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Games developed by Virgin Games, Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Caesars Palace

Mac 1992
If you haven't played Caesars Palace or want to try this simulation video game, download it now for free! Published in 1992 by Virgin Games, Inc, Caesars Palace was an above average licensed title for its time.

Deluxe Scrabble for Windows

Deluxe Scrabble da allows you to play against 9 skill levels of computer opponents, or another human player. The game also allows a referee who can view all players' tiles, as well as edit the board. There is a timer that you can activate to increase the challenge. . . there are 13 settings from 10 seconds to 1 hour per turn, as well as off. The game also has two word search functions to find words that your letters can create. Both functions use the Official Scrabble Dictionary, where you can also view and edit the definitions.

Double Dragon

Double Dragon for the Sega Game Gear, released in 1993, is an unforgettable entry in the beloved beat 'em up franchise. Crafting a unique experience tailored for portable play, this version brings the classic saga of brothers Billy and Jimmy Lee to the palm of gamers' hands. Set against a backdrop of urban turmoil, players navigate vibrant streets teeming with thugs, showcasing their combat skills while recruiting adrenaline and nostalgia simultaneously. The plot follows the duo as they embark on a quest to rescue Billy's kidnapped girlfriend, Marian. She has been taken by the nefarious Black Warriors, a gang that epitomizes the game’s gritty atmosphere. Players guide the brothers through a series of levels, engaging in furious brawls with various enemies, each presenting distinct fighting styles and tactics. This diversity keeps players on their toes, requiring adaptability and skill as they master moves and combos. The cooperative multiplayer feature, though limited on the Game Gear’s compact screen, enhances the camaraderie and excitement as friends team up to take down waves of foes. Visually, Double Dragon shines with sharp sprites and colorful backgrounds that vividly portray the chaos of street combat. The graphics showcase the power of the Game Gear, translating the lively arcade aesthetic into a handheld format. Each stage is carefully designed to reflect the personality of the in-game environment, from grimy alleyways to neon-lit urban landscapes. The attention to detail provides an immersive experience, drawing players deeper into the gritty world in which the Leeways must grapple. The game’s sound design complements its visuals, with catchy tunes and impactful sound effects that elevate the intensity of the action. The music captures the essence of each level, enhancing the emotional stakes as players fight their way through hordes of enemies. The clang of fists hitting flesh and the satisfying thuds resonating during combat create a visceral atmosphere, pulling players into the high-stakes showdown. Double Dragon on the Game Gear stands out for more than just its engaging gameplay. It taps into nostalgia while inviting new players to experience the thrill of beat 'em ups. The combination of competitive rivalry and cooperative gameplay breathes life into the game, allowing friends and siblings to bond over shared victories and failures. Though it might not possess the depth of its console counterparts, this portable rendition resonates with the heart of the series, offering a slice of retro charm that continues to capture the imaginations of gamers.

Jimmy White's 'Whirlwind' Snooker

A 3D snooker simulator. The table and cue can rotate at almost any angle, with the strength and spin of the shot as required. A dotted white line on screen shows the trajectory of the ball, including the next bounce. There's also a 'trick-shot' mode, which lets you recreate classic pool shots (well, not the basket shot. Or the one with the cues thrown on the table. Or the one with the girl lying on her back with the pink ball in her mouth. But you know). And if you dawdle too much, the balls make faces at you. Really.

Mick & Mack as the Global Gladiators

Mick & Mack as the Global Gladiators arrived on the Sega Genesis in 1993 as a kinetic splash of cartoon chaos. The game stars two heroes who trek the world to thwart an oil magnate bent on turning pristine landscapes into smokestack chaos. Their mission channels a goofy energy, pairing slapstick humor with earnest environmental vibes. Visuals lean toward bold colors, exaggerated expressions, and a sense that every screen exists to make you smile. The package comes from a time when licensed style and arcade flair mingled freely, inviting players into a brisk quest where friendship counts. Gameplay places you in vivid side scrolling stages filled with peril and punchline moments. Players can team up in mode, swapping between Mick and Mack as the action flares from platforming to midair hijinks. You dash past goofy enemies, hop over hazards, and grab oddball power ups that feel clever without becoming cruelly punishing. The levels span continents and climates, from jungle canopies to volcanic caverns and sun drenched beaches, each offering unique tricks and secrets to uncover. The pace stays brisk, keeping reflexes sharp while delivering a steady stream of cartoonish spectacle. Fans recall the duo cheer, the frantic escapes, and banter that gave a light heart to platforming. Even by early nineties standards the presentation tilted toward energy over subtlety. The sprites are chunky and expressive, the backgrounds bustling with character, and the sound design leans into bouncy melodies and brisk effects that keep the adrenaline humming. Some players note that the controls can feel twitchy in tight spaces, a quirk that interrupts otherwise seamless progression. Nevertheless the humor lands with a knowing wink, and the cooperative dynamic often elevates the adventure beyond mere button mashing. Mick and Mack feel like a goofy duo with heart rather than disposable mascots. Its quirky charm still sparks debate among collectors and enthusiasts. Looking back, Mick & Mack as the Global Gladiators stands as a artifact of a era when license based platformers tried to capture both arcade speed and cartoon charm. It may not have the polish that defines later Sega classics, yet its environmental thread, cheerful hostility toward pollution, and cooperative spark earned it a spot among collectors and nostalgic players. The game invites improvisation, playful experimentation, and shared laughter, offering a reminder that action titles can pair humor with a gentle message. For memory hunters, it remains a curious, affectionate relic.

