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Games published by ALA Software

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Delivery Alert

VIC-20 1983
Delivery Alert, released in 1983 for the VIC-20, was a groundbreaking game that changed the landscape of the gaming industry. Developed by SubLOGIC, this game revolutionized the way players interacted with the world of virtual delivery. With its addicting gameplay and impressive graphics for its time, Delivery Alert quickly became a household name and one of the most beloved games of the era. The premise of Delivery Alert was simple yet engaging - players had to deliver packages to various locations while facing obstacles and challenges along the way. Sounds easy, right? Well, not quite. The game offered different scenarios and levels, each with their own unique set of challenges and difficulties. From navigating through busy city streets to crossing treacherous terrain, players had to strategize and think quickly to deliver their packages on time. One of the most impressive features of Delivery Alert was its graphics. Considering it was released in 1983, the game's visuals were ahead of its time. The VIC-20's limited capabilities were surpassed by SubLOGIC's clever programming techniques, resulting in vibrant and detailed graphics that were a treat for the eyes. From the colorful delivery trucks to the intricate landscapes, the game truly brought the world of virtual delivery to life. But it wasn't just the graphics that made Delivery Alert a hit, the gameplay was equally enthralling. Players had to effectively manage their fuel consumption and plan their routes carefully to complete their deliveries on time. The game's challenging AI and random events added an element of unpredictability, making every playthrough unique and exciting. This kept players coming back for more, determined to beat their high scores and overcome the challenges. The game was also ahead of its time in terms of user interface. Unlike other games of that era, Delivery Alert offered a customizable control scheme, allowing players to map the controls to their liking. This added a layer of personalization and convenience, making the game accessible to a wider audience. The game's user-friendly interface and various gameplay options were a highlight and set a standard for future games to follow. Delivery Alert's success was not limited to the VIC-20 alone. The game was eventually ported to other platforms such as the Commodore 64 and Atari 8-bit systems, expanding its reach and popularity. It also received positive reviews and accolades from critics and players alike, solidifying its position as a classic and a pioneer in the delivery simulation genre.

Extra-Terrestrial

1983, the year Extra-Terrestrial was released on Commodore 64. Made by General Masters Corp. and published by ALA Software, this action game is available for free on this page.

Miniature Guided Missiles

VIC-20 1983
Released in 1983, Miniature Guided Missiles quickly became a popular game for the VIC-20 home computer. Developed by Creative Software Designs and published by Avalon Hill, this action-packed game offered players the chance to pilot a miniature guided missile through a series of challenging levels. The premise of the game was simple yet captivating. Players were tasked with navigating a miniature guided missile through an intense battlefield, avoiding obstacles such as rocks, enemy missiles, and even UFOs. The objective was to reach the enemy's base and destroy it with a well-timed explosion. As players progressed through the game, the levels became increasingly difficult, keeping even the most seasoned gamers on their toes. One of the most impressive aspects of Miniature Guided Missiles was its graphics. For a game released in 1983, the graphics were surprisingly sophisticated. The explosion effects were particularly noteworthy, with detailed animations that added a sense of realism to the gameplay. In addition, the game had a catchy soundtrack that added to the overall immersive experience. The controls for Miniature Guided Missiles were easy to learn but difficult to master. Players had to use the joystick to guide the missile through the air while also avoiding obstacles and enemy attacks. This required quick reflexes and strategic thinking, making the game both exciting and challenging. It was the perfect combination for any avid gamer. What set Miniature Guided Missiles apart from other games of its time was its unique power-up system. Throughout the game, players could collect power-ups such as shields, speed boosts, and extra lives. This added an extra layer of strategy to the game, as players had to decide when to use these power-ups to their advantage. Miniature Guided Missiles was not just a fun and entertaining game, but it also had educational elements to it. The game was designed to improve hand-eye coordination, reflexes, and strategic thinking skills. This made it a popular choice for parents who wanted their children to have an educational gaming experience.

