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Games developed by Warp Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

D's Diner: Director's Cut

3DO 1996
Here is the video game 'D's Diner: Director's Cut'! Released in 1996 in 3DO, it is still available and playable with some tweaks. It's an adventure game, set in a horror theme, puzzle elements and quick time events.

Enemy Zero

Windows 1998
Enemy Zero arrived on PC in 1998 as part of Kenji Eno and Warp's audacious experiment with interactive cinema. Built on a prestige engine that could push pre rendered backgrounds with immersive audio, the Windows version retooled a project that had flirted with tactile suspense since its earlier console appearances. The premise positions players aboard a silent, labyrinthine installation where danger stalks not through sight but through sound. Rather than flashiest visuals, it leans into tension, letting environment and soundtrack carry most of the fear. This choice marks a daring departure from conventional shooters and adventure games of the late nineties. Players navigate corridors and control rooms while enemies remain mostly unseen. The core mechanic centers on three dimensional audio cues; footsteps, whispers, thrumming walls, all guiding decisions about movement and combat. Firearms exist, yet you rarely know where a threat is until a ping in your ears confirms it. The interface is rough around the edges, with menus and dialogue that feel like artifacts from a cinema project rather than a polished game. Puzzles emerge as puzzles of perception, rewarding patient listening and careful deduction as you map the station and piece together why the menace has arrived. Visually the Windows edition leans on eerie minimalism: stark skeletons of corridors, flickering lights, and segments of FMV framing that cut away to uncanny glimpses of the station's past. The soundtrack is the real protagonist, a texture of synth hums, alien chirps, and ominous silence that intensifies as danger closes in. Narrative fragments arrive as cryptic logs and cryptic conversations, not spoon fed but scattered like breadcrumbs for the curious. The experience blurs lines between survival horror and experimental art, inviting players to interpret the meaning behind the strange events rather than simply chase a clear objective. Its philosophy resonates with later experimental games that reward curiosity over direct instruction. Critical reception mirrored the game's dual nature; some praised its audacity and atmosphere while others found the obscurity frustrating. As a Windows release it stands out for turning sound into weapon and shield, a bold step that influenced later creators who sought to fuse auditory design with interactive storytelling. In retrospective assessments Enemy Zero is remembered as a landmark example of how interface choices can redefine genre expectations. For collectors and adventurers who crave something unsettling and poetic, the title offers a concentrated dose of curiosity and risk even without a conventional payoff. The art direction favors ambiguity over explanation, inviting fans to debate what really happened.

Flopon World

3DO 1995
Flopon World was a revolutionary video game released in 1995 for the 3DO gaming console. Developed by Purple Moon and published by Electronic Arts, Flopon World took the gaming community by storm with its unique and imaginative gameplay. The game was designed for children aged 5-10, making it one of the first video games to target such a young audience. However, its appeal extended far beyond its intended demographic, captivating players of all ages with its charming and colorful world. The premise of Flopon World was simple yet intriguing. Players took on the role of a young girl named Sandy, who discovers a mysterious magical world hidden behind a waterfall. Sandy must navigate through this world, filled with talking animals and fantastical creatures, to rescue her friend, who has been kidnapped by an evil witch. The game's narrative was engaging, with unexpected twists and turns that kept players engaged from start to finish. What truly set Flopon World apart from other games of its time was its focus on nurturing and empathy. As Sandy, players had to interact with various characters and creatures, each with their own unique needs and personalities. Through these interactions, players learned important lessons about compassion and understanding, fostering a sense of emotional intelligence and social awareness. This made the game not only entertaining but also educational, a refreshing change in the world of video games. In addition to its heartwarming storyline, Flopon World boasted impressive graphics and gameplay for its time. The game's beautifully designed environments, from lush forests to towering castles, were a delight to explore. The game also had an enchanting soundtrack that added to the overall immersive experience. The controls were intuitive and responsive, making it easy for players of all skill levels to pick up and play. One of the most unique aspects of Flopon World was its use of artificial intelligence. Each character in the game had its own AI, allowing them to react and adapt to the player's choices and actions. This added a layer of unpredictability and replayability to the game, as each playthrough could yield different results depending on the player's decisions. It was a groundbreaking feature at the time and set a precedent for the use of AI in future video games. Despite its critical acclaim and popularity, Flopon World did not receive any sequels or remakes. Many fans of the game have expressed their desire for a modern version of the game, given its timeless appeal and message. However, the game still holds a special place in the hearts of many players who experienced its magic in the mid-1990s. Flopon World remains a fond memory for those who grew up playing it and a testament to the power of storytelling and empathy in video games.

