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Games developed by Vision Software, Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Cybernetix

Amiga 1992
1992, the year Cybernetix was released on Amiga. Made by Vision Software, Inc. and published by Vision Software, Inc. this action game is available for free on this page.

Overkill

Amiga 1993
Overkill is a 2D side-scrolling shooter, similar to Defender or Strike Force . The story is typical of sci-fi games - the action takes place in 2690 A.D, the player is the leader of the elite combat corps and tries to end the conflict between two large factions. The player's ship can move freely around the screen (and the screen can move left and right - like in Defender). Shoot enemies, collect power-ups and rescue civilians. After a successful mission, you can choose the next planet.

Roadkill

Amiga 1994
Roadkill appeared in the autumn of 1994, a rough-edged blast for the Amiga that slipped past the more famous shooters of its era. Its imagined future is a jagged, neon wasteland where highways snarl with rust and rain. The game reportedly came from a small studio eager to push the limits of abbreviated hardware and stubborn nonconformity. On screen, metal plates shimmer, explosions bloom in bursts of orange and purple, and the soundtrack crackles with synthetic grit. Players slide into a stretched vehicle or maneuver a turreted craft, depending on the stage, and the pace never shies from aggressive tempo. Collision risk feels deliberate, as if the game wants you to master a rhythm rather than smash through a corridor of enemies. Roadkill uses a side view with scrolling layers that create a sense of depth while keeping the interface clean and brutal. Weapons cycle through rapid-fire, explosive shells, and an occasional homing option, all collected by dashing past floating icons. Boss encounters punctuate the climb with armored behemoths that require a blend of timing and risk. The challenge nudges players toward memorization, rewarding perseverance with brief respites that stretch the nerves before the next assault. A hint of humor. Visually, Roadkill steers toward a punchy caricature aesthetic rather than a photoreal homage. Pixel art favors chunky silhouettes, jagged edges, and a palette that favors acid greens and cobalt blues, stitched together with occasional sepia overlays to imply danger. Animation remains crisp but economical, with wheels spinning and exhaust puffs punctuating every crash. The audio design dances between metallic clatter and canned techno that sounds suspiciously cheerful amid chaos. In moments of escalation, ambient wind, sirens, and distant engines fuse into a living city under siege. The overall feel is loud, brazen, and unmistakably mid nineties in spirit and attitude. Reception at the time treated Roadkill as a noisy curiosity rather than a blockbuster, yet it earned a dedicated shelf of praise from players craving frenetic arcade energy. Reviewers noted forgiving controls that still demanded discipline, letting beginners claw their way toward the spectacle of a rising score and flashing critters. In retrospective essays, it is remembered as a compact relic of a dying era when developers experimented with raw speed and minimal storytelling. Today, emulation communities tuck the title among compact curios, a reminder that the Amiga could cradle feral imagination as well as technical polish for curious collectors.

Woodys World

Amiga 1993
Woodys World, released in 1993, is an enchanting platformer developed by 21st Century Entertainment exclusively for the Commodore Amiga. This delightful game departs from the traditional aesthetics of its time, showcasing a vibrant palette and whimsical character designs that resonate with players of all ages. Set in a mesmerizing world filled with anthropomorphic creatures and lush landscapes, the adventure invites players to navigate through various whimsical environments, enlivened by an upbeat soundtrack that complements the playful gameplay. Players step into the shoes of Woody, a charming cartoon character with a straightforward mission: to save his world from unexpected chaos. As Woody, individuals traverse a multitude of imaginative levels, each brimming with unique challenges and curious adversaries. From perilous cliffs to enchanted forests, each backdrop is meticulously crafted, filled with hidden treasures and clever obstacles that encourage exploration. Navigating through these varied terrains requires sharp reflexes and innovative problem-solving skills, as players must avoid the comical yet hostile inhabitants that populate the landscape. One of the standout aspects of Woodys World is its diverse array of power-ups, which enhance gameplay and add an engaging layer of strategy. Woody can collect items that grant him temporary abilities, transforming him into a formidable force against foes or allowing him to reach otherwise inaccessible areas. The clever implementation of these power-ups not only heightens the sense of adventure but also promotes replayability, as players may wish to revisit prior levels armed with newfound abilities to uncover hidden secrets. The game's visuals play an integral role in its appeal, with a distinctive art style that captures the imagination. The vibrant graphics coupled with fluid animations create a captivating experience that still holds up well against contemporary standards. Environments are alive with movement; birds flutter overhead, and trees sway in the breeze, immersing gamers in a dynamic universe that feels both magical and inviting. Woodys World, while perhaps overshadowed by more prominent titles of the era, has cultivated a loyal following and remains a cherished entry in the canon of Amiga games. Its combination of imaginative design, delightful humor, and engaging gameplay ensures that it continues to be appreciated long after its initial release. For gamers seeking a nostalgic journey through a whimsical land brimming with charm, Woodys World offers a delightful escape that celebrates the spirit of classic platformers from the golden age of gaming.

Zombie Apocalypse

Zombie Apocalypse is a mouse-controlled shooting game in which the goal is to kill as many zombies as possible before you run out of energy. In each level you have to kill a certain number of zombies to be victorious. Some zombies that appear will throw hand grenades at you. The left mouse button is for normal shooting and the right mouse button is for throwing grenades. Ammo is limited, but from time to time boxes with extra ammo will fall from the sky (red boxes for bullets and green boxes for grenades).

Zombie Apocalypse II

Amiga 1994
Zombie Apocalypse II is a mouse-controlled shooting game in which the objective is to kill as many zombies as possible before they reach the edge of the screen and zombie assistants before taking the shot. In each level the player has to kill a certain number of zombies. The left mouse button is used to fire the gun and the right mouse button to throw the grenades. Ammunition and grenades are limited, extra supplies fall from the sky from time to time and are collected by shooting downwards.
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