical sprites bring the forest to life. The graphics, though limited by the era’s technology, manage to create an immersive atmosphere that captivates players. The detailed animations of trees tumbling and logs rolling add a dynamic feel to the experience. Each level presents its unique challenges, such as defensive wildlife and unpredictable weather, ensuring that players must adapt their strategies on the fly. This variability enhances the replayability of Chop N' Drop, making it engaging for both novice gamers and seasoned players alike. The controls are intuitive yet require precision, allowing players to develop their skills over time. As one navigates the lumberjack through various environments, the clear sound effects and cheery background music heighten the overall excitement. The gameplay revolves around using a trusty axe to chop down trees while dodging obstacles and enemy creatures. Timing is crucial, as players must choose when to strike and when to evade, creating a rhythm that keeps the adrenaline pumping. Chop N' Drop also incorporates a scoring system that rewards players for their efficiency and speed in clearing levels. This competitive aspect drives players to improve their performance and achieve high scores, fostering a sense of accomplishment. Additionally, the game features a cooperative mode, inviting friends to join in on the fun, leading to playful banter and shared strategy discussions. This social element is a testament to the communal culture of gaming during the late 1980s, where players often gathered around a single screen. Chop N' Drop remains a nostalgic classic that exemplifies the creativity and innovation of its time. Its charming premise, coupled with addictive gameplay and multiplayer features, secured its place in the hearts of many gamers. Though it may not boast the same level of recognition as some blockbuster titles, those who experienced this whimsical lumberjack’s adventure can attest to its enduring charm and the joy it provided amidst the arcade revolution of the late '80s.

Constructor

DOS 1997
Constructor offers the player the chance to run a construction company in a place where real estate is available to whoever wants to develop it first and where everything is allowed to get rid of the competition. Starting on a single plot of land with the headquarters, a construction team (consisting of a foreman and one to five workers) and a repairman, the player must begin by building a lumber mill and housing the lowest of the social ladder: the bums. From there, taking advantage of their fast reproduction rate, the player can train new workers, and as soon as he has three different wooden huts, the town council will allow the construction of a cement yard, which in turn will allow the construction of better buildings. However, lazy people would not appreciate living in such luxury, so a gadget factory can be built so that computers can be distributed to their homes, which will allow a new generation of better educated citizens. Although workers have great strength when they are in a large group, violence should be left to professionals. After building a pizzeria, the player can use the services of gangsters. They can take care of that annoying foreman or that building that the City Council asked to get rid of. But there is more to the game than building from ghetto houses to luxury buildings, and as they say, all's fair in war, and building IS war. The player can send his foremen to capture other teams' buildings, or do even worse: provide housing for the dregs of society. From hippies to ghosts, these can do a number on other teams' properties. Want to stress out a tenant? Send the goons to throw a wild party in his house. Need money or materials? Send the thief to relieve a team of them. All while preventing others from doing the same to you by assigning police patrols to key areas. As time goes on, it pays to build other, friendlier buildings. A school allows you to raise more civilized members of society, the hospital allows you to recover wounds much faster or the park, where everyone goes to relax a bit, among others. Upgrading rooms and providing them with garden furniture is also a good way to keep tenants happy, but jealousy can grow among neighbors. Failure to comply with tenants' requests and demands will quickly turn the City Council against the player. The player will have to balance the production of his tenants to achieve success: overdoing one of the elements will put a dent in the bank account (leading to bankruptcy), cutting back on the arrival of new workers (putting a strain on existing teams), replacing deceased tenants (leaving empty houses that end up becoming a pile of burning rubble not before giant cockroaches are installed) or police and mafia favors (to patrol the areas against undesirables and gangster actions). The difficulty level affects the maps that can be selected, but also the actions that can be performed by the undesirables. To choose a higher difficulty level, more computer players must be activated (up to three).

