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Games developed by Szasz Pal

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Ishido

Mophun 2003
Ishido, Way of Stones, is a tile-based puzzle title released for the Mophun mobile platform in 2003. Set within a quiet temple complex, the game challenges players to rebuild an ancient board by placing stone tiles onto a grid. Each tile bears a glyph representing a stone family, and the aim is to form deliberate patterns rather than random placement. The interface is minimal and legible, framed by a parchment-like backdrop that hints at ritual and calm concentration. Gameplay centers on strategic placement. A shuffled stream of tiles appears, and each tile may be placed on any empty cell that respects simple adjacency rules. Completing lines of matching glyphs along rows, columns, or diagonals yields points and triggers a subtle visual glow. Chains multiply scores, inviting players to foresee the board in advance. Play continues until no legal moves remain or the player chooses to quit. A hint and undo function assist careful planning on small screens. Visual design blends 2D tile art with a tactile, stone-like texture. Glyphs are carved and color-coded, set atop muted earth tones that emphasize contrast against the grid. The surrounding UI features restrained ornament, with soft bevels and a painterly, brush-inspired edge that reinforces the sense of ancient craft. When lines are scored, a gentle pulse travels the affected tiles and the frame, enhancing clarity without distracting from the puzzle. Audio is understated and Eastern-influenced, using a quiet palette of wind chimes, distant bells, and minimal strings. Tile placement yields crisp feedback, with a satisfying click and a soft, resonant tone for line completions. The soundtrack adapts to the pace of play, remaining calm during introspective sessions and lifting slightly during successful chains, all designed to remain legible over mobile device acoustics of the era. Players experience Ishido as a measured, contemplative puzzle ride. The game offers several play modes and optional themes, enabling short bursts or longer sessions. Touch- or keypad-based controls provide precise tile placement and rotation before settling a tile into place. With its quiet drama and approachable ruleset, Ishido rewards thought, pattern recognition, and patience, delivering a durable mobile puzzle experience that remains accessible yet challenging across sessions.
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