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Games developed by Ubisoft Divertissements Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Lost: Via Domus - The Video Game

Windows 2008
Lost: Via Domus The Video Game, a Windows adventure released in 2008, arrives as a licensed extension of the TV series that enraptured millions with its tangled mysteries and shifting loyalties. Developed by Ubisoft Montreal and produced for Ubisoft, the game casts players as Elliott Maslow, a casual photographer who finds himself washed ashore on the island after a catastrophic jet crash. From start you notice the game leans into the series mood rather than replicating its episodes. Damp atmospheres, claustrophobic corridors, and the distant hum of the jungle invite you to piece together what remains of the crash and the island itself. Gameplay unfolds as a conventional third person exploration adventure. You wander ruined fuselages, desert bearings, and Dharma locations, collecting items, solving puzzles, and trading information with survivors who feel genuine despite limited animation. Combat is minimal and often interchangeable with stealth, as you observe shadows and listen to whispered footprints. The interface emphasizes inventory management and conversation trees rather than slick action. Environments are designed to evoke the show’s sense of time bending lore, with flashbacks and visions offering tidbits about Maslow and the island’s enigmatic forces. The sound design hints at the surrounding jungle and radio echoes. Structural flaws become apparent as the story treads a cautious line between fan service and originality. The mission design occasionally veers into repetitive fetch quests, and loading screens puncture the immersion. Yet the game succeeds at delivering a somber atmosphere that fans will recognize: the ever present tension between survival and mystery, the solemn whispers of characters like Locke and Kate rising from the background. The pacing favors mood over blockbuster spectacle, with puzzle sequences that occasionally require out of the box thinking rather than brute force. Its finishing arc ties some threads while leaving others dangling in intriguing fashion. Reception and legacy: reviewers granted mixed verdicts, praising fidelity to the show’s tone while lamenting clumsy controls and a short lifespan. On Windows the technical presentation is sturdy enough to sustain interest, though dated by later productions. Still, the title holds a curious place as an early attempt to translate a television mythos into an interactive journey. For die hard Lost watchers the game offers a directory of familiar vibes and a few jaw dropping moments, even if it cannot stand alongside the best survival tales. In the spectrum of licensed adaptations it remains an imperfect but earnest artifact.

Myst IV: Revelation

Windows 2004
In Myst IV, you learn the fate of the two brothers from Myst 1 and must search for Yeesha, the daughter of Atrus. Sirrus and Achenar have been trapped on their prison worlds for the crimes they have committed. With Yeesha's disappearance, you must explore the two prison worlds and find her. Like the previous games in the Myst series, the gameplay is node-based and not 3D like Uru. Myst IV is more interactive than any previous Myst game. Using one hand as a cursor, you can press buttons, pull and push things, open and close drawers, or simply touch objects. The game also contains an integrated hint system with three levels of hints, each offering more and more help on how to solve a puzzle. The soundtrack was composed by Jack Wall with a song by artist Peter Gabriel. Myst IV also features the addition of a zip mode, which allows you to quickly travel to places you have already been.

Open Season

Windows 2006
Open Season, released in 2006, is a vibrant action-adventure game that draws inspiration from the animated film of the same name. Developed by Ubisoft, this title invites players into a whimsical world where they assume the roles of various anthropomorphic animals in a quest for freedom and friendship. Set in lush forests and picturesque landscapes, the game blends exploration, puzzle-solving, and light-hearted combat, providing an engaging experience for both young audiences and families alike. At its core, Open Season follows the story of Boog, a domesticated bear, who gets separated from his home. The player navigates through a series of levels that mimic the film’s enchanting landscapes, oscillating between tranquil woods and chaotic game-hunting environments. As Boog collaborates with his eccentric animal allies, including the witty deer Elliot, the gameplay emphasizes teamwork and the importance of camaraderie, reinforcing themes of loyalty and belonging. Each character possesses unique abilities, allowing players to utilize different skills to overcome obstacles and enemies, enhancing the overall dynamic. The game also showcases a charming visual aesthetic, characterized by vibrant colors and appealing character designs. The graphics, while reflective of its time, exude a playful and cartoonish quality that resonates with its target demographic. Environments are meticulously crafted, ensuring that players feel fully immersed in Boog’s journey. The soundtrack complements the whimsical atmosphere, featuring cheerful melodies that enhance the gameplay experience and evoke a sense of adventure. Open Season offers multiple modes, including mini-games that can be enjoyed with friends or family. These supplementary challenges not only add variety but also encourage friendly competition, transforming individual play into a communal experience. The combination of cooperative gameplay and fun-filled activities makes the title especially enjoyable during social gatherings, allowing players of all ages to engage and have fun together. Despite some criticisms regarding its repetitive missions and simplistic mechanics, Open Season remains a nostalgic piece for those who relish charming narratives and adorable characters. It serves as a delightful escape into a world where nature's harmony prevails over human interference. This title successfully captures the essence of its animated counterpart while providing an interactive outlet for its fans. In a gaming landscape that has evolved significantly since its release, Open Season continues to hold a special place for those who appreciate the gentle humor and heartwarming themes it embodies.

