Menu

Games developed by Viacom International Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Dora the Explorer: Friends! ¡Amigos!

Dora the Explorer: Friends! ¡Amigos! brings Dora and her familiar companions together for a collection of friendly activities designed for young players. Dora, Boots, Backpack, Map, Benny, Tico, Isa, and other characters appear across a colorful series of locations, including Dora’s house, the garden, the forest, and open countryside. Players move from one activity to another by selecting characters, objects, and paths on the screen. Each area presents a simple goal, with Dora offering encouragement and explaining what to do before play begins. The game is built around direct point-and-click interaction. Players select objects, arrange items, match pictures, identify characters, and follow onscreen instructions to complete each task. Several activities encourage recognition of colors, shapes, numbers, and familiar Spanish words, while others rely on memory, observation, or choosing the correct route. The controls remain uncomplicated throughout: clicking a highlighted object or choosing from a small number of answers is generally all that is required. Mistakes do not interrupt the action for long, as Dora repeats the instruction or provides a helpful clue before the player tries again. Friends! ¡Amigos! uses the bright, flat visual style associated with the Dora the Explorer television series. Characters are presented with bold outlines, expressive faces, and easily recognizable clothing, while the backgrounds are filled with green hills, flowers, trees, paths, and other cheerful details. Important objects stand out clearly from the scenery, making them easy to find. Animated reactions accompany many selections: characters wave, dance, celebrate a correct answer, or respond with a friendly expression when the player chooses incorrectly. Short transitions connect the different scenes and give the adventure a steady, welcoming rhythm. Language is an important part of the presentation. Dora speaks directly to the player, mixing simple English instructions with familiar Spanish words and phrases such as “amigos,” while inviting players to repeat or recognize them. Character voices, musical cues, and playful sound effects give every activity an energetic atmosphere. Songs and repeated chants help reinforce instructions and make the game’s vocabulary memorable. The audio remains clear and encouraging, with positive responses used to reward progress rather than punish errors. The overall experience is gentle and accessible, offering brief activities that can be completed at a relaxed pace. There are no complicated menus, difficult controls, or demanding time limits to distract from the central tasks. Players can explore the available activities, practice each skill more than once, and enjoy the company of Dora and her friends as they work toward simple goals. With its colorful presentation, familiar characters, bilingual touches, and forgiving mechanics, the game turns early learning exercises into a cheerful interactive journey.

Go Diego Go!: Learning Expeditions

Go Diego Go!: Learning Expeditions takes young players on a series of colorful wildlife adventures with Diego and his animal friends. Presented as an interactive collection of educational expeditions, the game sends Diego into forests, jungles, wetlands, and other natural habitats to help animals in trouble. Each expedition is divided into short activities, allowing children to explore at their own pace while practicing early learning skills through familiar characters, simple objectives, and bright, welcoming environments. The main play area is controlled with the mouse. Players click Diego, Baby Jaguar, and other helpful characters to move between locations, examine objects, and begin activities. Many scenes invite children to search for hidden animals, identify matching items, follow paths, sort objects, or choose the correct response from several choices. Tasks are designed around recognition, counting, memory, sequencing, and basic problem-solving. Clear visual prompts and spoken instructions explain what to do, while repeated attempts allow players to learn through practice rather than penalty. Helpful responses guide the player toward the correct answer without making the activities feel like tests. Each expedition has its own setting and wildlife theme. Dense green vegetation, winding trails, rivers, rocky clearings, and open grassy areas provide the backgrounds for Diego’s rescues. Animals appear throughout the scenes, sometimes blending into the surroundings and requiring careful observation. Players may need to locate a creature, select the proper food or tool, guide an animal along a safe route, or arrange objects in the right order. The structure encourages exploration, with clickable details and character interactions rewarding curiosity. Progress is presented in small stages, making the game suitable for short play sessions as well as longer visits. The visual presentation uses the bold colors and clean outlines associated with the television series. Diego, Baby Jaguar, and the rescued animals are shown in expressive, friendly poses, and the screen remains uncluttered so that important objects are easy to recognize. Large buttons, simple icons, and animated highlights help young players understand where to click. Character movement and celebratory animations add energy to each completed activity, while the jungle backgrounds provide variety without overwhelming the learning tasks. Music and sound effects give the expeditions a lively, encouraging atmosphere. Light adventure melodies accompany the exploration, and animal calls, footsteps, clicks, and success sounds help confirm the player’s actions. Diego provides directions and encouragement throughout the activities, reinforcing both the story and the educational goals. With its combination of exploration, animal rescue, guided exercises, and accessible controls, Go Diego Go!: Learning Expeditions offers a gentle introduction to interactive learning while capturing the cheerful spirit of Diego’s world.

