Games published by Athena Co., Ltd.
Select a publisher to browse its games.
We provide a complete list of games published by this publisher.
Athena No Hatena?
Athena No Hatena? is a classic arcade game released in 1993 by the Japanese company, SNK Corporation. This side-scrolling action game combines elements of platforming and puzzle-solving to create a unique and challenging gameplay experience. It is the third installment in the Athena series, but it stands out as a standalone game for its innovative gameplay and stunning visuals.
The game follows the story of Athena, a young warrior princess on a quest to defeat the evil demon, Gorillanator. Along the way, she must navigate through various levels, each with its own set of obstacles and enemies. One of the most intriguing aspects of Athena No Hatena? is the ability to switch between two different gameplay modes - Warrior mode and Puzzle mode.
In Warrior mode, players control Athena as she fights her way through hordes of enemies using her sword, shield, and magical attacks. The controls are responsive and the action is fast-paced, making for an exhilarating gaming experience. On the other hand, Puzzle mode requires players to use their critical thinking skills to solve puzzles and overcome obstacles in a non-combat environment. This adds an extra layer of challenge to the game and keeps players engaged and entertained.
One of the standout features of Athena No Hatena? is its graphics. The game employs vibrant colors and detailed sprites, making it visually appealing and pleasing to the eye. The backgrounds are also well-designed, reflecting the atmosphere of each level. For instance, the first level is set in a lush forest with tall trees and a serene setting, while the final level takes place in a dark and ominous castle.
The game's sound effects and music are also worth mentioning. The sound effects are crisp and match the action perfectly, adding to the immersive experience. The music, composed by Hiroaki Shimizu, is a mix of catchy melodies and intense tracks, fitting the overall theme of the game.
One criticism of Athena No Hatena? is its difficulty level. The game can be quite challenging, and players may find themselves constantly losing lives and having to restart levels. However, the game offers a fair learning curve, and with enough practice, players can master the controls and overcome the challenges.
Castle of Dragon
Castle of Dragon, released in 1989, is a quintessential side-scrolling arcade game that stands out for its captivating blend of fantasy and action. Developed by the renowned Taito Corporation, the game transports players to a magical realm filled with knights, dragons, and various mythical creatures. Amidst the vibrant pixel art and evocative soundscapes, Castle of Dragon invites players to embark on a heroic quest filled with challenges and adversaries that test their skills and reflexes.
The gameplay centers around a valiant knight who must traverse through an intricately designed castle, battling foes and overcoming obstacles. Each level introduces different environments, from dark dungeons to opulent courtyards, all richly adorned with detailed graphics that enhance immersion. Players are encouraged to collect magical items that boost their abilities, adding a strategic element to the fast-paced action. The difficulty curve keeps players engaged, compelling them to hone their skills as they progress deeper into the castle, encountering formidable bosses at the conclusion of each level.
One of the game’s most intriguing features is the cooperative multiplayer mode, which allows two players to work together to conquer challenges. This design fosters camaraderie and teamwork, as players can combine their strengths to defeat monstrous foes and navigate perilous traps. The cooperation factor adds an extra layer of enjoyment, making it a memorable experience for friends and families alike. As the duo journeys through the game, they will find themselves swept up in thrilling battles, where coordination and communication become essential to success.
Notably, Castle of Dragon also excels in its soundtrack, which perfectly complements the enchanting atmosphere of the game. The music, composed with a blend of synth melodies and orchestral elements, evokes a sense of adventure and nostalgia. Each level has its own distinct theme that enhances the visual storytelling, drawing players into a vivid narrative that unfolds with every encounter. These auditory elements contribute significantly to the overall experience, elevating the game beyond mere mechanics and into the realm of art.
In retrospect, Castle of Dragon is a shining example of late 1980s arcade gaming innovation. While it may not be as widely recognized as some of its contemporaries, it laid the groundwork for future action-adventure titles. Its engaging gameplay, cooperative dynamics, and captivating audiovisual design have ensured it a respected place in arcade history. For those who experienced this iconic title in its heyday, it remains an iconic journey filled with nostalgia, while for new players, it offers a fascinating glimpse into the evolution of video game design.
Crows: The Battle Action for SegaSaturn
Crows: The Battle Action for Sega Saturn, released in 1997 is a game that perfectly embodies the essence of fast-paced and adrenaline-fueled action. Developed by Naxat Soft, this game became an instant hit among Sega Saturn users due to its unique combat system and engaging storyline.
What sets Crows apart from other action games of the time is its use of hand-to-hand combat, or what it refers to as "battle action." Players take on the role of a high school student, known as Boya Harumichi, who must defend his school from rival gangs. With impressive graphics and fluid gameplay, Crows transports players to a chaotic and gritty world where survival depends on their martial arts skills.