Prince of Persia: The Sands of Time

Windows 2003
Prince of Persia: The Sands of Time is a timeless classic game that was released in 2003 for the Windows platform. Developed by Ubisoft, this action-adventure game took the gaming industry by storm with its stunning visuals, unique gameplay, and engaging storyline. Set in ancient Persia, the game follows the story of a young prince who finds a mystical dagger that has the power to control time. The prince must use this powerful weapon to defeat an evil Vizier and reverse the deadly effects of a sandstorm that has turned all who were caught in it to stone. The fate of the world lies in the hands of this daring prince, making for an epic adventure that will keep players on the edge of their seats. The game's graphics were ahead of its time, with intricate details in the environments and characters that made the world of Persia come alive. The gameplay was equally impressive, combining elements of platforming, puzzle-solving, and combat to keep players engaged and challenged. The use of the time-control mechanic added a unique twist to traditional gameplay and allowed players to rewind and manipulate time to overcome obstacles and defeat enemies. But what truly sets Prince of Persia: The Sands of Time apart is its captivating storyline. The prince is a relatable and likable character, and players will find themselves emotionally invested in his journey. The game also features a strong supporting cast, including a brave princess and a wise old man, adding depth to the narrative and making for an unforgettable gaming experience. One of the most memorable aspects of the game is its soundtrack. Composed by Stuart Chatwood and Inon Zur, the music perfectly captures the essence of the Persian setting and elevates the gameplay experience to new heights. From somber and emotional tracks to intense and adrenaline-fueled ones, the music complements the game's atmosphere and keeps players immersed in the world of the prince. Prince of Persia: The Sands of Time received critical acclaim upon its release, with many praising its innovative gameplay, stunning visuals, and compelling story. It was also a commercial success, selling millions of copies and winning several awards, including the BAFTA Award for Best Game. Over the years, the game has been remastered and re-released on various gaming platforms, cementing its status as a beloved classic. Its impact on the gaming industry is still felt today, with many modern games drawing inspiration from its gameplay and storytelling.

Prince of Persia: Warrior Within

Windows 2004
Prince of Persia: Warrior Within, released in 2004, marked a significant evolution in the acclaimed franchise, taking players on a darker, more mature odyssey than its predecessor. Developed by Ubisoft, this action-adventure game introduced gamers to an intricate narrative woven with themes of destiny, vengeance, and redemption. The stunning visuals, combined with innovative gameplay mechanics, elevated player engagement, solidifying the game's status as a classic in modern gaming history. The story is set in a richly detailed Persian world, where players assume the role of the titular Prince, who is on a relentless quest to escape the terrifying clutches of the relentless Dahaka, a supernatural being that embodies fate's wrath. As the narrative unfolds, the Prince grapples with his past actions, particularly his involvement in the release of the Sands of Time. This internal struggle adds a layer of depth to the character, transforming him from a mere hero into a tragic figure forced to confront the ramifications of his choices. The voice acting and cinematic sequences enhance this emotional resonance, drawing players into the Prince's tumultuous journey. Warrior Within also introduced groundbreaking combat mechanics that set it apart from earlier entries in the series. The Prince's moveset expanded to include a variety of stylish attacks, counterattacks, and grappling maneuvers, giving players the ability to engage in fluid, dynamic battles. This system not only emphasized skillful execution but also rewarded creativity and experimentation. Each encounter felt unique, allowing players to approach challenges in a multitude of ways. Moreover, the game incorporated elements of platforming, with intricate level designs that demanded both agility and dexterity. The game's visuals were a notable achievement for its time, featuring lush environments and intricately designed characters. From the foreboding corridors of the Island of Time to the breathtaking vistas of ancient Persia, every locale contributed to the immersive experience. The atmospheric soundtrack also played a vital role in shaping the game's tone, effectively enhancing the emotional weight of significant moments and aiding in world-building.