Pilot Pursuit

VIC-20 1983
Pilot Pursuit is a retro VIC-20 game released in 1983 that has captured the hearts and minds of gamers for decades. Developed by the talented team at Commodore, the game was an instant hit with its unique concept and engaging gameplay. It was the first-ever flight simulation game to be released for the VIC-20, and it set the bar high for future flight games to come. The objective of Pilot Pursuit is to take control of a fighter jet and complete missions while battling against enemy planes and ground targets. The game offers a variety of missions, each with their own challenges and obstacles to overcome. From dogfights in the air to bombing runs on enemy bases, Pilot Pursuit keeps players on their toes with its dynamic gameplay. One of the standout features of Pilot Pursuit is its realistic flight mechanics. The game utilizes advanced programming techniques to simulate real-life flight movements, making it feel like you are truly in control of a high-speed fighter jet. This added level of authenticity adds an extra layer of immersion to the game, making it a must-play for all aviation enthusiasts. In addition to its impressive gameplay, Pilot Pursuit also boasts stunning graphics for its time. Despite the limitations of the VIC-20's hardware, the developers managed to create a visually appealing game that still holds up well today. The detailed landscapes and meticulously designed planes add to the overall experience, making you feel like you are in the midst of a real battle. As with most games of its time, Pilot Pursuit has a simple control scheme that is easy to learn but difficult to master. It requires quick reflexes and precise movements to become a skilled pilot and complete all the missions successfully. This difficulty curve adds to the game's replay value, as players are constantly challenged to improve their skills and beat their high scores. Pilot Pursuit also offers a multiplayer mode, allowing players to go head-to-head with their friends in exhilarating dogfights. This feature was revolutionary at the time and paved the way for future multiplayer games. It added a competitive aspect to the game, making it even more exciting and engaging for players.

Rifle Range

VIC-20 1983
In 1983, the VIC-20 game Rifle Range was released, providing an innovative gaming experience for users of the popular home computer. Developed by Commodore and published by Rabbit Software, this game combined elements of shooting and strategy to create a truly engaging and challenging gameplay. With its simple yet addictive gameplay and impressive graphics for its time, Rifle Range quickly gained popularity among VIC-20 users and remains a beloved classic in the gaming community. The premise of Rifle Range is simple: the player must protect their fort from an approaching enemy army by strategically placing various weapons and defenses on the screen. The weapons include a rifle, bazooka, and grenades, each with their own unique capabilities and limitations. The enemy troops move towards the fort in a series of waves, marching steadily towards their target and attempting to destroy it. As the game progresses, the waves become more frequent and the enemy troops become more difficult to defeat, providing a continuously challenging experience for the player. What sets Rifle Range apart from other shooting games of its time is its use of strategy. In addition to accurately shooting the oncoming enemy troops, players must also carefully manage their limited ammunition and choose the most effective weapons for each wave. This adds a level of complexity and thoughtfulness to the gameplay, making it more than just a mindless shooting game. It also makes for a more satisfying victory when the player successfully defends their fort against increasingly difficult odds. The graphics of Rifle Range were also impressive for its time. With its 8-bit graphics and color palette, the game was able to create a visually appealing and immersive environment for players. The detailed sprites of the enemy troops and weapons were especially noteworthy and added to the overall experience of the game. The sound effects, while simple, also added to the atmosphere and provided auditory feedback to the player's actions. One of the most unique and enjoyable aspects of Rifle Range was its two-player mode. In this mode, two players could compete against each other, each controlling their own fort and attempting to destroy the other's. This added a whole new level of excitement and competitiveness to the game, making it even more appealing for players of all ages. Despite its age, Rifle Range remains a beloved classic among gamers. Its combination of shooting and strategy, along with its impressive graphics and engaging gameplay, make it a true gem of the VIC-20 library. Its two-player mode and continuously challenging waves of enemies provide for hours of entertainment, making it a must-have for any retro gaming enthusiast. So grab your joystick and get ready to defend your fort in this timeless classic.