Monopoly Deluxe

Released in 1992 by Virgin Games, Monopoly Deluxe brought the quintessential board game experience to MS-DOS computers, seamlessly translating Parker Brothers' iconic property trading creation into a digital format. As home computers were just gaining mass popularity, this adaptation provided a new, convenient avenue for fans to enjoy the classic contest of wealth from the comfort of their desks. Not reliant on flashy graphics, Monopoly Deluxe employed a clean isometric viewpoint and pleasing color palette, evoking the feeling of moving a thimble or top hat across the familiar board. The game delivered the familiar gameplay elements: players rolled virtual dice, bought properties, traded with opponents, and schemed to bankrupt rivals, just as in its physical counterpart. Faithful rules and mechanics were preserved, ensuring purists found the experience authentic. The addition of digitized sound effects and cheerful MIDI music livened the proceedings, lending it a whimsical atmosphere unique to early-nineties PC gaming. With up to six participants — human or computer-controlled — Monopoly Deluxe fostered both solo and social enjoyment, making it perfect for family gatherings or competitive sessions among friends. One of the most praised features was its user interface, which successfully combined accessibility with detail. Every player's holdings, cash, and development status were readily visible, eliminating the confusion of misplaced cards and haphazard paper money that often accompanied the physical game. Easy-to-use menus allowed negotiating trades, mortgaging properties, and building houses with just a few clicks, rather than frantic searching through stacks of cards. The computer opponents came in gradations of skill, ensuring seasoned tacticians and newcomers alike found a suitable challenge. Monopoly Deluxe's AI handled the nuances of trading and property management with surprising competence for its era. Opponents could occasionally drive a hard bargain, form strategic alliances, or take rivalry to humorous extremes, providing a lively digital contest. The game also streamlined certain slow processes, such as calculating rents or shuffling Chance and Community Chest cards, greatly reducing downtime and tedium prevalent in traditional play. While the graphics and sound might appear simple by contemporary standards, Monopoly Deluxe represented a clever intersection of classic board gaming and emerging personal computing. Its ability to capture the spirit of Monopoly paved the way for countless digital adaptations across successive platforms. For many, it remains a nostalgic reminder of an era when families gathered around CRT monitors, rolling the dice virtually and dreaming of constructing that ultimate hotel on Boardwalk.

RoboCop versus The Terminator

In 1993, a highly anticipated game was released on the Sega Genesis platform. This game, titled "RoboCop versus The Terminator," was a crossover between two beloved franchises: the futuristic action movie "Terminator" and the iconic robotic police officer "RoboCop." Developed by Virgin Games, this game brought together the best elements of both franchises to create an intense and action-packed gameplay experience. The game follows the plot of the 1992 comic book series of the same name, which imagines a world where RoboCop and Terminator both exist. The player takes on the role of RoboCop, a cyborg law enforcement officer, who is on a mission to stop Skynet, a self-aware artificial intelligence, from wiping out humanity. This task is made even more challenging as RoboCop must also face the unstoppable Terminator cyborgs, who will stop at nothing to fulfill their programmed mission. From the moment the game begins, players are immersed in the dark and gritty world of the two franchises. The graphics, while limited by the capabilities of the Sega Genesis, are still impressive and stay true to the style of the movies and comics. The game also features cutscenes in between levels that further develop the story and add to the overall cinematic experience. One of the most captivating aspects of "RoboCop versus The Terminator" is the gameplay itself. The game is a side-scrolling action shooter, with each level filled with enemies to defeat and obstacles to overcome. RoboCop is equipped with his signature gun and can also perform melee attacks, making the gameplay diverse and engaging. The enemies range from humans to advanced robots, each with their own abilities and weaknesses, requiring players to strategize and adapt their tactics accordingly. Another unique feature of the game is the ability to upgrade RoboCop's body and weapons throughout the gameplay. Collecting power-ups and defeating bosses will grant players access to new weapons, such as a flamethrower and a rocket launcher, as well as enhancements to RoboCop's armor. This adds a layer of depth to the gameplay and allows players to customize their gameplay experience. In addition to the main levels, the game also includes bonus rounds where players control a top-down view of RoboCop's car. These levels have a different gameplay style, requiring players to navigate through obstacles and take out enemies while racing against the clock. These bonus rounds provide a nice change of pace from the intense action of the main levels.
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