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Games published by Comm*Data Computer House, Inc.

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Ape Craze

Ape Craze, released in 1982 for the Commodore 64, is a classic game that has stood the test of time. Developed by Richard Brodie and published by Cosmi Corporation, this game quickly gained popularity and became a top-selling title for the Commodore 64. The premise of Ape Craze is simple yet addictive – you play as a banana-collecting ape who must navigate through an obstacle-filled jungle to collect as many bananas as possible. The game features a total of 16 levels, each one presenting new challenges and increasing difficulty. One of the standout features of Ape Craze is its vibrant and colorful graphics. The game utilizes the Commodore 64's capabilities to their fullest, creating a visually stunning world that truly immerses the player. From the lush green jungle to the bouncy trampolines scattered throughout, everything is brought to life with impressive graphics and animations. However, it's not just the graphics that make Ape Craze an exciting game. The gameplay itself is fast-paced and requires quick reflexes to maneuver through the obstacles. As you progress through each level, the challenges become more complex, requiring you to time your jumps perfectly and strategize your way through the jungle. But it's not just about collecting bananas in Ape Craze. The game also features bonuses and power-ups that can help you along the way. From super jumps to invincibility, these power-ups add an extra level of excitement and strategy to the game. Keeping an eye out for these bonuses can help you reach new high scores and further immerse yourself in the gameplay. Another aspect that sets Ape Craze apart from other games of its time is the multiplayer option. Yes, you read that right – Ape Craze allowed for two players to compete against each other, adding a new layer of competition and fun to the game. This feature was particularly popular among friends and siblings, making the game a hit at parties and gatherings.

Astro-Command

VIC-20 1982
Astro-Command, released in 1982, was a ground-breaking game for the VIC-20 computer. Developed by 40-year-old software engineer, Larry Miller, Astro-Command was one of the first science fiction space strategy games to be released on a home computer. Its engrossing gameplay and cutting-edge graphics made it an instant hit among gamers and critics alike. The premise of the game was simple yet captivating. Players take on the role of a commander of a spacecraft on a mission to explore the galaxy. Their goal is to discover new planets and establish colonies, all while overcoming various challenges such as resource management and hostile alien encounters. The game also had a multiplayer option, allowing friends to compete against each other in their space exploration endeavors. One of the most impressive aspects of Astro-Command was its graphics. At the time of its release, most VIC-20 games had blocky and pixelated graphics. However, Astro-Command broke the mold with its realistic and visually appealing space scenes. The game utilized the VIC-20's capabilities to the fullest, giving players an immersive experience with detailed planet surfaces and stunning intergalactic views. But what truly set Astro-Command apart from other games of its time was its strategic gameplay. The player had to make crucial decisions that affected their ship's success in the game, such as managing fuel and resources, navigating through unknown territories, and deciding whether to engage in battle or make peace with alien civilizations. This made the game challenging and kept players on their toes, always thinking ahead and strategizing their next move. As expected, Astro-Command received critical acclaim upon its release. It was praised for its immersive gameplay, well-designed graphics, and challenging yet rewarding gameplay. Many gaming magazines even deemed it the best game for the VIC-20 at the time, solidifying its place in gaming history. Astro-Command's success also led to its release on other home computers in the following years, including the Commodore 64 and Atari systems. It also paved the way for other space exploration games, inspiring future titles such as Elite and Star Control. Today, Astro-Command may seem simple and outdated compared to modern games, but it will always hold a special place in the hearts of retro gamers. Its pioneering gameplay and graphics were way ahead of its time and still respected in the gaming community to this day. It's safe to say that Astro-Command was not just another game for the VIC-20, but a true masterpiece that left a lasting impact on the world of gaming.