The game's controls are intuitive and responsive, allowing for precise execution of complex moves and combos. As players progress through the game, they can unlock more advanced fighting techniques and power-ups, making the battles even more intense and dynamic. The game also offers a multiplayer feature, allowing players to engage in head-to-head battles with their friends, adding a competitive aspect to the already thrilling gameplay.
Aside from the combat, Crows also boasts an immersive storyline. The game is based on the popular manga and anime series of the same name, which follows the journey of Boya as he strives to become the top fighter in his school. The game stays true to its source material, with cutscenes and dialogue that add depth to the characters and their relationships. This adds an emotional element to the game, making players more invested in the outcome of each battle.
The soundtrack of Crows is also worth mentioning, with a mix of high-energy tracks and slower, more ominous tunes that perfectly complement the gameplay. The game's sound effects, especially during fights, heighten the overall intensity and make players feel like they are part of the action.
Despite being released over two decades ago, Crows: The Battle Action for Sega Saturn remains a cult classic among gamers. Its challenging gameplay, engaging storyline, and impressive graphics continue to captivate players even today. And while the game may not be as well-known as other titles of its time, it is a gem that should not be overlooked by any Sega Saturn enthusiast.
Dezaemon 2
Dezaemon 2, released in 1997 for the SEGA Saturn, stands as a unique gem in the realm of video game history. This title not only functions as a game but also serves as a comprehensive game-making tool, allowing players to channel their creativity and design their own shoot-'em-up (shmup) games. Developed by the Japanese company Aiky, Dezaemon 2 builds upon its predecessor, Dezaemon, by introducing more features, increased customization options, and a user-friendly interface that empowers aspiring developers and seasoned creators alike.
At its core, Dezaemon 2 offers a robust level editor that invites users to craft intricate game stages filled with imaginative enemies, original graphics, and dynamic soundtracks. Players can manipulate various factors, ranging from the trajectory of projectiles to the aesthetics of character designs. The versatility of the editor not only made it an enjoyable experience but also encouraged communal sharing, fostering a vibrant community of creators sharing their designs across forums and gatherings. The inclusion of tutorials helped novices navigate the complexities of game design, ensuring that anyone could embark on their journey of creation.
The game also features an array of pre-made games, showcasing the potential of the editor and providing players with immediate gameplay options. These built-in games display the ingenuity that can arise from the toolset, offering varied experiences, from retro-inspired stages to innovative gameplay mechanics. This dual nature of Dezaemon 2 as both a creation platform and a traditional game created an enjoyable experience that appealed to a broad audience, including gamers looking for straightforward entertainment as well as those yearning to construct their own digital worlds.
Visually, Dezaemon 2 contains bright, colorful graphics that are befitting of the Saturn’s capabilities. The aesthetics strike a balance between nostalgic retro visuals and enhanced detailing, making it appealing to a range of players. The sound design, including effects and music, complements the overall gaming experience and can be customized within the editor, granting users a further layer of personalization.
Dezaemon 2 is not merely a game; it is a celebration of creativity, collaboration, and community. By allowing players to delve into the intricacies of game design, it has inspired a generation of game developers and enthusiasts. As a pioneering title in user-generated content within the gaming industry, its legacy is a testament to the power of creativity in digital entertainment. Even decades after its release, Dezaemon 2 remains a beloved artifact for collectors and a source of inspiration for aspiring game designers.
Pro Mahjong Kiwame for Windows
Pro Mahjong Kiwame for Windows brings Japanese riichi mahjong to the Windows desktop with an emphasis on tournament-style play and disciplined decision-making. The game follows the standard four-player format, in which each participant builds a winning hand from numbered and honor tiles while managing the value, speed, and defensive strength of every discard. Matches proceed through the familiar rounds of East and South, with the final result determined by points rather than by a single hand. The rules include calls such as chi, pon, and kan, as well as riichi declarations, self-drawn wins, and direct wins from an opponent’s discard.
The computer-controlled players form the central challenge. Each opponent has a distinct portrait and playing character, and their decisions reflect different levels of aggression, caution, and hand preference. Some opponents press forward with quick open hands, while others preserve their concealed tiles in pursuit of larger combinations. Reading the table is therefore as important as arranging one’s own tiles. Players must watch discards, recognize likely waits, judge the danger of a tile, and decide when to abandon a hand rather than surrender points to a rival. The game rewards familiarity with yaku, fu, and point calculation, while still allowing newcomers to learn through repeated matches.
