Menu

Games published by 3DI Productions, Inc.

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Earth Invasion

Earth Invasion is a collection of three shooting games presented as missions accessible from a command center. Earth Orbit Mission is a traditional fixed-screen shoot 'em up in which the player moves a ship across the lower half of the screen and shoots enemies that appear from above. The objective of the mission is to reduce the number of enemy ships heading towards the player's planet. The ground mission is played from a side view and resembles Defender, as the player can turn and fly both left and right. The task here is to defend the citizens on the planet's surface while defeating the remaining enemies. Deep Space Mission is played from a first-person perspective. The enemies are retreating and the player has to follow them and finish them off once and for all. The gameplay is limited to moving a crosshair across the screen and shooting the enemy ships as they appear. In all games the spaceship is equipped with a phaser for basic firepower and a photon cannon that takes out numerous enemies in one shot. There are also several special weapons (guides, spreaders, accelerators) that are available through power ups (auxiliary ammunition). Other power ups give additional shield, ammo or point bonuses.

MagnaFlux Runner

MagnaFlux Runner arrived in the shifty dawn of 1993 as a Windows exclusive that promised more than a mere arcade sprint. Its premise centers on a lone courier who uses magnetic powers to navigate sprawling corridors stocked with orchestrated hazards. The game leans into physics as a playground, letting polarity flips and flux fields decide whether a gate opens or a platform crushes underfoot. Visuals flicker with a raw arcade glow, yet there is a strange poetry in the way metal gullies shimmer when a pulse tears through the air. Players feel the thrill of momentum married to clever puzzles rather than brute speed alone. Gameplay hinges on a delicate balance between reflex and reason. You race along magnetic rails, attract or repel obstacles with a tap, and time polarity shifts to slip through gates that would otherwise trap you. The level design rewards experimentation: hidden switches, pendular traps, and narrow chasms that demand precise pulses rather than sheer endurance. Control feels tactile, typically keyboard driven, with a concise set of commands that never overwhelmed the player yet encouraged a curious, almost experimental approach. It is the kind of design where failure teaches you a system rather than punishing you for quirks. Technically MagnaFlux Runner sits at the crossroads of late 8 bit fidelity and early 16 bit bravado. Sprites skate across a jagged backdrop of neon tubes and riveted panels, while particle effects shimmer with a rough charm. The soundtrack marries arpeggiated synths to a metronome heartbeat that seems synced to your firefly pulses, creating a tempo that feels almost cinematic on a modest rig. On machines from the era you would expect a modest frame rate, clumsy collision at times, and a compact footprint fit onto a handful of floppies or a small CD. Reception in the retro press was modest but warming, a curious blend of astonishment at novelty and patience with rough edges. Fans still trade stories about secret routes and near misses, while preservationists encourage running MagnaFlux Runner in emulation to experience its curious physics anew. The game did not spawn a flood of imitators, yet its stubborn refusal to follow safe conventions helped seed a lineage of experimental action puzzlers that arrived with later indie micro studios. In the annals of Windows era curiosities, MagnaFlux Runner remains a bright, uneven beacon. Collectors still debate its legacy as modders chase remixed challenges for glory online.
× ❮ ❯