Games developed by TLK Games S.A.R.L.
We provide a list of companies that developed abandonware games.
Select a company to view its games.
To make searching easier, use pagination by number or letter.
Farocar
Farocar, released in 1995, is a classic DOS game that captured the hearts of gamers worldwide. Developed by Logicon Software and published by Reline Software, this game is a unique blend of adventure, racing, and puzzle-solving, making it a one-of-a-kind experience for players.
Set in a futuristic world, Farocar follows the story of a young and talented driver named Alex, who gets entangled in a dangerous competition organized by the notorious Farocar Corporation. With the promise of fame and fortune, Alex must navigate through various challenges and races to emerge as the ultimate champion. The game's storyline is engaging and kept players on the edge of their seats, eagerly anticipating what will happen next.
One of the standout features of Farocar is its fast-paced and adrenaline-pumping gameplay. The game features a top-down perspective, and players must navigate through 12 different challenging tracks, each with its unique obstacles, twists, and turns. The control system is simple yet responsive, allowing players to maneuver their vehicles with ease. The races also introduce power-ups, such as nitro boosts and oil slicks, adding an element of unpredictability to the game.
Apart from racing, Farocar also involves puzzle-solving elements. Throughout the game, players must use logic and creativity to overcome obstacles and traps set by the corporation. These puzzles range from crate pushing to code deciphering, adding a refreshing break from the intense racing gameplay.
The graphics of Farocar, although dated by today's standards, were considered groundbreaking at the time of its release. The vibrant colors, detailed environments, and smooth animations made the game visually appealing. The electronic soundtrack also added to the futuristic atmosphere, enhancing the overall gaming experience.
Despite its age, Farocar still has a loyal fanbase, and many consider it a cult classic. The game's difficulty level was challenging, but not impossible, and this was one of the reasons for its popularity. It required strategy, quick reflexes, and critical thinking, making it a well-rounded game that appealed to a wide audience.
TecnoballZ
TecnoballZ arrived on the Amiga in 1991 as a bright, turbo-charged oddity that fused arcade speed with comic-book spectacle. Designed by a small team at Tecno in the era when most games chased realism through sprites and grit, it instead leaned into exaggerated motion, vibrant color, and a ruleset built for instant drama. Players stepped into a near-future battleground where a glowing ball becomes the prize, and every impact looks and feels like it carries momentum of its own. Even before learning the controls, the presentation made the premise impossible to miss.
The core gameplay revolves around pinball-like physics wrapped in a volleyball and soccer hybrid. Teams attempt to score by striking the ball toward goals while managing rebounds, angle control, and timing. Each player character possesses an unusual personality and distinct handling, so learning how your fighter bounces, slides, and recovers is part of the fun. Shots are rarely simple line drives; instead, they arc, ricochet, and accelerate after contact, encouraging quick reads and creative deflections. Matches tend to feel brisk, with momentum swinging after almost every touch.
Technically, the Amiga hardware was pushed in ways that showcased confident animation and clean sprite work. Frames remain readable at high speed, and the ball’s motion sells the sensation of weight without turning sluggish. Backgrounds are energetic but not cluttered, allowing focus on trajectories. Sound design also plays a role: the soundtrack and effects provide rhythmic feedback that helps track collisions. It is the kind of audiovisual balance that makes a player trust their reactions, even when the screen grows busy.
Multiplayer play added a social layer that fit the early 90s arcade spirit. When a second controller joined the session, the game became less about solo precision and more about baiting mistakes, stealing angles, and punishing overcommitment. That competitive pressure, paired with short rounds, kept sessions replayable. Many Amiga owners remember returning to TecnoballZ not merely to improve scores, but to try out new tactics on familiar opponents.
TecnoballZ is more than a quirky relic; it is a statement about what arcade design could do with home computer flair. Its kinetic identity influenced how fans later discussed sports-like games that refused to be dull. If you encounter it today, consider it a fast lesson in arcade physics, personality-driven characters, and confident Amiga-era production that refuses to fade quietly.
Tronic
Tronic is a fun and traditional breakout game in the best tradition of Taito's popular Arkanoid.
In this reincarnation of Pong, you use the racket, controlled by the arrow keys or the mouse, to hit the balls, which in turn will destroy the bricks. When you have eliminated all the bricks in a level, you will advance to the next one. Despite being a standard clone, Tronic features plenty of impressive sound effects and music, multiple levels of play, six different types of racket and a full-featured level editor. The game also has a lot of nice surprises hidden throughout the levels, such as aliens that appear to shoot at you. It's nothing earth-shattering or original, but if you're a fan of Pong-style games, give it a chance.
Note: The game has been removed at the request of Webfoot Technologies, the copyright holder. Please contact Webfoot if you would like to purchase this game.