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Great American Golf 2

Great American Golf 2 is a video game in the educational genre developed by Icontact and published by XDRA originally released in 1994. It is currently playable on CD-i.
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Description Great American Golf 2

Great American Golf 2, released in 1994 for the CD-i system, expands the scope of its predecessor with a larger slate of courses and a refined control model designed for precise simulation. Players move through eighteen holes inspired by diverse American landscapes, from sunlit coastal links to inland parkland routes, while pursuing par with patient decision-making and controlled swing execution. The presentation embraces a neutral, official tone and emphasizes realism, offering a coherent tournament-like experience that invites both casual play and serious practice on demanding layouts.

Gameplay and mechanics present balanced difficulty, with varying wind conditions, elevation changes, and hazard placement that affect club choice and shot strategy. The core mechanic centers on a swing meter: timing the press to set power, then releasing to determine distance and tempo. Players adjust aim with the directional pad, apply backspin or sidespin as needed, and select a club suited to the allotted yardage. On the fairways, ball behavior responds to grass texture, slope, and rough, while greens reward precise read-and-rolls and careful speed control on putts.

Three-dimensional, polygon-based courses render fairways, greens, and hazards with clear definition on the CD-i's display capabilities. The landscape design emphasizes recognizable American motifs—dunes, groves, water hazards, and grand clubhouses—framed by daylit skies and changing light. The camera offers multiple viewpoints, including a behind-the-ball perspective and a top-down layout for approach planning, with smooth transitions during shots. User interface elements provide par, hole number, wind speed and direction, and remaining strokes, all integrated without interrupting the flow of play.

Sound design pairs a period-accurate electronic score with ambient crowd noise and environmental cues that respond to action. Each club strike produces a crisp impact sound, while ball flight and landing are accompanied by subtle acoustics that convey distance and surface. The soundtrack maintains a steady rhythm appropriate to the sport, reinforcing pacing during play without overpowering the on-screen action. A synthesized announcer offers objective updates on score and hole status, supporting the official atmosphere without asserting narrative commentary.

Modes include single-player campaign through the eighteen holes, a standard tournament format, and practice facilities that extend from driving range to greenside putting. The design favors accessibility for beginners, with clear feedback and forgiving early holes, while implementing deeper challenge through wind complexity and longer courses. Save-game support allows progress preservation across sessions, and competitive play can be conducted in alternating-turn formats against a friend using the same cartridge. The result is a measured, television-friendly golf simulation that aligns with the era's expectations for CD-i sports titles.

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Technical information

Year: 1994 Platform: CD-i Country of release: United States Genres: Educational, Sports Publisher: XDRA Developer: Icontact
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