Games developed by ZE Games
We provide a list of companies that developed abandonware games.
Select a company to view its games.
To make searching easier, use pagination by number or letter.
Night of the Zombie
Night of the Zombie is a compact Windows action game set in a quiet town overwhelmed by the undead after nightfall. The player takes control of a lone survivor moving through streets, yards, abandoned buildings, and shadowed industrial areas while searching for a route to safety. Each stage is arranged as a series of dangerous encounters, with barricades, narrow passages, and scattered obstacles shaping movement through the environment. The darkness gives the game its distinctive character: visibility is limited, threats emerge from unlit corners, and every new location carries the possibility of an ambush.
The principal objective is to survive each area while eliminating the zombies that gather along the way. The player begins with a basic weapon and can collect additional ammunition, health items, and more effective firearms during the course of the game. Weapons differ in range, damage, and firing speed, making selection important when several types of enemies approach at once. Close-range attacks are useful when ammunition is scarce, but engaging a group at short distance is extremely hazardous. Zombies advance steadily and attempt to surround the player, encouraging movement, careful positioning, and the use of open ground rather than blind retreat into confined spaces.
Enemy encounters become more demanding as the game progresses. Ordinary zombies are slow but numerous, while tougher varieties withstand additional punishment and force the player to spend ammunition more carefully. The hostile creatures often appear from several directions, turning apparently safe locations into sudden combat zones. Health does not recover freely, so careless encounters can leave the player poorly equipped for the next section. Progress depends on balancing exploration with caution, locating useful supplies, and keeping enough room to maneuver when a crowd begins to close in.
The visual presentation uses a dark, subdued palette built around ruined surroundings, deep shadows, and the sickly colors associated with the outbreak. Simple environmental details—broken structures, damaged vehicles, fences, debris, and isolated lights—reinforce the abandoned atmosphere without distracting from the action. Explosions, muzzle flashes, and impact effects provide sharp bursts of color during combat. The soundtrack and sound effects support the uneasy mood with ominous background music, weapon reports, approaching footsteps, and the groans of nearby zombies. Its straightforward controls and immediate objectives make Night of the Zombie accessible, while limited resources and steadily increasing enemy pressure give each stage a tense, survival-focused rhythm.
Night of the Zombie: Mansion
Night of the Zombie: Mansion is a Windows action-adventure game set inside Blackwood Manor, an isolated estate whose halls have been overrun by the dead. Players take control of a lone survivor investigating the disappearance of the mansion’s residents after a violent storm cuts off the surrounding roads. The house is divided into drawing rooms, servant passages, laboratories, storage areas, attics, and underground chambers, with each section offering locked doors, hidden routes, and evidence concerning the outbreak. Progress depends on searching every room carefully, recovering keys and tools, and piecing together the estate’s grim history from letters, journals, photographs, and scattered newspaper clippings.
The game combines third-person exploration with direct combat against several varieties of undead. Basic zombies move slowly but attack in groups, while faster infected servants, armored guards, and heavily damaged creatures require different tactics. The player begins with limited weapons and ammunition, relying on a revolver, shotgun, hunting rifle, and improvised melee instruments as the mansion becomes more dangerous. Ammunition, medical supplies, and defensive items are placed sparingly, encouraging deliberate movement rather than constant fighting. Zombies can be staggered by precise shots, allowing the player to escape or finish an opponent, and certain enemies can be defeated more efficiently by targeting the head or exposed limbs.
Blackwood Manor is designed as a connected maze in which exploration and puzzle-solving are as important as combat. A broken elevator may require a replacement fuse, while a sealed laboratory door can only be opened by arranging antique portrait plaques in the correct order. Other obstacles involve finding combinations, restoring power, draining flooded corridors, or matching clues from the mansion’s documents. Returning to earlier rooms with newly acquired equipment often reveals alternative paths and concealed supplies. The layout changes in small but significant ways as the investigation proceeds, with locked areas opening, corpses disappearing, and previously quiet rooms becoming ambush sites.
The visual style uses pre-rendered interior backgrounds, fixed camera viewpoints, and polygonal character models to give the mansion a theatrical horror atmosphere. Dusty carpets, stained wallpaper, dark wood paneling, cracked mirrors, and flickering electric lamps establish a decaying Victorian setting, while pools of shadow conceal movement at the edge of the screen. Weather effects outside the windows include rain, lightning, and drifting mist, and several scenes shift from candlelit exploration to harsh laboratory lighting. The limited visibility is an important part of the experience, making every doorway and distant sound a potential warning.
Audio reinforces the mansion’s oppressive silence with creaking floors, rattling shutters, buzzing electrical fixtures, and muffled impacts behind closed doors. A restrained musical score appears during discoveries and major encounters, combining low strings, metallic percussion, and distant choral tones. Zombie groans vary according to the creature’s condition, allowing approaching enemies to be identified before they are visible. Saving is performed at designated writing desks, while the inventory presents weapons, ammunition, documents, and puzzle items in a compact grid. With its measured pace, scarce resources, and layered mansion layout, Night of the Zombie: Mansion creates a tense survival experience built on exploration, uncertainty, and sudden bursts of violence.