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Games developed by TLK Games S.A.R.L.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

3D Marble Flip

Windows 2003
D Marble Flip is based on the marble maze game. The game contains a series of mazes, progressively more complex and even deadly to the player's marble. In each maze, the player must tilt the board in any direction to roll the marble. The goal is to collect the objects on the board and reach the finish line. Complete the board within the time limit and avoid traps, such as falling into the void.

3DRT BrickBlaster

Windows 2003
3DRT BrickBlaster is a classic arcade-style game released by 3DRT in 2003. It is an entertaining and challenging game that is sure to provide hours of fun for its players. The game involves the player navigating a paddle across the bottom of the screen and using it to break up the falling blocks before they reach the bottom of the screen. The player can also collect power-ups to give them an advantage in the game, such as extra lives or a larger paddle. The goal of the game is to break up all the blocks before they reach the bottom of the screen, and to do it as fast as possible. The graphics of 3DRT BrickBlaster are simple but effective, and the sound and music are enjoyable. The game also offers an online multiplayer mode, allowing up to four players to compete against one another in a race to see who can break up the blocks faster. The game also includes a level editor, which allows players to create their own levels and share them with other players. Overall, 3DRT BrickBlaster is a great game that provides a lot of fun and challenge. It is a great way to pass the time and can be enjoyed by both adults and children alike. The graphics and sound are good, and the multiplayer mode is great for competing against friends. The level editor also adds a lot of replay value and is a great way to make the game more enjoyable. All in all, 3DRT BrickBlaster is an excellent game that any fan of classic arcade-style games should try.

Farocar

DOS, Windows 1995
Farocar, released in 1995, is a classic DOS game that captured the hearts of gamers worldwide. Developed by Logicon Software and published by Reline Software, this game is a unique blend of adventure, racing, and puzzle-solving, making it a one-of-a-kind experience for players. Set in a futuristic world, Farocar follows the story of a young and talented driver named Alex, who gets entangled in a dangerous competition organized by the notorious Farocar Corporation. With the promise of fame and fortune, Alex must navigate through various challenges and races to emerge as the ultimate champion. The game's storyline is engaging and kept players on the edge of their seats, eagerly anticipating what will happen next. One of the standout features of Farocar is its fast-paced and adrenaline-pumping gameplay. The game features a top-down perspective, and players must navigate through 12 different challenging tracks, each with its unique obstacles, twists, and turns. The control system is simple yet responsive, allowing players to maneuver their vehicles with ease. The races also introduce power-ups, such as nitro boosts and oil slicks, adding an element of unpredictability to the game. Apart from racing, Farocar also involves puzzle-solving elements. Throughout the game, players must use logic and creativity to overcome obstacles and traps set by the corporation. These puzzles range from crate pushing to code deciphering, adding a refreshing break from the intense racing gameplay. The graphics of Farocar, although dated by today's standards, were considered groundbreaking at the time of its release. The vibrant colors, detailed environments, and smooth animations made the game visually appealing. The electronic soundtrack also added to the futuristic atmosphere, enhancing the overall gaming experience. Despite its age, Farocar still has a loyal fanbase, and many consider it a cult classic. The game's difficulty level was challenging, but not impossible, and this was one of the reasons for its popularity. It required strategy, quick reflexes, and critical thinking, making it a well-rounded game that appealed to a wide audience.

Hopy-ONE

DOS 1996
The biodroid, Hopy-ONE, was created in a lab that Professor Jonathan Silt had set up in 2013 to research F.L.V. (Fast Line Virus), the deadliest mutant virus strain in the galaxy. Silt was infected and cryogenically frozen in 2026. Hopy-ONE's mission was to collect samples of the virus to aid in the production of a vaccine. The fate of Silt, waiting in cryosleep, and that of the entire universe, depends on Hopy-ONE. The Hopy-ONE bio-android must collect samples of the F.L.V. at each level before moving on to the next. In each level the bio-android can move left/right, stretch and jump by shrinking and releasing. Also the bio-android can shoot in the horizontal plane to eliminate another droid moving and shooting in the level, and extend tentacles (also morph).

TecnoballZ

Amiga 1991
TecnoballZ arrived on the Amiga in 1991 as a bright, turbo-charged oddity that fused arcade speed with comic-book spectacle. Designed by a small team at Tecno in the era when most games chased realism through sprites and grit, it instead leaned into exaggerated motion, vibrant color, and a ruleset built for instant drama. Players stepped into a near-future battleground where a glowing ball becomes the prize, and every impact looks and feels like it carries momentum of its own. Even before learning the controls, the presentation made the premise impossible to miss. The core gameplay revolves around pinball-like physics wrapped in a volleyball and soccer hybrid. Teams attempt to score by striking the ball toward goals while managing rebounds, angle control, and timing. Each player character possesses an unusual personality and distinct handling, so learning how your fighter bounces, slides, and recovers is part of the fun. Shots are rarely simple line drives; instead, they arc, ricochet, and accelerate after contact, encouraging quick reads and creative deflections. Matches tend to feel brisk, with momentum swinging after almost every touch. Technically, the Amiga hardware was pushed in ways that showcased confident animation and clean sprite work. Frames remain readable at high speed, and the ball’s motion sells the sensation of weight without turning sluggish. Backgrounds are energetic but not cluttered, allowing focus on trajectories. Sound design also plays a role: the soundtrack and effects provide rhythmic feedback that helps track collisions. It is the kind of audiovisual balance that makes a player trust their reactions, even when the screen grows busy. Multiplayer play added a social layer that fit the early 90s arcade spirit. When a second controller joined the session, the game became less about solo precision and more about baiting mistakes, stealing angles, and punishing overcommitment. That competitive pressure, paired with short rounds, kept sessions replayable. Many Amiga owners remember returning to TecnoballZ not merely to improve scores, but to try out new tactics on familiar opponents. TecnoballZ is more than a quirky relic; it is a statement about what arcade design could do with home computer flair. Its kinetic identity influenced how fans later discussed sports-like games that refused to be dull. If you encounter it today, consider it a fast lesson in arcade physics, personality-driven characters, and confident Amiga-era production that refuses to fade quietly.

Tronic

DOS 1996
Tronic is a fun and traditional breakout game in the best tradition of Taito's popular Arkanoid. In this reincarnation of Pong, you use the racket, controlled by the arrow keys or the mouse, to hit the balls, which in turn will destroy the bricks. When you have eliminated all the bricks in a level, you will advance to the next one. Despite being a standard clone, Tronic features plenty of impressive sound effects and music, multiple levels of play, six different types of racket and a full-featured level editor. The game also has a lot of nice surprises hidden throughout the levels, such as aliens that appear to shoot at you. It's nothing earth-shattering or original, but if you're a fan of Pong-style games, give it a chance. Note: The game has been removed at the request of Webfoot Technologies, the copyright holder. Please contact Webfoot if you would like to purchase this game.

Wrigglers

Windows 1997
Wrigglers is a worm-bites-snake game in which the player controls a snake through an enclosed tile-based maze. Levels are filled with dots that, when eaten, cause the worm to grow. To advance to the next level, the player must control the snake and eat all the dots without being hindered by his own body. There are 41 levels in the game, and only the first six are available in the demo version. When you complete a level, you will receive a four-digit level code, which will allow you to start a new game from the level you have completed.

Zan

Windows 2001
Zan (also known as Kogi) is a single player tile matching game. The object of the game is to click on groups of colored shapes to remove them from the playing area. Once all shapes are removed, the player can move to the next level. The larger the selected group, the more points are awarded.
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