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Games developed by WelCom Systems

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Multilevel Three Dimensional Tic-Tac-Toe

DOS 1985
Multilevel Three Dimensional Tic-Tac-Toe is a classic DOS game, released in 1985, that has entertained and challenged gamers for decades. It was created by John Dereta and published by Big Five Software. The game is an exciting and challenging twist on the classic tic-tac-toe game. Players must use strategy and spatial reasoning to win the game. The board is a three-dimensional cube, with nine cubes on each side. Players take turns placing their X or O pieces on the cubes, attempting to line up three in a row. The game requires the players to think in 3D, as they have to keep track of all of the cubes on the board. The main challenge of the game is the fact that it is a multilevel game. Players can choose to play against either the computer or another human player. If they choose to play against the computer, they have the option of choosing a difficulty level, ranging from easy to hard. The difficulty level affects the computer’s strategy, so a player can choose the difficulty level that best suits their skill level. The game also has a two-player mode, allowing two people to play against each other. Each player has to use the same strategy, as there is no way to see the opponent’s pieces. This makes it a great game for practicing tactics and honing skills. The game is still widely available today, and can be found on many websites and download services. Although it is a bit dated, it still provides a challenging and entertaining experience for players of all ages. Multilevel Three Dimensional Tic-Tac-Toe is an entertaining and challenging game, that has stood the test of time.

Rockets

DOS 1986
Rockets is a single-player, space-based, fully keyboard-controlled shooting game. The game begins by drawing a star field on the screen and populating it with a planet and asteroids. The planet is an obstacle that a spaceship cannot fly over, but the asteroids are just scenery. Next, place the player's ship and an enemy ship on the screen and the objective is to destroy as many enemy ships as possible before all the ships are used up. As the player progresses, the enemy ships become faster at tracking and shooting. The game features destructible scenarios, when a ship explodes near a planet, or asteroid, a piece of that object is destroyed. It also has an acceleration/deceleration function that allows you to play in different systems.
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