A typical hand is presented in a clear overhead layout, with the player’s concealed tiles arranged along the lower portion of the screen and the discarded tiles, melds, and score information displayed around the table. Menus and commands are designed for the Windows environment, allowing selections to be made with the mouse and keyboard. Tile sorting and command prompts keep the action readable during the fast sequence of draws, discards, calls, and winning declarations. Information such as the prevailing wind, player wind, remaining points, riichi status, and turn order is kept visible so that the changing conditions of the match can be followed at a glance.
The visual presentation combines traditional mahjong imagery with the sharper, more orderly appearance associated with a Windows application. Opponent illustrations give each match a personal character, while the tile graphics remain simple and highly legible. Match screens, score panels, and menu windows favor practical arrangement over decoration, placing attention on the table and the tactical information surrounding it. The audio supports the proceedings with tile sounds, selection effects, victory cues, and background music that maintains a measured atmosphere rather than overwhelming the careful pace of play.
Designed for both serious practice and extended competition, Pro Mahjong Kiwame for Windows offers a demanding test of memory, probability, and nerve. A strong opening hand may invite a rapid attack, but an apparently promising draw can just as easily become a trap when the opponents begin declaring riichi. Every discarded tile carries risk, and every hand can alter the standings. The result is a focused mahjong experience in which patient observation and accurate scoring are as valuable as a well-timed winning combination.
Pro Mahjong Kiwame S
Pro Mahjong Kiwame S is a classic Japanese mahjong game released in 1996 for the SEGA Saturn console. Developed by CAProduction and published by Imagineer, this game is a sequel to the popular Pro Mahjong Kiwame title and is considered a must-have for fans of traditional mahjong games.
One of the standout features of Pro Mahjong Kiwame S is its authentic and immersive gameplay. The game follows the rules and scoring system of the traditional Japanese version of mahjong, making it a perfect choice for players who want to experience the thrill of the game in its purest form. The game also offers a tutorial mode for beginners, making it accessible to players of all levels.
What sets Pro Mahjong Kiwame S apart from other mahjong games is its extensive single player mode. In this mode, players can choose from various challenging tournaments and compete against computer opponents with varying levels of difficulty. The tournaments are set in different locations with unique themes, adding a refreshing touch to the overall gameplay experience.
In addition to its single player mode, Pro Mahjong Kiwame S also offers a multiplayer mode where up to four players can compete against each other. The game supports both local and online play, allowing players to challenge friends or compete against mahjong enthusiasts from all over the world. This feature adds to the game's replay value and ensures that players will always have a fresh and exciting experience.
Visually, Pro Mahjong Kiwame S is impressive for its time. The game features detailed backgrounds and character designs that accurately depict the Japanese mahjong culture. The soundtrack also adds to the immersive atmosphere, with traditional Japanese music playing in the background. The game's interface is user-friendly and easy to navigate, making it enjoyable for both seasoned players and newcomers alike.
Pukunpa: Joshikōsei no Hōkago...
Pukunpa: Joshikōsei no Hōkago... is a Japanese simulation game that was released for the SEGA Saturn in 1996. Developed by Craft and published by Ving, this game follows the story of a high school girl named Pukunpa who must navigate through the challenges of her daily life while trying to achieve her dreams. The game's title translates to "Pukunpa: After School of a Female High School Student," which perfectly captures the essence of the game.
The gameplay of Pukunpa: Joshikōsei no Hōkago... is divided into two main modes: simulation and adventure. In the simulation mode, players take control of Pukunpa's daily life, including her studies, part-time job, and social interactions. The goal is to balance all aspects of her life effectively to achieve a high score. This mode is where the game truly shines, as it offers a realistic and engaging simulation of a high school girl's routine.
On the other hand, the adventure mode allows players to explore different routes and scenarios in the game. This mode adds an element of choice and consequence to the gameplay, making it even more captivating. The game's beautifully designed 2D graphics and charming soundtrack only add to the overall immersive experience.
One of the most impressive aspects of Pukunpa: Joshikōsei no Hōkago... is its attention to detail. The game is set in 1990s Japan, and it captures the atmosphere and culture of that era perfectly. From the fashion and hairstyles to the slang and pop culture references, everything in the game feels authentic and nostalgic. It's a testament to the developers' dedication to create a truly immersive experience for players.
Another standout feature of Pukunpa: Joshikōsei no Hōkago... is its diverse and relatable characters. Players will encounter a variety of high school students, teachers, and other supporting characters, each with their unique personalities and storylines. The game's dialogue and interactions are well-written and add depth to the characters, making them more than just background figures.
One of the criticisms of Pukunpa: Joshikōsei no Hōkago... is its lack of an English translation. The game was only released in Japan, making it difficult for non-Japanese speakers to fully enjoy it. However, the game's popularity has led to fan-made translations and patches, allowing more players to experience this gem of a game.