Caves of Annod

VIC-20 1983
The year was 1983, and the gaming world was buzzing with the release of the VIC-20 game, Caves of Annod. Developed and published by Sierra On-Line, this game quickly gained a following for its innovative gameplay and impressive graphics. As one of the early pioneers in the graphic adventure genre, Caves of Annod set the standard for storytelling and puzzle-solving in video games. The plot of the game revolves around a group of adventurers who set out to explore the mysterious caves of Annod in search of hidden treasures. The player takes on the role of one of the adventurers, guiding them through a series of challenges and obstacles in their quest. As the story progresses, players must use their problem-solving skills to navigate through the treacherous caves, avoiding deadly traps and outsmarting dangerous creatures. What truly set Caves of Annod apart from other games of its time was its advanced graphics. Unlike most VIC-20 games, which were limited to simple, blocky graphics, Caves of Annod featured highly detailed and colorful visuals. From the lush forests and intricate cave systems to the menacing monsters and treacherous obstacles, every aspect of the game was visually stunning. It was truly a groundbreaking achievement in gaming technology at the time. In addition to its impressive visuals, Caves of Annod also boasted a complex and engaging gameplay experience. The game was divided into four separate levels, each with its own set of challenges and puzzles. With over 140 unique rooms to explore, each with its own distinct design and atmosphere, players were constantly kept on their toes, never knowing what dangers or treasures they may discover next. Another notable aspect of Caves of Annod was its use of a text parser system. This allowed players to interact with the game by typing in commands rather than using a traditional joystick. This feature, while not uncommon in the gaming world today, was a revolutionary concept at the time and added an extra layer of immersion to the gameplay. Although it may not have received the same level of recognition as some of its contemporaries, Caves of Annod remains a beloved classic among retro gamers. Its combination of engaging gameplay, innovative graphics, and intriguing storyline make it a must-play for any vintage gaming enthusiast. Whether you're a seasoned gamer looking to relive your childhood or a newcomer curious about the early days of video games, Caves of Annod is a true gem that shouldn't be missed.

Dragons & Treasure

VIC-20 1982
Dragons & Treasure is a classic video game that was released in 1982 for the VIC-20, a home computer system developed by Commodore International. This game was a popular choice among gamers at the time, and it continues to hold a special place in the hearts of many retro gaming enthusiasts. The premise of Dragons & Treasure is simple yet engaging – players take on the role of a brave adventurer who must navigate through a treacherous dungeon filled with dragons and dangerous traps in search of hidden treasure. The game's graphics may seem basic by today's standards, but they were considered cutting-edge at the time and helped to immerse players in the game's fantasy world. One of the most impressive aspects of Dragons & Treasure is its gameplay. The controls are simple and intuitive, making it easy for players to jump right into the action. However, the game's difficulty level is surprisingly challenging, requiring players to have quick reflexes and good hand-eye coordination in order to defeat the dragons and survive the dungeon's traps. This balance between accessibility and difficulty is what made Dragons & Treasure such a hit among gamers. In addition to its gameplay, Dragons & Treasure also had a captivating soundtrack. From the dramatic opening theme to the intense battle music, the game's soundtrack added to the overall immersive experience. Each sound effect, whether it was the pounding of footsteps or the roar of a dragon, was carefully crafted to enhance the gameplay and immerse players in the world of Dragons & Treasure. One of the most exciting aspects of Dragons & Treasure was the variety of dragons found within the game. Each dragon had its own unique abilities and attacks, keeping players on their toes and adding an element of surprise and unpredictability to the gameplay. From fire-breathing dragons to lightning-fast flying dragons, players never knew what kind of challenge they would face next. Another notable feature of Dragons & Treasure was its treasure system. As players progressed through the dungeon, they would stumble upon valuable treasures. These treasures could range from magical weapons and armor to gold coins and jewels. Not only did these treasures add to the overall experience of the game, but they also awarded players with points, adding another layer of excitement and motivation to the gameplay.

Great Adventure

VIC-20 1982
In 1982, the video game industry was still in its early stages, and home consoles were just starting to become a household staple. During this time, one of the most popular consoles was the VIC-20, produced by Commodore International. To capitalize on the growing market, Commodore released a game called Great Adventure for the VIC-20 in the same year. This game quickly became a hit and is still remembered fondly by many retro-gaming enthusiasts to this day. Great Adventure was a text-based adventure game, a genre that was gaining popularity at the time. Unlike today's high-definition, visually stunning games, Great Adventure relied purely on the player's imagination. The game took place in a medieval setting, where the player controlled a brave knight on his quest to defeat an evil wizard who had taken over the kingdom. Through the use of text commands, the player had to navigate through different locations, solve puzzles, and battle foes in an attempt to ultimately vanquish the wizard. One of the unique features of Great Adventure was its dynamic gameplay. The game was designed in a way that each playthrough would be different, providing the player with a new and exciting experience each time. This was achieved through a system of randomized events, making the game unpredictable and adding to its replay value. Additionally, the game had multiple endings that depended on the player's choices and actions throughout their journey, making it even more interactive and engaging. Great Adventure also had impressive graphics for its time. The game utilized the advanced features of the VIC-20, such as color and sound, to create a fully immersive experience. The graphics, although simple by today's standards, were cutting-edge back in the '80s. They were detailed enough to help the player visualize the game's world, but not too elaborate to distract from the game's main focus - the storyline and gameplay. One of the most appealing aspects of Great Adventure was its difficulty level. The game was challenging, but not impossible, making it suitable for players of all ages and skill levels. This made it a hit among families, with parents and children working together to solve the game's intricate puzzles and defeat the wizard. With no internet or readily accessible walkthroughs available at the time, players had to rely on their own intuition and persistence to progress through the game, adding to its overall charm. Great Adventure's success on the VIC-20 paved the way for the development of similar games on other consoles and even spawned a sequel called Great Adventure II in 1983. Its impact on the gaming industry is undeniable, and it has rightfully earned its place in the hall of fame for retro games. Even today, with the advancement of technology and ever-evolving gaming industry, Great Adventure remains a cherished memory for those who had the pleasure of playing it on the VIC-20 in 1982.

