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Games developed by Troika Games L.L.C.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Arcanum: Of Steamworks & Magick Obscura

Windows 2001
The luxurious IFS Zephyr zeppelin begins its maiden voyage from Caladon, in the Kingdom of Arland, to Tarant, one of the largest cities in the technologically advanced Unified Kingdom. Suddenly, as the zeppelin sails over the mountains, two monoplanes attack it and eventually shoot it down. The two half-ogre attackers die in flames along with all their victims, except for two who miraculously survive. However, one of them, an old gnome, is mortally wounded. Just before he dies, he gives a silver ring to the other survivor and tells him to 'find the boy'. The witness to the accident, a man named Virgil, declares that the now sole survivor is 'The Living One', a reincarnation of a deity, and offers to follow him wherever he goes. The hero begins a long and dangerous search for the mysterious boy, the origins of the silver ring and the unknown enemy behind the attack on the zeppelin. Arcanum is a role-playing game similar in concept and in many gameplay principles to Fallout. It is set in a unique world, which can be described as a mix between Tolkienesque fantasy, steampunk technology and elements of 19th century British and American culture: dwarves can carry Molotov cocktails, and a half-orc protagonist can travel by train between Victorian-looking cities. Magic and technology are opposites; most humans and dwarves embrace technology, while some elven clans cling to the old ways and regard scientific progress as evil. At the beginning of the game, the player creates the main character, choosing from a variety of races, attributes, magical or technological disciplines, social skills, background, etc. As the character levels up, the player can increase his or her main parameters, as well as the available skills. As in the Fallout games, the player only directly controls one character; however, companions who join the party can be given orders, and their inventory can be managed by the player. The game is open-ended: the player is free to explore the vast world from the beginning, performing a large number of side quests or following the main story. Social interaction plays an important role: depending on the charisma and intelligence attributes of the player character, as well as his or her persuasiveness, many problems can be solved in a non-violent way. The number of companions willing to follow the protagonist also depends on the protagonist's charisma score; companions can also leave the group if they disagree with the hero's behavior. The player can select one of the game's three combat modes: real-time, turn-based and quick turn-based. The turn-based mode is similar to the combat in the Fallout games: characters need action points to move, attack or cast spells. The game includes an editor called WorldEdit, which allows players to create their own maps, campaigns and non-playable characters. Objects from the base game can be moved to the player-created scenario. The scenario editor allows players to create their own objects. It is also possible to set and change game variables, i. e. the amount of skill points needed to perform a specific task.

Vampire: The Masquerade - Bloodlines

Windows 2004
One morning, a seemingly ordinary inhabitant of modern Los Angeles wakes up to discover that he (or she) is dead. Well, not exactly dead, but turned vampire - 'spawned', as the vampires themselves call it. Before the protagonist can reflect on this unexpected new form of existence, he is taken to a courtroom, where he becomes acquainted with the Camarilla, an organization that preserves order among vampires. Apparently, the protagonist's sire turned him into a vampire without permission, so Prince LaCroix, head of the Los Angeles branch of the Camarilla, decides to execute them both. The short vampiric life of the protagonist would have come to an abrupt end, if a mysterious person had not intervened and convinced the Prince to pardon him. The Prince takes responsibility for the protagonist from now on, and decides to test his abilities, sending him to Santa Monica. Before long, the new vampire is caught up in a web of intrigue between powerful vampire organizations and clans, and must choose his own place in this new and terrifying world. Vampire: The Masquerade - Bloodlines is based on the pen-and-paper role-playing game Vampire: The Masquerade. At the beginning, the player creates the protagonist and chooses between vampire clans, each with their own abilities and disciplines: Brujah vampires are suited for melee fighting, Tremeres can cast spells, etc. In some cases, the choice of a clan greatly changes the subsequent gameplay: for example, the Malkavians are insane and will therefore have completely different and surreal dialogue options; the Nosferatu are so ugly that they cannot pass for humans and will have to travel along subway paths throughout the game, etc. The main character earns experience points only for completing quests, not for killing enemies. There are many side quests available over the course of the game. Experience points can be manually allocated to increase the protagonist's attributes, as well as to improve various vampiric feats. The player can make the main character stronger in combat, proficient in hacking or stealth, more powerful in vampiric disciplines, more attractive, more intimidating, etc. Combat in the game is based on action. The protagonist can fight unarmed, use firearms and melee weapons, or employ special vampiric abilities. Melee combat is viewed from the third-person perspective, but the view changes to first-person if the protagonist uses a weapon. Blood is used to activate vampiric disciplines, functioning similarly to magic points in other games. It can be replenished by feeding on certain types of enemies. The protagonist can also feed on innocent humans, though there are repercussions for this. The Masquerade rules prohibit vampires from revealing their true nature to humans. Openly feeding on humans violates the Masquerade; five violations of the Masquerade lead to an instant Game Over. Feeding on humans without witnesses does not violate the Masquerade; however, killing an innocent human in the process alerts the authorities and causes the player character to lose some of his or her humanity. Losing too much humanity makes the protagonist increasingly susceptible to frenzy, eventually becoming an uncontrolled beast. Many missions can be completed in different ways: brute force, stealth, diplomacy, intimidation, and so on. depending on the preferred play style and attributes of the protagonist. The player will also have to decide which faction the protagonist should be on throughout the game. Finally, the player's choices will bifurcate the story, leading to one of five possible endings.
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