Speed Challenge: Jacques Villeneuve's Racing Vision

Windows 2002
Speed Challenge: Jacques Villeneuve's Racing Vision landed on Windows in 2002 as a licensed motorsport offering that tried to make learning a race car feel more like studying a cockpit than just hammering the accelerator. The selling point was the idea of guided awareness, where on-screen cues and a shifting mix of cameras encouraged players to read corners earlier and steer with intention. Jacques Villeneuve’s name helped the package stand out in a crowded era of racing releases. In play, the game revolves around navigating circuits with a focus on smooth inputs and timing. Acceleration, braking, and turn-in all matter, especially when track grip changes across a lap or when you push for fast exits. Several driving assists can soften the learning curve, yet the moment you dial them down, the car starts demanding respect through weight transfer and traction limits. Races usually ask you to balance pace with consistency rather than chasing reckless top speed. What makes the presentation feel distinctive is the attention to perspective. Instead of relying solely on a cinematic chase view, the interface supports multiple viewpoints that resemble different observational habits: you can lean into a cockpit-like approach for braking markers, then switch back to a wider angle to judge line choices. Menus and telemetry-style panels further reinforce the training vibe, making it easy to understand why a lap slipped, whether from late braking, unstable cornering, or missed throttle application. Graphically, the title belongs to its time, with track surfaces and grandstands rendered in a straightforward, functional style. Textures are adequate rather than dazzling, and weather effects, if present in your chosen events, are typically light on spectacle. The sound design, however, does a competent job of capturing engine character and tire behavior, which is crucial for a game that rewards listening as much as watching. Controls respond crisply on typical PC setups, including steering wheels with compatible drivers. Speed Challenge: Jacques Villeneuve's Racing Vision is best remembered as a curious training-oriented racer rather than a full-blown sim powerhouse. It offers enough structure to keep beginners engaged, while still leaving room for improvement through lap-by-lap refinement. If you approach it with patience, treating each event as a lesson in braking discipline and steering rhythm, the experience feels oddly rewarding for a 2002 Windows release.

Surf's Up

Windows 2007
Surf's Up, released in 2007 for various platforms including Windows, is a vibrant, family-friendly video game that captures the essence of the animated film of the same name. Developed by Ubisoft, the game invites players to take on the role of their favorite penguin characters as they navigate the thrilling world of competitive surfing. Blending dynamic gameplay with colorful graphics, Surf's Up delivers an engaging experience that resonates with both children and adults alike. Set against the backdrop of an exhilarating surf competition, players can choose from a variety of beloved characters such as Cody Maverick and Lani Aliikai. Each character possesses unique abilities and attributes, which enhances the gameplay and allows for a diverse gaming experience. As players progress, they can also unlock additional characters, adding more depth to the already entertaining cast. The game boasts a cheerful atmosphere, enriched by its joyful soundtrack and lively settings, which are designed to evoke the feeling of a sun-soaked beach day. Surfing mechanics in this game are both accessible and rewarding, catering to novices while still providing a challenge for more experienced players. The controls are responsive, allowing for smooth navigation as participants ride the waves, perform tricks, and spin through the air. Players can execute an impressive array of maneuvers, from simple jumps to elaborate tricks, all while riding the surf. The balance of timing and creativity in executing moves not only enhances the gameplay but also encourages players to experiment and master their skills. Beyond the thrilling competitions, Surf's Up offers engaging mini-games that break up the main surfing action. These diversions include obstacles, time trials, and trick challenges that keep the excitement alive and offer opportunities to earn additional points and unlock gear and upgrades. This variety ensures that players remain captivated and entertained, preventing monotony and encouraging exploration of all the game has to offer. The aesthetic of Surf's Up is notably appealing, with vibrant colors and cartoonish graphics that perfectly align with the film’s animation style. The attention to detail in character design and environmental settings further enhances the immersive experience. Each beach locale is painstakingly rendered, showcasing lush landscapes that make players feel as if they have stepped directly into the animated world. The overall production quality reinforces the charm and allure that has kept players returning over the years.