Dominator

Dominator was a highly anticipated and critically acclaimed game released for the Commodore 64 in 1989. Developed by System 3, this action-packed shoot 'em up game quickly became a fan favorite and left a lasting impact on the gaming industry. Set in a dystopian future, the game follows the story of a lone survivor who must battle against a tyrannical robot army known as the Dominators. Armed with a powerful Earth defense weapon, the player must navigate through various levels filled with enemies, obstacles, and treacherous terrain. One of the standout features of Dominator was its impressive graphics and sound design. The game utilized the capabilities of the Commodore 64 to create a visually stunning and immersive experience. The vibrant colors and detailed environments made each level feel unique and added to the overall intensity of the game. In addition to its visuals, Dominator also had a captivating soundtrack that complemented the gameplay perfectly. The energetic and atmospheric music added an extra layer of excitement and helped to immerse players in the game's futuristic world. But it wasn't just the aesthetics of Dominator that made it stand out. The gameplay itself was incredibly engaging and challenging. With numerous enemies and obstacles to overcome, players had to use quick reflexes and strategic thinking to progress through the levels. And with the option to upgrade and unlock new weapons, the game offered a level of customization and replayability that kept players coming back for more. Dominator received widespread praise for its gameplay, graphics, and overall design. It was also nominated for multiple awards, including Game of the Year at the Golden Joystick Awards. The game's success led to several ports for other popular gaming platforms, cementing its status as a classic in the gaming world. Even decades after its release, Dominator remains a beloved game among retro gaming enthusiasts. Its challenging gameplay and impressive design still hold up today, and it continues to be a must-play for anyone looking for a thrilling and nostalgic experience.

Last Ninja 2: Back With a Vengeance

In Last Ninja 2: Back With a Vengeance, players control the eponymous protagonist as he seeks revenge for the death of his master at the hands of the game's main antagonist, Kunitoki. The game is set in Japan and features a number of Japanese-themed locations and enemies. Last Ninja 2 is a side-scrolling action game with a number of platforming elements. The player must navigate through a number of levels, defeating enemies and avoiding traps. The game features a number of power-ups and weapons, which the player can use to defeat enemies and progress through the game. Last Ninja 2 was released in 1990 for the Commodore 64 and Amiga. The game was well-received by critics and was a commercial success, selling over 400,000 copies. The game was later ported to a number of other platforms, including the Super Nintendo Entertainment System and Microsoft Windows. A sequel, Last Ninja 3: Path of the Ninja, was released in 1992. Last Ninja 2 is considered one of the best games on the Commodore 64, and is often cited as an example of the platform's capabilities. The game's graphics, animation, and soundtrack were all praised by reviewers. The game's controls and gameplay were also praised, with some reviewers calling it one of the best action games on the platform.

Last Ninja 3

Last Ninja 3 is a captivating action-adventure game that first graced the Commodore 64 in 1991, continuing the legacy of its renowned predecessors. Developed by System 3, this title saw players immersed in a beautifully crafted world that melded intricate puzzles, combat mechanics, and a compelling storyline. Set in a stunningly rendered urban environment, the game effectively utilizes the power of the Commodore 64 to deliver rich graphics and enchanting soundscapes, captivating gamers and solidifying the Last Ninja series' reputation. The plot of Last Ninja 3 revolves around the character of Matt, the last surviving ninja of his clan. Entrusted with the arduous task of retrieving a stolen katana from the clutches of an evil sorcerer, players embark on a thrilling journey through various intricately designed levels. Each environment is teeming with life and detail, encouraging exploration to uncover secrets while battling foes that cross Matt's path. The fast-paced combat system allows players to use a combination of martial arts moves, weapons, and unique abilities as they navigate the challenges laid out before them. One of the standout features of Last Ninja 3 is its innovative control scheme. The game employs a unique interface that allows users to engage in combat maneuvers and execute actions fluidly. This seamless integration of combat and puzzle-solving creates an engaging experience where players have to think tactically to overcome obstacles and opponents. As they progress, the challenges become increasingly complex, often requiring players to strategize their approach, making every encounter feel satisfying and equally rewarding. Visually, Last Ninja 3 pushes the boundaries of what the Commodore 64 can achieve, showcasing vibrant colors and intricately detailed sprites. The animated backgrounds breathe life into the fictitious world, allowing players to lose themselves in the game's atmosphere. Complementing the stellar graphics is an evocative soundtrack that underscores the action and emotional weight of the narrative. The combination of visual and auditory elements immerses players fully, amplifying the stakes of their quest and heightening their sense of adventure. Upon release, Last Ninja 3 garnered acclaim from critics and players alike. Its blend of action, adventure, and puzzle elements has ensured its place in gaming history, endearing it to fans of the genre. Despite the passage of time, the title remains a beloved classic, often celebrated for its ingenuity and charm. For those who appreciate a robust narrative coupled with engaging gameplay mechanics, Last Ninja 3 stands as a testament to the enduring appeal of the Commodore 64 and the creativity of the developers who brought this beloved franchise to life.

