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Games developed by The Real Ologram

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

OloFight

Amiga 1999
Hundreds of thousands of years in the future, the descendants of mankind live on artificial planets in a solar system far away from the long-destroyed planet Earth. One day, an evil being discovers the secret of the energy produced on the desert planet of Kobaia, and he has no intention of using this power for the good of his fellow man. Warriors from all the planets in the system set out to stop him. However, being descendants of the warlike humanity, they will not hesitate to fight each other as well . . . With this premise, OloFight is a futuristic beat'em'up. There are eight characters available to choose from, each with their own special powers. Aside from the usual kicks, jumps and punches, which are accessed through a simple system adapted to single-button joysticks, four special attacks can be accessed by charging a power meter. However, these attacks are expendable, so once the allotted number is exhausted, fighters will have to resort to their conventional powers. When an opponent is defeated, special moves can be learned from them, and customize their moves before the fights. There are four single-player modes available: Story mode takes you through the entire gallery of characters one at a time. Survival mode does the same but doesn't reset your life bar at the beginning of each fight; the challenge here is how many opponents you can defeat in a row. Time attack mode gives you a set time limit to finish off your opponents. Single battle allows you to fight with the character of your choice and then return to the menu. Of course, a two-player mode is also available. The developers of OloFight put a lot of emphasis on the technical aspects. The game uses a lot of colors, more than are usually available on an AGA screen (early previews claimed to use HAM-8 mode with 262 144 colors, which would be a world first). All characters and backgrounds are ray-traced, as in Rise of the Robots, and the background features several layers of parallax scrolling and perspective distortion on the ground.
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