Noah's Ark
Noah's Ark is a video game in the educational genre developed by Anglia Multimedia Ltd. and published by David Ellsworth originally released in 1996. It is currently playable on Windows.
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Description Noah's Ark
Noah’s Ark for Windows places players aboard the Ark as it becomes a living centerpiece of the story of the Flood. The game advances through a sequence of scenes and chapters that follow the major events—warning and preparation, the gathering of animals, boarding the Ark, the rising waters, and the eventual journey to safer ground. Players step through illustrated locations and interact with people, objects, and key points in each area to progress the unfolding narrative. The setting blends biblical imagery with clear, game-focused prompts, keeping attention on both the action on deck and the tasks required to keep the voyage moving.
Gameplay centers on exploration and practical problem-solving. Using on-screen controls, players move Noah to interact with items such as storage spaces, supply stations, and animal pens. Common challenges involve collecting the correct creatures, transporting them across the Ark, and arranging them so that progress conditions are satisfied. Environmental interactions—opening doors, activating mechanisms, using tools from an inventory, and responding to events triggered by movement through specific areas—form the backbone of advancement. Progress typically depends on completing a set of objectives within each chapter, with tasks designed to be handled in a methodical order as new needs arise.
As the Ark fills, the player experience shifts from preparation to careful management. Organizing animals and supplies requires planning around limited placement and the need to complete certain tasks before the next phase of the story begins. Puzzle elements may require matching items to appropriate locations or coordinating actions across multiple rooms and decks. During stormier moments, hazards and time-sensitive goals heighten urgency, encouraging quick interaction and re-checking overlooked hotspots when an objective stalls.
Visually, Noah’s Ark presents detailed, cartoon-style artwork with bright colors and readable character silhouettes suitable for classroom and family play. Scenes are arranged as navigable environments on the Ark’s interior and exterior, with backgrounds that clearly communicate doors, corridors, platforms, and animal areas. Character and animal animations emphasize recognizable movement cycles and simple, readable feedback when an interaction succeeds or fails, helping players interpret the status of tasks without extended reading.
Audio supports the gameplay with MIDI-style musical themes and sound effects tied to actions such as picking up objects, placing items, and interacting with environmental controls. Spoken or captioned guidance delivers objectives and story context, while the soundtrack shifts to match calmer preparation segments or more intense flood-related moments. The result is a guided, story-forward experience in which each successful task reinforces the progression from gathering to survival, keeping players actively involved in bringing order to the Ark as events unfold.
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Technical information
Year:
1996
Platform:
Windows
Country of release:
Australia
Genre:
Educational
Publisher:
David Ellsworth
Developer:
Anglia Multimedia Ltd.