Myth: History in the Making

1989, the year Myth: History in the Making was released on Commodore 64, as well as Amiga and Amstrad CPC. Made by System 3 Software Ltd. and published by System 3 Software Ltd., this action game is available for free on this page.

Ninja Remix

This is an updated version of Last Ninja 2: Back With a Vengeance. The differences are a brief introduction, some minor graphical changes and a remixed soundtrack. The gameplay is exactly the same as in Last Ninja 2.

Putty

Amiga 1992
Putty is a platform game in which the protagonist is... a blob from Putty. He has been expelled from Putty Moon by the wizard Dazzledaze and his assistant Dweezil the Cat. Your job is to take the character through the platforming levels making use of his special abilities to rescue and destroy. When moving, Putty has a natural bounce, and his eyes are loose, moving behind his body after falls (as a visual effect). He has many moves: he can stretch to go through the larger gaps between platforms (or move downward), throw a long-range punch, explode (which works like a smart bomb, clearing the screen of enemies), or squash himself into a puddle on the ground (to absorb anything that passes over him).

The Last Ninja

The Last Ninja, released in 1988, stands as a hallmark within the realm of adventure games, captivating audiences with its unique blend of action, exploration, and puzzle-solving elements. Developed by System 3, this title entered the gaming landscape during a time when 8-bit graphics were at their pinnacle, and The Last Ninja took full advantage of this technology. Players were introduced to an immersive world that intricately painted a vivid picture of ancient Japan while infusing elements of ninjutsu and strategy seamlessly into the gameplay. At the heart of The Last Ninja is its protagonist, a skilled ninja named Kunitoki. Tasked with avenging his master’s death at the hands of the evil Shogun, the player navigates a richly detailed environment filled with obstacles and adversaries. This blend of narrative-driven questing and intricate level design separates The Last Ninja from many of its contemporaries. The game invites players to utilize stealth and strategy rather than mindless violence, allowing for a thoughtful approach to problem-solving. Graphics played a significant role in capturing players' attention, showcasing exquisite backdrops that evoke a sense of history and culture. The vibrant colors and meticulously crafted sprites breathed life into the character models and local environments. The animations were fluid, enhancing the overall aesthetic experience and reflecting the martial art skills of the protagonist. The Last Ninja’s sound design also contributed to its atmosphere, with haunting melodies and sound effects that underscored the tension and excitement of the adventure. One of the most distinctive features of The Last Ninja is its enigmatic puzzles, requiring keen observation and logical deduction. Players often encounter scenarios where they must combine items or uncover hidden secrets to progress. This emphasis on critical thinking established a new standard for adventure gaming during its time, challenging players to engage with the environment rather than relying solely on combat. The clever design behind these puzzles added layers of depth, prompting players to immerse themselves in the narrative while fostering a sense of accomplishment upon solving intricate challenges. The legacy of The Last Ninja extends beyond its initial release, influencing subsequent games and inspiring developers with its innovative mechanics. Its popularity paved the way for sequels, cementing its status as a classic in retro gaming circles. The narrative intertwines with the charm of the graphics and gameplay, creating an unforgettable experience for players who were fortunate enough to journey into its enchanting world. As new generations continue to explore the rich tapestry of gaming history, The Last Ninja remains a shining example of creativity and craftsmanship from an era that fostered some of the most iconic titles in the industry.
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