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Games developed by Vision Park AB

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Kriss Kross

Windows 2001
Kriss Kross, released in 2001, is a mind-bending puzzle game for Windows that will keep players on the edge of their seats. Developed by Impact Software, this game challenges players to solve complex puzzle grids by flipping tiles to create a specified pattern. With its simple yet addicting gameplay, Kriss Kross quickly gained a loyal following and remains a beloved game among puzzle enthusiasts to this day. The objective of Kriss Kross is simple: flip the tiles on a grid to create a designated pattern. However, with each consecutive level, the complexity and difficulty increase, pushing players to their limits. The game features over 1,500 levels, ensuring that players will never run out of challenges to overcome. What makes Kriss Kross unique is the use of logical deduction to solve the puzzles rather than relying on luck or guessing. This makes the game a truly satisfying experience for puzzle lovers. One of the standout features of Kriss Kross is its minimalist design. The game is presented in a clean and sleek interface, allowing players to focus solely on solving the puzzles. The simple graphics and soothing background music contribute to creating a calming atmosphere, despite the challenging gameplay. Moreover, the game is highly customizable, allowing players to choose from a variety of tile designs and colors to suit their individual preferences. Kriss Kross also offers a variety of game modes to keep players engaged. In addition to the traditional gameplay, the game also includes a timed mode for those looking for a more fast-paced experience. Additionally, there is a puzzle editor feature that allows players to create and share their own custom-made puzzles with friends and other players. This adds a level of creativity and community to the game, making it more than just a solo experience. Another aspect that sets Kriss Kross apart from other puzzle games is its hint system. If players get stuck on a puzzle, they can use a hint to reveal the next best move. However, hints are limited, adding an extra layer of challenge and strategy to the gameplay. This makes victory all the more satisfying when players finally solve a puzzle on their own.

Stardom: Your Quest For Fame

Windows 2000
Stardom: Your Quest For Fame arrived on Windows in 2000, offering a curious twist on the celebrity fantasy. Instead of focusing purely on action or combat, it asks you to steer an aspiring star through rehearsals, auditions, public appearances, and the constant pressure of reputation. The game treats fame like a resource that can rise or evaporate depending on decisions, timing, and how well you read changing public taste. Its central lure is the mix of ambition and anxiety, where every breakthrough can invite a fresh round of expectations. At the heart of the experience lies a career-management loop built around measurable progress. You develop talents, pursue opportunities, and accept gigs that shape your standing with fans and industry insiders. Between tasks, the simulation nudges you to balance short-term gains against long-term brand building, since a reckless choice might bring quick headlines while quietly weakening your durability as a performer. Even without a traditional quest map, the progression feels goal-driven, because each week or stage tends to steer toward higher-profile work. The social layer adds extra sparkle and friction. Relationships can influence casting, support, and access to better contacts, yet they also introduce friction when personalities clash or commitments get neglected. Plot turns often resemble tabloid logic, with rumors and shifting momentum altering the atmosphere around your character. That sense of volatility keeps the gameplay from becoming a rote checklist, pushing you to experiment with training styles, networking approaches, and promotional tactics rather than simply grinding the same activity. Visually, it reflects the early modern PC style: crisp interface panels, readable status screens, and character visuals that prioritize clarity over cinematic flourishes. The sound design suits the theme with upbeat motifs and period-appropriate production energy, helping each new appointment feel like a step into a harsher spotlight. While it cannot match contemporary spectacle, the presentation supports the game’s procedural rhythm, letting you watch your celebrity graph climb, stall, or tumble based on choices. For players who enjoy simulation systems with personality-driven stakes, this title still holds charm as a time capsule of ambition. It captures a specific era’s fascination with fame as a game of strategy, and it rewards curiosity more than perfection. If you approach it like a management puzzle rather than a storybook adventure, the mechanics reveal themselves as surprisingly engaging. In the end, your victory is not just landing roles, but learning how to stay famous without losing yourself to the noise.
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