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Growgins' Fractions

Growgins' Fractions is a video game in the educational genre and published by MECC originally released in 1983. It is currently playable on Apple II.
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Description Growgins' Fractions

Released in 1983, Growgins' Fractions was one of the earliest educational games developed for the Apple II computer. Created by designer Dan Levinthal, this mathematical adventure game was aimed at elementary and middle school students to help them understand fractions in a fun and interactive way. The game was published by Sunburst Communications, a leading interactive educational software company of that time.

Growgins' Fractions was set in a fantasy world where players would control a klutzy creature named Growgins, who had a magical ability to control fractions. The game was divided into different levels, each with a unique theme, challenging puzzles, and engaging tasks. The player's ultimate goal was to help Growgins rescue his friend who was trapped in a fraction factory by the evil wizard.

To progress through the game, players had to use their fraction skills to solve various challenges. These challenges ranged from basic skills like identifying and comparing fractions to more complex tasks like simplifying and converting fractions. The game also incorporated real-life scenarios where players would use fractions in measuring ingredients for baking or dividing a pizza among friends.

One of the most impressive features of Growgins' Fractions was its colorful graphics and catchy music, which added to the overall immersive experience. The game's interface was user-friendly, and players could easily navigate through the world of Growgins using simple commands. Moreover, the game also had a multiplayer option, allowing friends and family to compete against each other in solving fraction puzzles.

Growgins' Fractions was highly praised by teachers and parents alike for its effectiveness in teaching fractions to children. As they played the game, children would not only develop their fraction skills but also improve their problem-solving and critical thinking abilities. The game's success led to its re-release in 1990 for the updated Apple II models, reaching a wider audience.

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Technical information

Year: 1983 Platform: Apple II Country of release: United States Genre: Educational Publisher: MECC
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