Oyaji Hunter Mahjong

3DO 1995
Oyaji Hunter Mahjong is a lesser-known gem among the vast library of 3DO games that were released in the mid-1990s. Developed by Nagaoka-San and published by Seta Corporation, this game was released exclusively in Japan in 1995. Despite its limited release, Oyaji Hunter Mahjong captured the hearts of many players with its unique take on the classic tile-based game. At its core, Oyaji Hunter Mahjong is a traditional Japanese mahjong game. However, what sets it apart from other mahjong games is its distinct theme. The game follows the story of a group of hunters who are on a quest to capture "Oyajis," which is a Japanese slang term for middle-aged men. The game's quirky and humorous story adds an extra layer of entertainment to the already addictive gameplay. The game features a wide variety of characters, each with their unique personality and playing style. From the stoic Mr. Tanaka to the flirty Miss Yamada, each character brings something different to the table. As players progress through the game, they will encounter these characters and challenge them in their respective stages, adding to the game's ever-increasing challenge. One of the game's highlights is its stunning graphics. The 3DO's powerful hardware was utilized to its fullest, creating vibrant and detailed character designs and immersive backgrounds. The game's beautifully animated cutscenes add to the overall charm of the game. The accompanying soundtrack also deserves special mention for its catchy tunes, which keep players fully engaged in the game. What truly sets Oyaji Hunter Mahjong apart from other mahjong games is its unique gameplay mechanics. Players must navigate through various stages, each with its set of mahjong challenges. To capture a targeted Oyaji, players must complete a round of mahjong and defeat the Oyaji in a one-on-one match. Each Oyaji has a special ability that can turn the tide of the game, making each match a thrilling and unpredictable experience. Oyaji Hunter Mahjong also features a multiplayer mode, allowing players to challenge their friends in head-to-head matches. It adds a competitive aspect to the game, making it a perfect choice for game nights with friends. It's a testament to the game's replayability that it still holds up today as an enjoyable multiplayer experience.

Real Sound: Kaze no Regret

Real Sound: Kaze no Regret is a unique and groundbreaking game that was released for the SEGA Saturn in 1997. Developed by WARP, this game offers players an immersive audio experience that is unlike any other game of its time. From its compelling storyline to its intricate gameplay, Real Sound: Kaze no Regret is a must-play for any SEGA Saturn enthusiast. The game takes place in modern-day Japan and follows the story of a young woman named Kotona, who has the ability to communicate with the spirits of the deceased through sound. Players take on the role of Kotona as she navigates her relationships with the living and the dead, trying to uncover the secrets of her past. The game is presented in a visual novel style, with a strong emphasis on storytelling and decision-making. One of the most unique aspects of Real Sound: Kaze no Regret is its use of binaural audio technology. This allows players to experience the game in a 3D soundscape, where they can hear and locate sounds from all directions, just like in real life. The developers even created a special binaural microphone to record the game's audio, adding to the authenticity of the experience. This groundbreaking use of technology was a first for the SEGA Saturn and set a new standard for audio in video games. In addition to its innovative audio, Real Sound: Kaze no Regret also boasts stunning visuals. The game uses hand-drawn anime-style graphics to bring the characters and environments to life. The attention to detail is impeccable, with every scene feeling like a work of art. The game also features impressive cutscenes that further enhance the storytelling and add to the overall immersion. The gameplay in Real Sound: Kaze no Regret is a combination of visual novel-style decision-making and point-and-click elements. Players must carefully choose their dialogue options and make strategic decisions to progress the story. The game also features puzzles that must be solved using sound, adding another layer to the gameplay. With multiple endings and branching storylines, Real Sound: Kaze no Regret offers high replay value and will keep players engaged for hours on end. Aside from its technical achievements, Real Sound: Kaze no Regret also received critical acclaim for its emotional storytelling and well-developed characters. The game deals with themes of love, loss, and the supernatural, and keeps players on the edge of their seats with its suspenseful plot twists. The voice acting and dialogue are top-notch, adding to the overall immersive experience.