Safe Cracker

VIC-20 1983
Safe Cracker was a groundbreaking VIC-20 game that was released in 1983. Developed by a small company called Aardvark Software, Safe Cracker became an instant hit among gamers and is considered a classic in the early history of video gaming. The premise of Safe Cracker is deceptively simple. Players take the role of a skilled safe cracker, attempting to open a series of increasingly complex safes by decoding their combination locks. The game is played in a top-down view, with the safe and its inner mechanisms displayed on the screen. The graphics, while primitive by today's standards, were considered impressive at the time and added to the immersive experience of the game. What sets Safe Cracker apart from other games of its time is its challenging gameplay. Unlike other games, Safe Cracker required players to use their logic and deductive skills to open the safes. Each safe had a unique combination code and the player had to figure it out by analyzing the clues provided and making educated guesses. This added a level of depth and complexity that was rarely seen in video games of that era. With each successfully cracked safe, players were rewarded with increasing amounts of virtual money. This money could then be used to purchase new tools and gadgets that would assist in opening even more difficult safes. This element of progression and the sense of accomplishment it brought kept players fully engaged and motivated to keep playing. Safe Cracker also featured a multiplayer mode, where two players could compete against each other to see who could crack the safes the fastest. This added a whole new layer of excitement and competition to the game, making it a popular choice for gaming parties and get-togethers. The game's success can also be attributed to its intuitive controls and user-friendly interface. The game was easy to pick up and play, but challenging enough to keep players coming back for more. This, along with its addictive gameplay and strategic thinking, made Safe Cracker a hit among both casual and hardcore gamers.

Slot Machine

VIC-20 1983
In the early 1980s, the VIC-20 was one of the most popular home computers on the market. And with its release in 1983, the VIC-20 game, Slot Machine, added to the excitement of this already beloved machine. Developed by Commodore, this game quickly became a fan favorite and a staple in the world of video gaming. At its core, Slot Machine was a basic gambling simulation game. The player would spin the reels and try to match three of the same symbol in a row to win credits. However, what made this game stand out was its impressive graphics and sound effects. At the time, this was a big achievement for home computers and added a level of realism to the gameplay. One of the most intriguing aspects of Slot Machine was its difficulty settings. Players could choose between three levels, beginner, intermediate, and advanced, each offering a different payout percentage. This allowed for a more customizable experience, catering to both casual and experienced gamers. Additionally, the game also featured a demo mode, where the machine would spin on its own, giving players a taste of the action before they committed their play. Slot Machine also had a unique feature that separated it from other gambling games at the time – the ability to save a player's high score. This feature allowed for some friendly competition among friends and family, making the game even more exciting and engaging. Players could challenge each other to beat their high score, adding an extra layer of fun to the game. The game was well-received by both critics and players, with many praising its impressive graphics and addicting gameplay. However, it did face some criticism for its lack of variety in symbols. With only five different symbols, some players felt that the game became repetitive after a while. Nevertheless, the game's popularity remained high, and its contribution to the VIC-20's success cannot be denied. After its initial release, Slot Machine was followed by a sequel, Slot Machine II, that offered improved graphics and a higher payout percentage. However, the original game remained a fan favorite and continues to be a beloved classic among retro gaming enthusiasts. It even made its way to other platforms, including the Commodore 64 and Atari 8-bit, solidifying its place in gaming history.

Space Dodge

Apple II 1983
Space Dodge is a classic arcade game that was released by Apple in 1983 for the beloved Apple II computer. The game was created by the talented team at Microdeal and quickly became a fan favorite among Apple II users. Space Dodge takes players on an intergalactic adventure as they dodge asteroids and other space hazards in their quest to reach the elusive "Planet X." The premise of Space Dodge is simple yet addictive. Players control a spaceship and must navigate through a never-ending array of obstacles in outer space. The game becomes increasingly challenging as players progress, with faster and more complex obstacles being introduced. This provides a level of excitement and adrenaline that kept players glued to their screens for hours on end. One of the most appealing aspects of Space Dodge is its graphics. For its time, the game boasted stunning visuals that brought the space setting to life. The asteroids, planets, and other obstacles were beautifully rendered, adding to the immersive experience of the game. The colors used were also visually appealing and added to the overall enjoyment of the game. Another standout feature of Space Dodge is its music and sound effects. The game's soundtrack has a distinct futuristic feel to it, perfectly complementing the space theme. The sound effects of the spaceship moving and colliding with obstacles also added to the overall immersive experience. The audio elements of the game were ahead of their time and added a whole new level of enjoyment to the gameplay. In addition to its impressive graphics and sound, Space Dodge also brought a competitive element to the table. The game kept track of players' high scores, encouraging them to continuously improve and beat their previous records. This added a layer of challenge and replay value to the game, making it a staple in many Apple II users' game collections. Space Dodge received critical acclaim and became one of the most successful games released for the Apple II. Its simple yet addictive gameplay, advanced graphics and audio, and competitive nature made it a go-to choice for gamers worldwide. Even today, many retro gaming enthusiasts still fondly remember Space Dodge and its contribution to the early days of computer gaming.

