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Max Headroom

Max Headroom is a video game in the puzzle genre developed by Binary Design, Ltd. and published by Quicksilva Ltd. originally released in 1986. It is currently playable on Commodore 64, Amstrad CPC.
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Description Max Headroom

This game is based on a 1984 British television film that spawned a 14-episode television series that aired in 1987 in the U. S. It is an early cyberpunk vision set 'twenty minutes in the future' in which powerful corporations rule and compete for television ratings and consumer dollars. Edison Carter is a Network 23 investigative reporter trying to free his alter ego Max Headroom, a cybernetic construct of his mind that was stored after Edison was in a motorcycle accident and the last thing he saw before losing consciousness was a sign of 'Max Headroom' entering a tunnel. Max lives on computers and can appear on any screen, television or electronic device. The character is actually Matt Frewer in a latex mask, edited to appear nervous and stuttering like an early computer model.

In the game, Max has been kidnapped by the 23 Network and you must retrieve him somewhere on the top 11 floors of his building, starting on the 200th floor. Security systems protect each floor and you have to find and enter the correct codes to gain access from the elevators. Each floor seen in isometric view, has lines representing the walls of various rooms with doors and office furniture. Robots will chase and shoot at you and decrease your health level as indicated by the biomonitor at the bottom of the screen. The floor number and time remaining is also indicated. On the right side of the screen are 4 icons for Reporter E. Carter that open a door, call the elevator, see through the camera or allow movement to run around the floor. On the left side there are icons for Controller T. Jones (Theora helps you hack the systems) to show you the plant and computer circuits.

When you enter a security code, it takes the form of an LED digit over which you must move a pointer over a row of circuit lines to activate various segments and form the desired digit. Each segment will remain illuminated only temporarily, so when the time runs out you must make sure that the letter is fully illuminated or your code will fail. In that case, you will have to traverse the floor to the second elevator and try again.

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Technical information

Year: 1986 Platforms: Commodore 64, Amstrad CPC Country of release: United Kingdom Genre: Puzzle Publisher: Quicksilva Ltd. Developer: Binary Design, Ltd.
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