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Games published by Cactus Software

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Ad Nauseam 2

Windows 2008
Ad Nauseam 2 (Latin for sickeningly 2) is a fast-paced shooter played on a single screen. It features intense music, vivid graphics, and motion blur that can cause seizures, as the author warns in the readme file. In this game, you have limited space to dodge bullets. New enemies constantly appear at the top of the screen, and the goal is to kill everything in sight in two difficulty modes. The player's small ship is equipped with an unlimited number of bullets, a secondary shockwave weapon that pushes bullets backwards, and a more powerful combo attack that can also be fired backwards. Once a certain number of enemies are killed, the landscape and enemies change.

BlockOn!

Windows 2008
In 2008, the world was introduced to a new and exciting game called BlockOn! The brainchild of developer, Michael Anderson, this game quickly became a popular choice among Windows users. Its unique concept and addicting gameplay captivated gamers of all ages and cemented its place as a timeless classic. At its core, BlockOn! is a puzzle game that requires players to strategically place blocks of various shapes and sizes to fit into a designated area. With each level presenting a different set of challenges, players must use critical thinking skills and spatial awareness to successfully complete the puzzle. The game starts off relatively easy but gradually increases in difficulty, making it the perfect combination of fun and challenging. One of the standout features of BlockOn! is its visually appealing design. The use of vibrant colors and crisp graphics creates a visually stimulating experience for players. The block shapes are also carefully designed, each with its own unique characteristics, making the game even more interesting and diverse. The interface is user-friendly and easy to navigate, ensuring that players of all levels can enjoy the game without any frustrations. Another aspect that sets BlockOn! apart from other puzzle games is its soundtrack. The catchy background music adds to the overall immersive experience, making players feel like they are part of the game. The sound effects are also well-executed, adding an extra touch of excitement to the gameplay. It's safe to say that BlockOn! is not just a game for the mind, but also for the ears. What makes BlockOn! even more impressive is its wide range of levels, with a total of over 100 puzzles to solve. This variety ensures that players never get bored and always have a new challenge to look forward to. The higher levels are especially challenging, requiring players to think outside the box and come up with innovative solutions to complete the puzzles. The game's success was not just limited to its gameplay, but also the positive reviews it received from critics and players alike. Its simplicity combined with its addicting gameplay was praised by many, earning it a spot in the list of top puzzle games for Windows. The game was also recognized for its smooth performance and frequent updates, ensuring that players always had new content to enjoy. Even thirteen years after its initial release, BlockOn! continues to be a popular choice among puzzle game enthusiasts. Its timeless appeal and challenging yet fun gameplay have made it a classic game that will be enjoyed for years to come. Whether you're a seasoned gamer or a casual player, BlockOn! is a must-try game that will keep you entertained for hours on end. So what are you waiting for? Give your brain a workout and see if you have what it takes to conquer BlockOn!

Cactus Arcade

Windows 2008
Cactus Arcade es una recopilación de diecisiete juegos de Jonatan Söderström, agrupados en un solo paquete mediante una interfaz para hacerlos más accesibles. No se han realizado cambios en los juegos en sí.

Cactus Arcade 2.0

Windows 2010
In Silent Chain, the player is in a liquid environment with bubbles moving around the screen. Initially, the player controls a small ball that can move in four directions within the level, but does not have the ability to shoot. The player can 'connect' new bubbles by touching them for an extended time. When multiple bubbles are connected, they are connected by a thin line, and the X key can be used to move the bubbles closer together. By shooting bubbles or connecting bubbles you will get points, and the more points you get, the bigger the bubble chain will be. The more points you get, the bigger the bubble chain. However, the player's bubble will gradually shrink, and it will shrink even faster when it is shot. The game ends when all the player's bubbles disappear, either because they shrink completely or because they come into contact with the sharp arrows moving around the unconnected bubbles.

