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Games developed by TASK four

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Bruno Bärenjagd

Windows 2006
Bruno Bärenjagd arrived on Windows in 2006, slipping into a crowded season of action titles with a quiet nod to curiosity and risk. The game situates players in a forest world where the hunt is symbolic rather than brutal, inviting stealth over brawny firefights. Bruno, a roguish yet endearing protagonist, becomes the focal point of an errant pursuit through moonlit glades and fogged clearings. Visuals lean toward painterly textures and soft lighting that give a sense of timelessness, while the soundtrack stitches in distant creaks and rustling leaves. The result is a curious blend of folk tale mood and interactive puzzle work, more intimate than many contemporaries. Mechanically the title trades action for patience. Players chart clues hidden along winding corridors of trees, listen for faint vocal cues, and time their advance to sidestep detector traps set by Bruno's cunning. The control scheme relies on precise mouse aiming and keyboard bursts to switch gear, call warnings, or set decoys. Puzzles unfold as environmental riddles that require reconfiguring bridges, redirecting streams, or coaxing wildlife away from a critical route. As a result progression feels earned rather than handed to you, with each narrow escape underscored by a tremor of accomplishment that lingers after the screen fades. Art direction balances whimsy and quiet grit, achieving a sense of place that persists beyond pleasant surprises. The forest is not merely backdrop; it functions as a living puzzle space where weather cycles, light leaks, and animal sounds recalibrate the rhythm of exploration. On a technical level the game runs smoothly on mid era PCs, with modest texture budgets and clever level design that mask aging geometry. The narrative threads weave in folklore motifs without dragging, gifting an oddly timeless feel. Even those who approach with skepticism often admit a fondness for the odd charm. Bruno Bärenjagd holds appeal for retro enthusiasts who hunt for unusual concepts amid a landscape of shoot em ups and RPG epics. Its quiet patience, unusual premise, and tactile soundscape remain memorable when memories of early PC gaming drift into nostalgia. The title invites players to slow down, observe, and think three steps ahead, turning a hunt into a meditation on environment and choice. For collectors and curators of 2000s software, a run through Bruno's mystical forest offers a compact slice of a moment when experimentation still mattered and small studios dared to carve out distinctive bold voices for everyone.

Das Grosse Abenteuer

Windows 2005
Das Grosse Abenteuer arrived on Windows in 2005 as a curious entry in the tradition of European adventure games. Its tone blends whimsy with a quiet melancholy, inviting players to follow a curious narrator through a world stitched from woodlands, relics, and peculiar machines. The project feels handcrafted, with a sense that its creators cared about atmosphere as much as puzzles. From the first pixel to the final sunset, the game speaks in a voice that refuses quick conclusions altogether. Gameplay unfolds as a measured blend of exploration, inventory humor, and environmental challenges. Movement feels deliberate, a deliberate crawl rather than a rush, which matches the world’s patient tempo. Puzzles rely on observation and logic rather than button mashing, rewarding players who notice tiny clues in text, sound, or architectural detail. Dialogue branches pepper the journey with small dilemmas, forcing choices that ripple later in the path. The camera stays faithful to the surroundings, never stealing the wonder of discovery. Visually the game carves a distinctive silhouette, a painterly collage where textures imitate wood grain, copper gleam, and dust motes drifting in shafts of light. Characters wear earnest costumes that feel inherited from a forgotten theater, giving each encounter a sense of improvised drama. Sound design complements mood with creaking floors, distant trains, and a clarinet motif that slides through scenes like a memory resurfacing. The score never overstates, instead letting silence become a companion on long corridors at times. The game earned a soft cult status among PC enthusiasts who crave experiences that breathe rather than blaze. Critics admired its restraint, noting that patience yields rewards in the form of narrative threads that connect rather than shout. The pacing invites careful exploration instead of frantic speed runs, a choice that resonates with players tired of glossy explosions. While it never launched a mass marketing coup, the title endured in conversations about craft and curiosity that still resonates today online. For players seeking a detour from triple A polish, this game offers a compass to curiosity. It does not shout, yet it teaches; it does not boast, yet it gleams with honesty. On modern machines the experience holds up as a curious relic that still feels fresh when approached with patience and imagination. The game invites you to map a personal voyage, to linger at doorways, listen to rumors, and assemble a fragile story from a few moments together now.

Die Legende von Kongo King

Windows 2006
Die Legende von Kongo King is a traditional side-scrolling platform game with comic book-like graphics. The player becomes the gorilla Kongo King and must cross 10 levels from left to right. The player becomes the gorilla Kongo King and must cross 10 levels from right to left. If he touches them, he loses part of his vital energy and if he reaches zero, he loses his life. He also gets points for collecting diamonds and tokens. He can jump to avoid pits, hit enemies to defeat them and much more.