TMNT

Windows 2007
In 2007, the gaming landscape was enriched by the release of TMNT, a captivating title inspired by the beloved Teenage Mutant Ninja Turtles franchise. Developed by Ubisoft, this action-adventure game provided players with a unique glimpse into the lives of these iconic characters, combining engaging gameplay with an intriguing narrative that resonated with fans of the series. Set in the city of New York, TMNT brought players into a vibrant environment that perfectly captured the essence of the Turtles as they navigated their way through various challenges. At the heart of the gameplay experience is the dynamic combat system, allowing players to control each of the four turtles—Leonardo, Donatello, Michelangelo, and Raphael. Each turtle boasts distinct abilities and fighting styles, encouraging players to experiment with their choice of character while developing their skills. The levels are structured to embrace both teamwork and individual prowess, showcasing the camaraderie among the Turtles as they face off against nefarious foes. The ability to switch between characters mid-game adds a layer of strategy, making it essential for players to choose the right turtle for each challenge they encounter. In addition to its engaging combat mechanics, TMNT features a series of cleverly designed levels that challenge players' problem-solving skills. Puzzles and obstacles require players to think critically about each turtle's unique abilities, thus allowing for a more immersive experience that transcends traditional beat-'em-up gameplay. The combination of platforming elements with combat sequences ensures that the game remains varied and engaging, appealing to a wide range of players. From navigating rooftops to stealthily evading enemies, TMNT masterfully intertwines action and exploration. The visual aesthetic of TMNT deserves special mention as well. The cel-shaded graphics bring the Turtles to life in a vividly colorful manner, echoing the look and feel of comic books and animated series. Each environment is meticulously crafted, from shadowy alleyways to bright, bustling city streets, creating an immersive backdrop for the Turtles’ escapades. Coupled with a fitting soundtrack that captures the energetic and sometimes humorous spirit of the franchise, the overall presentation of the game makes it an unforgettable experience for fans and newcomers alike. TMNT was not merely another licensed game; it carved out its own identity within the action-adventure genre. The successful blend of thrilling gameplay, engaging storytelling, and fan-favorite characters provided a robust platform for players to delve into the Turtles' universe. Even years after its release, TMNT remains a nostalgic reminder of the delightful escapades of Leonardo, Michelangelo, Donatello, and Raphael—a true homage to a cherished franchise that continues to captivate audiences around the globe.

Tom Clancy's Splinter Cell: Chaos Theory

Windows 2005
Set in the not-too-distant future, Japan creates the Information Self-Defense Force (I-SDF). The creation of this force is seen as a violation of international law and the Japanese constitution, and leads to increased tensions between Japan, China and North Korea. Eventually, North Korea and China establish maritime blockades around Japan, and Japan asks the United States for help, citing Article Nine of the Postwar Constitution. Throughout this time, Japan discovers more and more information that the infamous Black Gold Day was caused by intentional information warfare attacks. As the United States prepares to launch the USS Clarence E. Walsh, Third Echelon sends the famous Sam Fisher on a mission that seems unrelated to the incident, but may end up being the most important element of all. In Splinter Cell: Chaos Theory, players assume the role of field agent Sam Fisher in a third outing. This time around, Fisher has a few new moves, as well as a new weapon always at his disposal: a combat knife. Using the knife, Sam can kill his enemies or simply knock them out. At the end of each mission, the player receives a summary of how he did. The more people the player saves, the better his success score. The single-player game is more open-ended than the previous two Splinter Cell games. Although players are still forced to go through some areas in a 'tunnel' fashion, without being able to choose where to go, there are many instances where they can decide how they want to get there. For example, in the caverns, one can kill two enemies and cross the bridge, or leave them alone, sneak down the side path and climb a ladder at the end, avoiding the fight altogether, but still ending up in the same place. Many different locations are visited throughout the game, such as a lighthouse, a Japanese teahouse, Seoul, New York City during a blackout on the East Coast, and other exotic locations. The Spies vs. Mercenaries multiplayer mode that appeared in the previous game is back, with some new features. There are several new large maps to play on, as well as updated versions of the previous game. The PC, PlayStation 2 and Xbox versions include this mode.
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