Ni Hao, Kai-Lan

Ni Hao, Kai-Lan is a collection of friendly, mouse-driven activities designed for young players. Kai-Lan and her animal friends guide the player through a series of simple games built around colors, shapes, sounds, movement, and basic problem-solving. Each activity presents a clear objective, with large buttons and easily recognized pictures making the controls accessible to beginning computer users. The game progresses at a relaxed pace, allowing players to repeat activities, try different choices, and receive encouragement without penalties for mistakes. The game is set in the bright, colorful world associated with Kai-Lan’s television adventures. Players visit outdoor locations such as gardens, grassy play areas, and party spaces, where familiar characters appear to explain each task. Activities may involve arranging objects, matching pictures, finding items, selecting the correct response, or helping the characters prepare for a celebration. The environments are arranged as simple play screens rather than complex levels, keeping the focus on the current activity and making it easy for children to understand where to click next. Gameplay is based almost entirely on the mouse. Players select objects, drag items into position, click characters or signs, and choose from several large on-screen answers. Correct choices are rewarded with cheerful reactions, animated responses, and progress toward the next part of the activity. When a player selects an incorrect item, the game provides a gentle correction and another opportunity to try. Short activities and immediate feedback make Ni Hao, Kai-Lan suitable for brief play sessions, while the variety of challenges encourages children to return to favorite games and practice familiar skills. The presentation uses bold outlines, rounded character designs, clean backgrounds, and bright blocks of color. Kai-Lan, Rintoo, Tolee, Hoho, and other characters remain visually prominent, with expressive faces and simple animations giving each scene a lively quality. Instructions are supported by spoken guidance and recognizable illustrations, reducing the need for independent reading. Chinese words and phrases are introduced in a playful context, allowing players to hear and repeat basic expressions while taking part in the activities. The overall design is uncluttered, with menus and prompts arranged so that important choices are easy to identify. Audio plays an important role in maintaining the game’s welcoming atmosphere. Character voices explain the objectives, celebrate successful actions, and encourage players to continue after an error. Light background music accompanies the activities, while clicks, chimes, claps, and other sound effects provide confirmation during play. The combination of familiar characters, simple controls, colorful scenes, and supportive instruction gives Ni Hao, Kai-Lan an inviting play experience centered on exploration, repetition, and learning through cheerful interaction.

The Backyardigans: Number Pie Samurai

The Backyardigans: Number Pie Samurai is a number-learning adventure that places Pablo, Tyrone, Uniqua, Tasha, and Austin in a colorful samurai village built from paper, wood, and oversized kitchen utensils. The players take the role of the heroic Number Pie Samurai, helping the Backyardigans prepare a special feast while restoring order to the village. Each area presents a series of counting, matching, and number-recognition challenges, with progress guided by the characters’ familiar songs, instructions, and cheerful encouragement. The central activity involves assembling number pies from ingredients delivered across the village. Players select the correct quantity of apples, berries, peppers, or other toppings, then place them into a pie according to the number shown on screen. Some challenges ask players to count groups of objects, while others require matching numerals to quantities or choosing the larger and smaller of two numbers. Correct answers fill the pie meter and unlock the next stage; incorrect selections are gently returned for another attempt without interrupting the action. Between pie-making activities, the Number Pie Samurai travels through several interactive locations, including a training courtyard, a village market, a bamboo garden, and the kitchen at the end of the path. Mouse clicks select objects, move the hero from one point to another, and activate simple samurai actions such as drawing a wooden sword, striking a target, or tossing a pie ingredient into a basket. These actions are tied to counting exercises rather than combat, keeping the adventure friendly and accessible to younger players. Hidden objects and decorative characters provide additional opportunities to click, listen, and explore. The presentation uses bright, clean artwork modeled after the television series, with rounded shapes, bold colors, and large expressive characters. The village combines traditional Japanese decorations with playful food-themed details: lanterns hang beside oversized spoons, rooftops resemble stacked pastry crusts, and training targets are marked with large numerals. Menus and instructions use clear symbols and generous buttons, making the game easy to operate for children beginning to use a computer. Short animations give each successful answer a lively flourish, from spinning ingredients to the Backyardigans celebrating a completed pie. Music and sound effects maintain a light theatrical mood throughout the adventure. Flutes, drums, and plucked instruments accompany the samurai setting, while kitchen sounds, chimes, and comic flourishes mark each completed task. The Backyardigans provide spoken directions, reactions, and encouragement, with repeated instructions helping players understand the rules without requiring outside assistance. With its short activities, forgiving structure, and emphasis on counting from one through ten, The Backyardigans: Number Pie Samurai offers a gentle combination of preschool learning and interactive storytelling.
×