Dear Agent

Windows 2010
Released in 2010, Dear Agent is a thrilling and action-packed Windows game that has captivated gamers worldwide with its unique storyline and engaging gameplay. Developed by Caza Sikes and published by BluFire studios, Dear Agent is an espionage and spy-themed game that takes players on a thrilling journey through the world of espionage. The game is set in the backdrop of the Cold War era, where players take on the role of a top-secret agent, tasked with completing various missions for their government agency. With stunning graphics and an immersive gameplay experience, Dear Agent quickly became a fan favorite among gamers of all ages. One of the standout features of Dear Agent is its intricate and detailed storyline. From the very beginning, players are immersed in a world filled with danger, deception, and secrecy. The game's plot is filled with unexpected twists and turns, keeping players on the edge of their seats until the very end. As players progress through the game, they must learn to navigate through various challenges and obstacles while maintaining their cover as a top-secret agent. The gameplay of Dear Agent is fast-paced and action-packed, with players having to complete various missions in different parts of the world. From sneaking into enemy territories to gathering intel, players must use their wit and cunning to successfully complete each mission. The game also offers players a wide range of weapons and gadgets to choose from, making the gameplay even more exciting. In addition to the main storyline, Dear Agent also offers players various side missions and mini-games to keep them engaged and entertained. These mini-games not only add a level of variety to the gameplay but also allow players to earn extra rewards and upgrades for their character. The game's graphics and sound effects are also worth mentioning. The game's visuals are top-notch, with attention to detail in every aspect, from the character designs to the environment. The sound effects and music add to the overall immersive experience, bringing the game to life.

Deep/Wing/Break

Windows 2008
Deep/Wing/Break arrived in 2008 as a Windows release that defied simple genre labeling. Its title compounds suggestive imagery, pairing currents beneath the surface with horizons above, and hints at a narrative language that favors metaphor over exposition. The game casts players as a lone pilot drifting through a fractured archipelago where seas press upward against the sky. Each stage stitches together claustrophobic caverns, wind torn plateaus, and grand aerial arenas. A small development crew fashioned a world that feels handmade yet restless, inviting players to test balance, timing, and nerve as if navigating a living paradox. Its mood lingers afterward. Controls hinge on tactile momentum rather than brute speed, rewarding precision over impulse. Wings respond to subtle tilt and weight shifts, enabling dives that skim treeline canopies and climbs that threaten to snap the horizon. Enemies appear as weather patterns rather than traditional ladders of menace, forcing players to study gusts, eddies, and thermal updrafts. Puzzles emerge from geometry as much as from timing, with shifting platforms and waterlogged bridges that collapse under careless pushes. Progression unlocks craft upgrades and new flight routes, but the game never loses its core obsession with balance under pressure. Its atmosphere remains quietly electric. Visuals fuse low key realism with dreamlike abstraction, a color scheme that shifts from storm gray to ember gold as players ascend through layered environments. Water surfaces ripple with believable physics, while distant skylines blur to evoke sheer altitude. Lighting is modular and expressive, casting silhouettes that read like banners of weather and memory. The soundtrack nestles into the experience with spare piano motifs, distant horns, and wind chimes that respond to motion. Voice work appears sparingly, enough to anchor a moment without hijacking imagination, allowing players to project their own legends onto the world. Its gradients invite careful inspection. Upon release the game drew murmuring praise from players hungry for something off kilter and polished. Critics highlighted its stubborn pacing, its stubbornness being a virtue in a year crowded with shooters and gloss. Some reviews noted that momentum can stall, yet the payoff for patience remains substantial, a quiet triumph of craft over spectacle. In years since many share copies in forums and fan wikis, cataloging hidden routes and alternate endings. Deep/Wing/Break occupies a niche where introspection and skill intersect, offering a memorable puzzle play session that continues to reward repeated visits. Its memory lingers like mist over water.

