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Games developed by The SoftAd Group, Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Blue Code

DOS 1991
You just wanted to call the breakdown service using the pay phone, but suddenly a mysterious guy calls you 'Adam', chains a suitcase to your arm and tells you to hand it over. Blue Code is played in a similar way to the 'Choose Your Own Adventure' books: You just have to say 'yes' or 'no'. If you have the right item in your inventory, the game chooses the appropriate action for you. Therefore, most of the tasks consist of mini-games or buying the right item in the store. The only freedom is the city map where you can choose your next destination. There is no save option. The free-to-play game is really only half of it - you had to request the other half with a keyword found within the game.

Ford Simulator 5.0

DOS 1994
Ford Simulator 5.0 lands in the DOS era with a surprising blend of realist car dynamics and arcade tempo. Released in 1994, this title framed itself as a tribute to modern automotive engineering rather than a mere playground for speed lovers. The interface leans toward practical menus, steering wheel prompts, and a dashboard that imitates a showroom instrument cluster. Players confront a sandbox style environment that invites exploration of city streets, rural lanes, and demanding test courses for curious drivers. Under the hood the game mixes measured physics with accessible controls so newcomers feel at ease yet veterans sense the subtle weight of physics behind every corner. A handful of Ford branded models populate the garage, each sharing tire grip, steering ratio, and transmission quirks that reward precision. Players manage traction, fuel, and wear while navigating road signs and shifting gradients. Time trials, endurance drives, and objective based missions provide structure without curbs on imaginative routes between factories and suburbs. Graphically this DOS title embraces a chunky sprite rich world with clever shading that hints at 3D curvature without overtaxing vintage hardware. The soundtrack favors automotive chimes and low key synth that suits long sessions. On screen indicators resemble a real dashboard offering RPM, fuel, temperature, and gear selection. Joystick and keyboard setups are both supported, letting players choreograph precise lane keeping or daring evasive maneuvers. Loading sequences showcase brief cutaways to workshop diagrams that boost immersion and curiosity levels. Critics of the time praised its unusual fidelity to real driving ethics while noting occasional rough edges in AI chatter and texture pop. The game stood out because it asked players to think ahead rather than simply press accelerate. Fans created replica liveries and self directed challenge grids that extended the program beyond a single afternoon. A healthy shareware culture formed around unofficial tweaks, and repair focused missions gained a reputation for teaching methodical problem solving amid urban sprawl everywhere. The title survives as a curiosity for retro gamers and design historians seeking a concrete bridge between automotive branding and simulation craft. To experience it on modern machines most players install a DOS emulator and load a clean image of the original disc while tuning sound and video options. The game rewards patient adjustment and careful planning, turning routine routes into small journeys of discovery. This evergreen project remains memorable for demonstrating ambition within limited hardware and boundless imagination.

Ford Simulator 6

DOS 1994
If you haven't played Ford Simulator 6 or want to try this simulation video game, download it now for free! Released in 1994 by Ford Motor Company, Ford Simulator 6 was an above average licensed title for its time.

Ford Simulator 7

Here is the video game 'Ford Simulator 7'! Released in 1996 on Windows 3.x, it is still available and playable with some tweaks. It is a racing game

Ford Simulator II

DOS, Mac 1990
Ford Simulator II, released in 1990, was a groundbreaking DOS game that allowed players to experience the thrill and challenge of running their own car manufacturing company. Developed by Impressions Games and published by Ford Motor Company, this simulation game was the sequel to the highly successful Ford Simulator and offered an even more immersive and realistic experience. The game was set in the year 1908, at a time when the automobile industry was still in its early stages. As the owner of your own car company, you had to make strategic decisions to design, produce and sell your vehicles to the eager public. The game featured an impressive array of authentic Ford models including the Model T, Model A and even the Model K. Players had the opportunity to customize and improve upon these classic cars, making them faster, more efficient and more stylish. One of the most noteworthy features of Ford Simulator II was its attention to detail. The game accurately recreated the manufacturing process of the early 1900s, from designing and testing new cars to setting up production lines and managing employees. This attention to detail not only made the game more realistic, but also provided players with a valuable learning experience about the history of the automobile industry. The gameplay of Ford Simulator II was highly strategic and required players to think like a business owner. Players had to manage their finances, research new technologies, and make wise investments in order to stay ahead of the competition. Balancing production costs, marketing expenses and customer demand was crucial for the success of your car company. One wrong move and your company could go bankrupt, but with smart planning and decision making, players could rise from a small start-up to an industry giant. The graphics of Ford Simulator II may seem outdated by today's standards, but at the time of its release, they were impressive and added to the realism of the game. The game was designed in 16-bit color and featured detailed 2D graphics of the cars and the factory. The user interface was intuitive and easy to navigate, making it accessible for players of all levels. Ford Simulator II also featured a multiplayer mode, allowing players to compete against each other and see who could build the most successful car company. This added an extra layer of excitement and competitiveness to the game, making it a hit among gamers.

Ford Simulator III

DOS 1992
Ford Simulator 3 is the third installment in SoftAdFord's excellent series of promotional games, which released a new game each year from 1989 to about 1994 to showcase the new Ford car models debuting during the year. In contrast to the 4-color CGA palette of the first two games in the series, Ford Simulator 3 features high-resolution EGA graphics, more car models, and reasonably realistic driving simulation. Like the other games in the series, Ford Simulator 3 has three main components. The first and most important is seeing Ford's current showcase. Being 1992, the new models are the Ford Mustang, Explorer and their siblings. The second component allows you to explore the specs of each model in greater detail, although unfortunately the price range is not included ;) The last and best component allows you to test drive any of the featured models in a surprisingly entertaining 3D simulation. As in Accolade's popular Test Drive games, you can be stopped by the police for speeding and crash into various roadblocks, but not while enjoying the scenery. Realism is reasonable, as manual shift cars handle differently than automatic shift cars. Overall, Ford Simulator 3 may not be very replayable, but it is a very enjoyable and unpretentious driving simulator that is recommended to anyone who likes relaxed driving and Ford cars, of course.
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