Games published by Bob Shankle
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Ephesians 6:12
Ephesians 6:12, released in 1993 for IBM PC compatibles, is a DOS action-adventure from Logos Interactive. The world is worn by centuries of conflict between light and shadow, a landscape of streets, churches, and catacombs where every corner hints at danger and purpose. Players assume the role of a courier of illumination, charged with closing a breach that threads through linked realms ruled by spectral forces. Progress moves through a sequence of settings—a ruined city square, an empty sanctuary, a hidden vault—each connected by gateways and ladders. The armor of God anchors the system, with sigils granting defense, endurance, and traversal abilities.
Gameplay and mechanics: Real-time action unfolds from a top-down view, with movement via the arrow keys and actions assigned to nearby keys for attack, shield, and spellcasting. Sigils are worn as equipment slots: Belt of Truth increases stamina, Breastplate of Righteousness boosts defense, Shield of Faith deflects blows, Helmet of Salvation sharpens perception, and Sword of the Spirit extends melee reach. Spells consume Faith points and recover in sanctified zones or by reciting verses found in the mission log. Some areas require arranging scripture fragments to unlock doors, while boss encounters demand timing, positioning, and resource management.
Visual style and audio: The visuals are pixel-based with a restrained VGA palette, favoring earth tones and gold accents. Sprite animation uses multiple frames to convey walking, attacking, and damage, while environments blend Gothic architecture with ruined civilian spaces. The heads-up display shows armor integrity, Faith reserves, and active sigils, alongside a scroll-like log for scripture quotes. The soundtrack leans on moody instrumental MIDI, with occasional choral motifs; sound effects range from metallic clanks to soft chimes for successful parries. The audio system supports PC speaker, AdLib, and Sound Blaster on compatible machines, allowing varied fidelity by hardware.
Player experience: The game sustains a measured, disciplined pace that rewards exploration and careful management. Progress hinges on discovering sigils and scripture notes that illuminate choices, not merely defeating foes. Save points appear at sanctuaries, with disk saves required to resume longer voyages, encouraging strategic planning. The tone remains solemn and focused, balancing combat intensity with puzzle-solving and navigation. Completing the final seal closes the breach and restores balance to the realm, leaving the player with a sense of achievement grounded in perseverance and preparation.