Master Match
Master Match is a video game in the educational genre developed by Educational Information Systems, Inc. and published by DLM, Inc. originally released in 1983. It is currently playable on Apple II.
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Description Master Match
Master Match was a groundbreaking game released in 1983 for the Apple II computer. Developed by the renowned gaming company, Avalon Interactive, Master Match quickly became a fan favorite and set a new standard for puzzle games in the 80s. The game was a perfect blend of strategy, skill, and luck, making it an addictive and challenging experience for players of all ages.
The premise of Master Match was simple yet captivating – players had to match the colored blocks in a grid to earn points. The game featured three different game modes, each with unique challenges and objectives. In the Classic mode, players had to match blocks of the same color to clear them and earn points. The Progressive mode increased the difficulty by adding special blocks with unique abilities, such as bomb blocks that could clear the entire row. And finally, the Combo mode challenged players to match consecutive blocks of the same color to create combos and earn higher scores.
Master Match was ahead of its time with its impressive graphics and engaging gameplay. The colorful blocks and fluid animations drew players in and kept them engrossed for hours. The game also had a catchy soundtrack that added to the overall gaming experience. But what truly set Master Match apart was its level of difficulty. As players progressed through the game, the difficulty increased, making it a true test of skill and strategy.
One of the most notable features of Master Match was its two-player mode. While most games during that era only allowed one player at a time, Master Match allowed players to compete head-to-head against a friend or family member. This multiplayer mode added a new layer of excitement to the game and made it a popular choice for parties and gatherings.
Another highlight of Master Match was its ability to save high scores. This feature allowed players to compete against themselves or others to achieve higher scores and reach the top of the leaderboard. Additionally, the game was fairly easy to learn, making it accessible to players of all skill levels. But mastering the game required patience, strategizing, and a bit of luck, adding to its replay value.
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Technical information
Year:
1983
Platform:
Apple II
Country of release:
United States
Genre:
Educational
Publisher:
DLM, Inc.
Developer:
Educational Information Systems, Inc.