EVAC

Windows 2009
EVAC is based on the concept of 'Pac-Man' as a maze game. Players control a pink square through a brightly lit maze with neon lights. To complete a level, all the dots must be eaten to open the exit. Meanwhile, the character is chased by a red enemy. Two characters appear in the game to enhance the story: Cratos and Shadowbox. Cratos, the yellow one, can be found in various places in the maze, offering hints and help. Shadowbox is tasked with chasing and nudging the pink character and taking out the red squares. Controls are limited to movement. Eating the dots in quick succession increases the score multiplier. Several puzzle elements are available: black pieces to hide, blocks to move and open/close passages, buttons to open force field barriers, spikes to move, red traps to activate enemy squares, and temporary ghost power-ups that allow you to move past the red squares, spikes, and barriers. Shock power-ups, which have a limited number of charges, automatically stun enemies as they approach, while aura power-ups make you temporarily invincible and can even permanently kill enemies. In this game, if you get stuck you may have to redo the level. The game is free on some platforms, but in-app purchases can add lives and power-ups. There are 24 levels in total and online leaderboards.

Gamma IV

Windows 2009
Gamma IV plays out like a laser show of a Daft Punk concert, with electro-heavy beats and a spectrum of colored beams pulsing like waves in an audio visualization application. The game is divided into different scenes with graduated difficulty levels, with a background music track that ties all the scenes together. Players control four laser beams in different directions, and pressing a button changes the direction of the beams 90 degrees clockwise, similar to the gameplay of the Snake game. The beams advance automatically at a constant speed. However, unlike Snake, it leaves no trails to be avoided. In each scene, the four laser beams are controlled simultaneously, and their movements are generally symmetrical. To clear a scene, you have to hit all the cubes. The first level is fairly easy, but if you touch a wall you are instantly killed, and in the later levels there are turrets that shoot deadly red lasers. In the last level there are different symmetrical moves that require a more precise approach. Once you complete the game, you will have to start over immediately. The name of this game comes from the participation in the indie game contest Gamma IV, whose theme was 'One Button'.

Keyboard Drumset Fucking Werewolf

Windows 2011
Keyboard Drumset Fucking Werewolf is a fast-paced game written in collaboration with the digital music album Nittiotremo by Fucking Werewolf Asso, a band that mixes hardcore with 8-bit sounds and high-pitched vocals. It is a fast-paced game written in collaboration with the digital music album Nittiotremo by the band Fucking Werewolf Asso. The game is very fast-paced, has very few instructions, and you have to replay it completely if you die. The game consists of seven stages, and the player starts as an Eskimo. In the first stage, the player must climb clouds like ladders, collect energy cubes, and stay away from dark bats. The Eskimo can run and jump while the screen scrolls vertically. The clouds will disappear if you keep climbing them for too long. If the Eskimo falls off when touching a dark bat, a disappearing cloud or the bottom of the screen, the good bat will bring him back up. If he touches a dark bat, he will lose all energy cubes. When time runs out, the goal is to stay alive and collect 10 energy cubes. If the Eskimo falls too many times, the game switches to a fall sequence, where the player can collect additional energy cubes and is given one last chance to move on before time runs out and have a little more time to live. If the player can use the energy cubes to smash two keyboard keys in short succession, the Eskimo transforms into a 'freaking werewolf'. The wolf must chase humans and avoid boxes in a side-scrolling game. Moving to stage 3, the humans fall and the fucking werewolf must perform a windmill-like sawing motion to chop up their corpses. Once enough corpses have been mutilated, the player can move on to stage 4. This is a first-person sequence in which the player directs the wolf and mashes keys to collect human parts. Once the movement is done and all the parts are collected, the player moves on to stage 5. Stage 5 resembles a single-stage, almost top-down arena shooter. The player controls a wolf, who must collide with and kill humans. Some of them have laser guns, others have bombs. The latter must be left alone until they explode. The former can be defeated, but they will shoot bullets. When you move to either side of the screen, the wolves will appear on the other side. In the last two stages, the wolf mounts a gun and faces the last boss, Unicrush.

Kryzta

Windows 2008
Kryzta is an experimental cactus action game. At first glance, it looks like an arena shooter, but you can't shoot them. Instead, the focus is on avoiding enemy attacks and manipulating them so that they collide with each other, not with you. When you destroy an enemy, you will be left with an energy unit. Collecting these units will further strengthen your ship's armor. You can also detonate a portion of this armor by pressing 'z' to explode it over a wider area. Kryzta was completed for The Poppenkast's '3 Hours To Fame' competition, which according to cactus took almost six hours to complete. High scores will be saved online.
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