Eicheljagd

Windows 2007
Eicheljagd, also known as "The Hunt for Acorns," is a unique Windows game that was released in 2007. Developed by the German company ak tronic Software & Services GmbH, this game offers a refreshing twist on the classic side-scrolling platform genre. The premise of Eicheljagd is simple yet captivating - players take on the role of a squirrel named Sammy, whose mission is to collect as many acorns as possible while navigating through various levels filled with challenges and obstacles. What sets this game apart is its stunning 2D graphics, which boast vibrant colors and detailed backgrounds that truly bring the game to life. Each level is thoughtfully designed with a variety of environments, from lush forests to icy mountain peaks, providing a visually stimulating experience for players. But don't let the cute graphics fool you - Eicheljagd also offers a challenging gameplay experience. The controls are easy to grasp, with Sammy able to jump, glide, and even perform a spin attack to defeat enemies. However, as players progress through the game, they will encounter increasingly difficult obstacles, including tricky jumps, moving platforms, and pesky enemies that require strategic thinking to overcome. Moreover, Eicheljagd features a variety of power-ups and collectibles that add another layer of depth to the gameplay. From jetpacks to magnetic boots, these power-ups can help players reach difficult areas or collect hard-to-reach acorns. Additionally, there are hidden secrets and bonus levels scattered throughout the game, encouraging players to explore and discover more. One of the most enjoyable aspects of Eicheljagd is its whimsical soundtrack, featuring catchy tunes that perfectly complement the gameplay. Whether you're bouncing through a colorful desert or sliding down a snowy slope, the music adds a charming touch to the overall experience. Released in 2007, Eicheljagd may not be the most recent game, but it's still a fun and engaging experience for Windows users. Its unique concept, delightful graphics, and challenging gameplay make it a standout in the platformer genre. And with over 30 levels to complete, there's plenty of acorns to gather and hours of entertainment to be had.

Eisbär!: Das PC-Spiel

Windows 2008
Released in 2008 for Windows, Eisbär!: Das PC-Spiel enters the archives as a curious artifact from the late 2000s wave of indie PC titles. The game positions itself with a simple premise and a quiet ambition to pair exploration with light brainteasers. Players guide a young polar bear through frostbitten landscapes that feel both expansive and intimate, a contrast that invites patience rather than fast reflexes. Its tone leans away from bombast toward a gentle curiosity about Arctic life, inviting players to notice small details—a drifting snowflake, a cracked iceberg, a distant aurora that glows like a pale lantern in the night. Mechanically the game favors thoughtful navigation over frantic action. The controls are approachable, and the puzzles rely on observing environmental cues, timing shifts in light, and manipulating simple objects to open new routes. The progression is non linear enough to reward exploration, yet guided by a cohesive narrative thread about survival and discovery. Visuals blend two dimensional silhouettes with soft textured backgrounds, giving the icy world a painterly feel. The score uses wind and glacial tones to sustain a sense of scale that dwarfs the wanderer while never drowning the player in noise. Artistically Eisbär! embodies a restrained elegance common to many independent European titles of the era. Color palettes skew toward cool blues and pale whites, with occasional warm accents to cue emotional beats. Animations are deliberately economical, which heightens the impression that the ice is alive with weather rather than cartoon motion. The writing, when it appears, is sparse but evocative, letting silences speak. The presentation favors accessibility over spectacle, a choice that aligns with a broader movement to make thoughtful play experiences available to players outside traditional action genres. Critically the game attracted a small but devoted audience and became a touchstone for those seeking meditative puzzle adventures on PC. Some reviewers praised its atmosphere and the way it rewarded curiosity without grinding players into exhaustion, while others wished for more variety in puzzles or a stronger overarching hook. In retrospect Eisbär! stands as a snapshot of 2008s tenure where indie developers experimented with mood, narrative restraint, and understated design. For collectors and scholars of the era it remains a curious case study in how a single character journey can evoke climate aware storytelling on a modest budget. Its quiet legacy continues to inspire future designers seeking empathy and atmosphere over spectacle in digital playfields.

Kreuzzüge

Windows 2006
Kreuzzüge is essentially the same game as Kampf dem Terror, but with a different scenario. In this game, the player takes control of a crusader trying to conquer the Holy Land. The victory condition for each mission is to kill all enemies or invade their bases. The basic concept of the game is turn-based, moving units to attack enemies and conquer cities. As you conquer cities, you gain new units, which can be purchased in special buildings. In addition to the strength and composition of units, the game also uses terrain information to calculate the outcome of battles.

