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Games developed by Victory Software Corporation

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Chomper Man

Chomper Man is a single screen maze game inspired by the arcade game Pac-Man in which you must move through various mazes eating all the dots while avoiding the Bullies moving through the maze. While eating the dots you can press the fire button to give you a burst of speed, but this is limited. You will also be helped by four ghost repellents which, when collected, will allow you to eat the Bullies for a short period of time. If you are touched by a bully, you lose one of the three lives. To clear a maze you have to eat all the dots, but you have to clear the maze three times to move on to a new one and the third time you play the maze, the walls are invisible. Two players can play and each player takes turns when a maze is cleared by the other player or when a player loses all his lives.

Fire Ant

Fire Ant is a groundbreaking Commodore 64 game that was released in 1983. Developed by legendary programmer David Ball and published by Telecomsoft, Fire Ant revolutionized the shooter genre with its innovative gameplay and stunning graphics. In Fire Ant, players take on the role of a lone astronaut navigating treacherous terrain filled with hostile fire ants. The game's objective is simple - survive as long as possible while destroying as many fire ants as possible. However, this seemingly simple premise is elevated by the game's challenging difficulty and dynamic gameplay. One of the most impressive aspects of Fire Ant is its graphics. Despite being released in 1983, the game boasts vibrant and detailed visuals that still hold up today. From the intricate details of the fire ants to the vibrant landscape, every element is carefully crafted to create an immersive gameplay experience. The game's use of colors and smooth animations further add to its visual appeal. The gameplay in Fire Ant is where the game truly shines. Players must navigate through a horizontally scrolling landscape, avoiding obstacles and shooting at the relentless fire ants. What makes the gameplay so unique is that the landscape is constantly changing, presenting new challenges and surprises with each playthrough. This keeps players on their toes and makes every game feel fresh and exciting. Aside from its impressive graphics and dynamic gameplay, Fire Ant is also recognized for its exceptional sound and music. Composer Rob Hubbard's score perfectly complements the game's intense and fast-paced action, adding an extra layer of depth to the gameplay experience. Fire Ant's success on the Commodore 64 is evident in its widespread popularity and critical acclaim. The game received numerous awards and accolades upon its release, solidifying its place in gaming history. Its innovative gameplay, stunning visuals, and exceptional sound design set the standard for future shooter games.

Kongo Kong

Kongo Kong is a single-screen platformer inspired by the arcade game Donkey Kong in which you control a fireman trying to rescue a girl held hostage by an escaped Gorilla from the city Zoo across several levels. You have to run across platforms while climbing ladders to reach the Gorilla while avoiding various creatures and objects. The creatures take various forms and the objects include barrels and axes, and if you touch one you lose one of your three lives. When you reach the girl, you exit the screen and move on to the next level to try to rescue her again. There are also gaps of various sizes that you can jump over, but if they are too big then you can grab a moving rope to clear them. In later levels you have to collect keys to open doors.

Mushroom Alley

Mushroom Alley, released in 1983 for the Commodore 64, is a classic arcade-style game that has stood the test of time. With its simple yet addictive gameplay, Mushroom Alley has captured the hearts of gamers for decades. The premise of the game is straightforward – the player controls a character who must navigate through a maze filled with mushrooms, enemies, and other obstacles. The goal is to collect all the mushrooms on each level while avoiding or defeating enemies along the way. The player can also pick up power-ups such as extra lives and speed boosts to help them on their journey. What makes Mushroom Alley truly unique is its charming and colorful graphics. The game's creator, Jeff Bruette, had a background in graphic design and it shows in every pixel of the game. The vibrant colors and detailed sprites make the game visually pleasing and add to the overall immersive experience. In addition to the graphics, the game also has a catchy soundtrack that perfectly complements the gameplay. The upbeat tunes add a sense of urgency to the game, making players feel more invested in their quest to collect the mushrooms. It's the perfect soundtrack for a game that requires quick reflexes and strategic thinking. One of the game's most notable features is its level design. Each level is uniquely designed with different challenges and enemies, keeping the game fresh and exciting every time the player advances to a new level. This variety in gameplay ensures that players of all skill levels can enjoy the game and have a different experience each time they play. Mushroom Alley also offers two-player gameplay, allowing friends to join in on the fun and compete for the highest score. This feature was ahead of its time in 1983 and added a new level of social interaction to the game. It's a testament to the game's enduring appeal and ability to bring people together. Despite being released almost four decades ago, Mushroom Alley remains a beloved game among retro gaming enthusiasts. Its simple yet challenging gameplay, charming graphics and soundtrack, and overall nostalgic feel make it a timeless classic that will continue to be enjoyed by generations to come. So fire up your Commodore 64 and join in on the fun in Mushroom Alley!

Zeta-7

Your mission is to protect and defend the Zeta 7 Class Defense Sphere from an attack of enemy ships in this 1st person perspective shooter. You are in control of a solar-powered positron accelerator and must move your view 360 degrees around your capsule looking for any enemy ships to destroy. Any enemy ship that appears will try to destroy Zeta and your capsule by firing missiles. You must use your crosshairs to destroy the ships as well as the missiles fired. Both you and Zeta have a green status and multiple hits will change this status from green to yellow and then to red before you are destroyed and the game is over. Your capsule also has solar panels that give you energy, but if these are destroyed, any movement decreases your energy.
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