Supertanker

VIC-20 1983
Supertanker, released in 1983 for the VIC-20, is a classic game that has stood the test of time. Developed by Pacific Softworks and published by Commodore International, this game takes players on an exciting and challenging journey into the world of international shipping. The premise of Supertanker is simple yet intriguing. Players take on the role of a shipping magnate, responsible for managing the operations of a fleet of supertankers. Their goal is to transport oil from various ports around the world to the refinery in New York City. Along the way, they must navigate treacherous waters, manage resources, and make strategic decisions to maximize profits and avoid financial ruin. One of the most notable aspects of Supertanker is its unique gameplay. Unlike other games of the era, this was not a shoot 'em up or a platformer, but a simulation game that required critical thinking and strategic planning. Players had to carefully manage the routes of their supertankers, taking into account factors such as weather conditions, fuel consumption, and potential hazards. This made for a challenging and rewarding gaming experience, especially for those who enjoyed simulation and strategy games. Another highlight of Supertanker was its impressive graphics and sound. For a game released in 1983, it had surprisingly detailed and colorful visuals, with well-designed ships and ports that added to the immersion of the game. The sound effects were also notable, as they added to the realism of the gameplay, from the roar of the tanker engines to the crashing waves at sea. Supertanker also offered a variety of gameplay modes, including a single-player campaign and a two-player competitive mode. In the single-player mode, players could choose from different scenarios and difficulty levels, making the game accessible to both beginners and advanced players. The two-player mode allowed friends to compete against each other, adding a social element to the game and increasing its replay value. The game's critical and commercial success led to its availability on other platforms, such as the Atari 8-bit family and the Commodore 64. Its popularity also spawned sequels, including 'Supertanker 2' released in 1984.

Swamp Monster

VIC-20 1983
Released in 1983, the VIC-20 game "Swamp Monster" takes players on a thrilling adventure through the mysterious and dangerous swamps of the American South. Developed by Commodore International, this game was one of the most advanced titles for the VIC-20 system at the time and quickly gained popularity among gamers. The premise of "Swamp Monster" is simple yet captivating - players are tasked with navigating through treacherous swamplands in search of a legendary creature known as the "Swamp Monster." Armed with only a boat and a gun, players must battle against the dangerous creatures that lurk in the murky waters and make their way to the monster's lair. One of the most impressive features of "Swamp Monster" is its graphics. Despite the limitations of the VIC-20 system, the game developers managed to create stunning visuals that truly bring the swamp to life. The dark and foreboding atmosphere, coupled with the detailed depiction of the creatures, adds to the overall immersion of the game. But "Swamp Monster" is not just about flashy graphics - it also boasts challenging gameplay. As players make their way through the swamps, they must be on the lookout for hidden obstacles and enemies. The game requires sharp reflexes and strategic thinking as players must carefully maneuver their boat and take precise shots to survive. In addition to the main quest of finding the "Swamp Monster," the game also offers bonus levels where players can test their skills in target shooting challenges. These levels not only provide a fun break from the main gameplay but also offer a chance to earn extra points and compete for high scores. What truly sets "Swamp Monster" apart from other games of its time is its soundtrack. Unlike many other VIC-20 games, "Swamp Monster" features a dynamic soundtrack that changes and adapts according to the player's actions. This added level of immersion and suspense heightens the overall gaming experience and keeps players on the edge of their seats. As with many classic games, "Swamp Monster" has stood the test of time and is still enjoyed by retro gamers today. Its challenging gameplay, impressive graphics, and unique soundtrack have made it a beloved title for many and cemented its place in gaming history. Whether you're a seasoned gamer or just starting, "Swamp Monster" is a must-play for anyone looking for an exciting and immersive adventure in the murky swamplands.
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