Short Warp

3DO 1996
Short Warp, released in 1996 for the 3DO gaming console, was a revolutionary game that pushed the boundaries of traditional video games. Developed by Athena Entertainment, it combined elements of puzzle-solving, platforming, and action in a unique and captivating gameplay experience. The premise of Short Warp is simple yet intriguing. The player takes on the role of an intergalactic traveler who has crash-landed on a mysterious planet. With no memory of who they are or how they got there, the player must navigate through a series of challenging levels to uncover the truth behind their predicament. One of the key features of Short Warp is its use of time manipulation. The player has the ability to rewind time to correct mistakes or fast-forward to skip repetitive sections of a level. This adds a whole new dimension to the gameplay, making it both challenging and engaging. It also allows for multiple paths to completing a level, adding a sense of freedom and choice for the player. The graphics of Short Warp were ahead of its time, with stunning visuals and smooth animations. The alien landscapes and creatures were beautifully rendered, immersing the player into the game's sci-fi world. The music and sound effects also added to the overall atmosphere, further enhancing the gameplay experience. One of the strengths of Short Warp is its level design. Each level is thoughtfully crafted, with a balance of puzzles, platforming, and action sequences. The difficulty gradually increases as the player progresses, keeping them on their toes and providing a sense of accomplishment upon completion. The variety of challenges and obstacles in each level also prevents the gameplay from becoming monotonous. One of the criticisms of Short Warp was its relatively short length. With only 10 levels, some players felt that they were left wanting more. However, the replayability of the game makes up for this shortcoming. With the multiple paths and choices available, players can replay the game and still have a different experience each time.

Totsugeki Kikan (Karakuri) Megadasu!!

3DO 1994
Totsugeki Kikan (Karakuri) Megadasu!!, also known as Assault Vehicle (Mechanical Puppet) Megadasu!!, is a 3DO game that was released in 1994. Developed by Micronet and published by Nihon Bussan, this game is a unique and action-packed addition to the 3DO library. With its stylish graphics, fast-paced gameplay, and challenging levels, Totsugeki Kikan (Karakuri) Megadasu!! offers an exciting experience for players of all ages. The game is set in a futuristic world where giant mechanical puppets, also known as "Karakuri," have taken over. The player takes on the role of a skilled pilot who must navigate through various levels and defeat the Karakuri in order to save the world from their reign of terror. The gameplay is a combination of side-scrolling shooter and platformer, with elements of puzzle-solving thrown in. Players must use their quick reflexes and strategic thinking to overcome the various obstacles and enemies in each level. One of the most impressive aspects of Totsugeki Kikan (Karakuri) Megadasu!! is its stunning graphics. The game makes excellent use of the 3DO's capabilities, with detailed backgrounds and fluid animations. The Karakuri themselves are beautifully designed, with intricate details that make them come to life on the screen. The game also features impressive FMV cutscenes that add depth to the story and further immerse players into the game's world. In addition to its graphics, Totsugeki Kikan (Karakuri) Megadasu!! also boasts a captivating soundtrack. The game's music is a mix of techno and rock, which perfectly suits the futuristic and action-packed nature of the game. Each level has its own unique track, keeping players engaged and on their toes as they progress through the game. Sound effects, such as the clanking of the Karakuri's movements and the blasting of weapons, also add to the immersive experience. The gameplay of Totsugeki Kikan (Karakuri) Megadasu!! is both challenging and addictive. Players must navigate through various obstacles and enemies using their assault vehicle. The vehicle comes equipped with a variety of weapons, each with its own unique abilities. As the game progresses, players can also obtain power-ups to enhance their vehicle's abilities and take on even more formidable enemies. The game features boss battles at the end of each level, which require players to use their skills and weapons strategically to defeat them. Furthermore, Totsugeki Kikan (Karakuri) Megadasu!! offers a multiplayer mode where two players can join forces to take on the Karakuri together. This adds a new level of excitement and teamwork to the game, making it a perfect choice for playing with friends. The cooperative mode also adds replay value to the game, as players can go back and try to beat their previous high scores.

Trip'd

3DO 1995
In 1995, Panasonic Software Company released Trip'd on 3DO. This puzzle game is now abandonware and is set in a real-time, sci-fi / futuristic, block-dropping puzzle.
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