Magic Mahjongg

Windows 2004
2004, the year Magic Mahjongg was released on Windows. Made by TASK four and published by media Verlagsgesellschaft mbH, this puzzle game is available for free on this page.

Mahjongg

Windows 2007
Mahjongg, also known as Mahjong or Mahjong Solitaire, is a popular tile-based game that originated in China and has been enjoyed for centuries. In 2007, a digital version of this beloved game was released for the Windows operating system, bringing the ancient Chinese game to modern computer screens. Mahjongg was developed by Oberon Games and published by Microsoft Game Studios, and quickly gained a loyal following among gamers of all ages. The concept of Mahjongg is simple yet captivating. The game is typically played with 144 tiles based on Chinese characters and symbols, and the goal is to match and remove all the tiles from the board. Players must carefully strategize their moves as only tiles with at least one free side can be removed, making it a challenging and thought-provoking game. The digital version of Mahjongg for Windows faithfully recreates the traditional gameplay experience, while also adding modern features such as customizable tile sets and backgrounds. One of the most appealing aspects of Mahjongg for Windows is its beautiful, high-quality graphics. The tiles are intricately designed and the game board is presented in a clean and visually pleasing manner. The animations in the game are smooth and fluid, enhancing the overall gameplay experience. Additionally, the game offers a variety of backgrounds inspired by the Chinese culture, allowing players to customize their game according to their preferences. The game of Mahjongg for Windows also boasts a wide range of difficulty levels, making it accessible to players of all skill levels. Beginners can start with the easier levels and gradually work their way up to more complex and challenging layouts. More experienced players can also test their skills with the harder levels, which require quick thinking and careful planning. The game also includes a helpful hint feature for those who need a little extra assistance, adding an element of accessibility to the game. In addition to the traditional gameplay mode, Mahjongg for Windows also offers a variety of game modes to keep players engaged and entertained. These include timed mode, where players race against the clock to clear the board, and adventure mode, which presents players with a series of challenges and obstacles to overcome. The game also features daily challenges, giving players the opportunity to compete with others and earn special rewards.

Schiffe Versenken

Windows 2010
Schiffe Versenken is a variant of Battleship in which two players deploy their ships on a square playing field. Each turn, they guess the coordinates of an enemy unit. A player wins if he destroys all the opponent's units. Included are 30 single-player maps, 5 different ships and a campaign consisting of 6 missions.

Schnapp Dich! Das lustige Krokodil-Spiel!

Windows 2005
Released in 2005 for Windows, Schnapp Dich! Das lustige Krokodil-Spiel! arrived at a moment when home computers hosted a thriving field of bite sized adventures. Its premise promised lighthearted mischief rather than epic quests, inviting players of all ages to peek into a sunlit swamp of cartoonish charm. The game eschewed grim competition in favor of easygoing humor, gentle pacing, and immediate rewards. As a result it felt friendly, approachable, and almost domestic, a cheerful oddity amid the era's more serious releases. At the core you guide a wide eyed crocodile through a sequence of quick snaps and reflex tasks. The objective is simple: snap objects as they appear, match colors, or trap slippery critters in a silly, satisfying succession. Controls rely on a computer mouse, with intuitive clicks that even hesitant players master in moments. Levels flow with bright, cartoonish art, and each stage introduces a tiny twist, such as a timed round or a jittery crowd of followers that increases the challenge without breaking the mood. Visually the game wears its 3Dish sprites and flat backdrops with a breezy confidence. The palette favors sunny greens, candy pinks, and warm yellows, keeping things legible on modest machines. Sound design reinforces whimsy: buoyant tunes, goofy chirps, and a crocodile croak that signals progress rather than menace. The humor lands through visual gags and captions that wink at the player, avoiding harshness. Performance stays smooth even on older hardware, a practical choice that broadened the audience. From a cultural perspective Schnapp Dich occupies a niche once common in Windows catalogs: uncomplicated diversions designed for casual play sessions. It invites pick up and put down engagement, making it ideal for quick breaks or shared laughter at family PCs. Critics praised its accessibility, while some adult players longed for more depth or variety. Yet the game endures in memory as a snapshot of mid 2000s software culture, when charm and clarity often trumped complexity. The title embodies a particular philosophy of game design: reward simple curiosity, reward repetition with harmless delight, and reward social moments with sunny energy. For collectors and sentimental players it remains a reminder of a kinder corner of PC gaming history. Schnapp Dich! Das lustige Krokodil-Spiel! shows how a humble release can leave a lasting grin, offering a playful lesson about how games can be both approachable and endlessly entertaining even years after release. Memory lingers warmly.
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