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Games published by Britannica Software, Inc.

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Berenstain Bears Jr. Jigsaw

DOS 1988
Berenstain Bears Jr. Jigsaw, a charming DOS game released in 1988, invites players into the delightful world of the beloved Berenstain Bears. Originating from the popular children’s book series created by Stan and Jan Berenstain, this puzzle game quickly captured the hearts of young audiences by transforming vibrant illustrations into interactive jigsaw puzzles. With its engaging gameplay and appealing graphics, it offered children a delightful way to develop problem-solving skills while enjoying the familiar faces of the Bear family. The game consists of a variety of jigsaw puzzles featuring the adorable Bear family in various whimsical scenarios. Players can choose from different difficulty levels, making the game accessible to a broad age range. The interface is user-friendly, allowing even the youngest players to easily pick up the mouse and get started. As young players navigate through the puzzles, they are not just piecing together images; they are also developing critical cognitive skills, enhancing their spatial awareness and attention to detail. Visually, Berenstain Bears Jr. Jigsaw beautifully encapsulates the essence of its source material. The colorful illustrations are designed to leap off the screen, creating an immersive experience that feels vibrant and alive. Each completed puzzle rewards players with a sense of accomplishment and affirms their ability to solve problems. The cheerful soundtrack, full of familiar tunes and playful sounds, further enriches the gameplay, creating an inviting atmosphere that encourages continued play. One of the standout features of the game is its interactive approach to learning. Unlike many other educational games of the time that might have relied heavily on rote memorization or repetitive tasks, Berenstain Bears Jr. Jigsaw encourages creativity and exploration. It seamlessly integrates fun with education, making it an ideal choice for parents who seek to engage their children in meaningful learning experiences. The ability to piece together beloved characters and narratives makes the game not only enjoyable but also deeply relatable for fans of the franchise. As technology has evolved, Berenstain Bears Jr. Jigsaw has become a nostalgic touchstone for those who experienced it in their youth. It represented a pioneering effort in merging beloved literary characters with digital gaming, opening doors for future educational games that utilized similar methods of engagement. The game remains a testament to the power of storytelling and interactivity, encapsulating the joy of childhood discovery in a format that resonates with young minds. Today, it serves not only as a piece of gaming history but also as a reminder of the importance of learning through play.

Designasaurus

Designasaurus, released in 1988, is a classic DOS game that has captivated the hearts of gamers for decades. Developed by Ludicrous Games, this retro game is a perfect representation of the popular video games from the late 80s and early 90s. The main objective of the game is to design your very own dinosaur kingdom. From the terrain to the types of dinosaurs, the player has complete creative control over their prehistoric world. The game starts with a simple patch of land, and it is up to the player's imagination to turn it into a fully-functioning dinosaur paradise. The gameplay is simple yet addictive. The graphics may seem outdated by today's standards, but for its time, it was groundbreaking. The bright colors and pixelated designs add a nostalgic charm to the game. It creates an immersive experience, transporting players back to the golden era of gaming. One of the most appealing aspects of Designasaurus is its educational value. Through the game, players can learn about the different types of dinosaurs, their habitats, and their diet. It is a fun and interactive way to learn about these ancient creatures. The game also incorporates elements of strategy and resource management, making it both entertaining and educational. On top of the gameplay, Designasaurus also offers a feature that allows players to print out their dinosaur designs. This feature was revolutionary at the time as it allowed players to take their creations off the screen and into the real world. Designasaurus was well-received by gamers and critics alike. It earned numerous awards and accolades, solidifying its place as a DOS gaming classic. It even spawned a sequel, Designasaurus II, which was released a year later. The sequel improved upon the original game with enhanced graphics and features. Although it has been over three decades since its release, Designasaurus remains a beloved game among retro gamers. Its simplistic yet engaging gameplay, educational value, and nostalgic graphics have stood the test of time. It continues to be a shining example of how a simple concept can turn into an iconic game. Undoubtedly, the legacy of Designasaurus will live on for generations to come.

Designasaurus II

DOS 1990
One of the best and most original edutainment titles ever made, Designasaurus II is the superior sequel to Britannica's Designasaurus, the only 'dinosaur simulator' for the Commodore 64. Forget modern dinosaur games: Designasaurus II lets you BE one instead of just learning about these animals. Your job is to first create a dinosaur and then guide it through the five ecozones to prevent its extinction. The game starts with a storyline: the Foundation needs your help to send a dinosaur, created by you, back in time to find the missing genetic footprints before Jurassic Park becomes a reality on Earth. If you don't know what a genetic fingerprint is, you will after you finish your first mission. The controls are intuitive, and the game is challenging and unique enough that kids of all ages will enjoy creating and controlling dinosaurs for hours on end. They will learn a lot of interesting information about these intriguing animals in the process, while having fun, the hallmark of good edutainment. Too bad there is no other game like it, even today. . .

Jigsaw!

DOS, Amiga 1989
Jigsaw! is a puzzle game in which you can select different images to cut into smaller blocks on the screen. It works just like the enclosed sliding puzzle boards, in the sense that you click to slide the blocks up, down, left and right. You have to move the blocks from one side to the other and move them to their correct places to finish the puzzle.

Laser Force

Two marines find themselves under the power of an evil alien presence on a planet they are trying to survey. This is a classic platformer that involves climbing ladders, collecting energy chips and avoiding dangerous aliens. Chips glow green and give the player energy and life points. Other power-ups give the player the power to teleport through a level, freeze an enemy or jump to the next level. Seen as a third-person shooter, Laser Force is presented in an isometric viewpoint. It also allows two-player action, placing one on the keyboard and the other on the joystick.

Revolution '76

Revolution '76 is a political, economic and military simulation of the struggle for independence of the American colonies. The game begins in 1775 with the convening of the Second Continental Congress. Each turn represents a year during which the player sets policies (e.g., attitude toward loyalists), assigns leaders to administrative posts (historical figures, each with their own characteristics), recruits military support and manpower (for the Continental army, state militia, and privateers at sea), negotiates alliances with European states, regulates the economy (inflation), and raises taxes (even the slave issue is taken into account). The player's government ends up formally declaring independence from Britain, which leads to a civil war that forces the player to defend the Confederate rebel colonies. Battles are resolved automatically, based on the strength and quality of the army, the presence of a general, morale and the level of supplies. The final outcome can vary from a successful defense of incipient independence, to partial autonomy, to unconditional surrender.
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