Invaders Addition

VIC-20 1982
Invaders Addition is an educational game in which the player has to defend the earth from an alien invasion. This is done by doing mathematical calculations. The player controls a weapon at the bottom of the screen. From the top, alien saucers appear and move towards the player. On the saucer is an addition problem that the player has to solve. If he types in the correct answer, the alien will be shot down and another one will appear. If he enters an incorrect number, the alien will continue to move towards the player. The game ends when the alien reaches the player. The player wins if he/she manages to defend the land for two minutes. Before the game, the player can choose a difficulty level. On harder difficulties the aliens move faster and the problems are more difficult.

Logger

Logger is a classic video game released in 1983 for the Commodore 64. Developed by Cosmi Corporation, this game quickly gained popularity among gamers for its simple yet addictive gameplay and stunning graphics. The premise of Logger is simple - players take on the role of a logger, tasked with cutting down trees in a virtual forest. Each level presents the player with a certain number of trees to cut down, and they must do so before the time runs out. While it may sound like a repetitive task, the game is surprisingly challenging and requires quick reflexes and strategic thinking. One of the standout features of Logger is its graphics. For a game released in 1983, the graphics are surprisingly advanced, with detailed trees and smooth animation. The graphics, combined with the catchy background music, create an immersive gaming experience that keeps players engaged for hours on end. Another aspect that adds to the complexity of the game is the various obstacles and hazards the player must navigate. As the levels progress, players can encounter obstacles such as rocks and stumps, making it more challenging to reach the trees that need to be cut down. Additionally, players must be careful to avoid running into rabbits and other animals that can distract and slow them down. One of the key factors that make Logger so addictive is its high score system. Players are constantly striving to beat their best scores as well as those of their friends and family. This competitive element adds a layer of excitement to the game, encouraging players to keep coming back to beat their own records. Furthermore, the game allows players to customize their game settings, such as the number of trees and time limit per level, making it suitable for players of all ages and skill levels. This feature adds a level of personalization that makes the game even more enjoyable. In the gaming world, Logger is considered a pioneer in the “cutting trees” genre, paving the way for future games with similar themes. Its enduring popularity is a testament to its gameplay and unique features that have stood the test of time.

Pakacuda

Pakacuda is a variant of Pac-Man. The difference with other games of this type is that it features an underwater theme. The player is the titular Pakacuda fish and has to make his way through the maze and eat all the smaller fish he can find. The Pakacuda is not only a predator, but also a prey. It has to avoid the octopuses that chase it through the maze. If he comes into contact with an octopus, he will lose a life. To protect himself, the player has to eat eels that provide him with enough charge to face the octopuses. However, the charge only lasts for a limited time and, once it runs out, the defeated octopuses reappear.

Pegasus Odyssey

Pegasus Odyssey, released in 1983 for the Commodore 64, was a groundbreaking game that captured the imagination of players with its unique combination of exploration, strategy, and combat. Developed by Mark Turmell and released by Electronic Arts, this game offered players the chance to explore a vast and mysterious galaxy as the eponymous starship, the Pegasus. One of the game's most impressive features was its open-world gameplay. Unlike other games at the time, Pegasus Odyssey allowed players to freely navigate through an expansive galaxy, encountering diverse planets and civilizations. This made for a truly immersive experience, with players feeling like they were truly at the helm of a starship exploring the depths of space. In Pegasus Odyssey, players also had to manage resources and make strategic decisions. As the captain of the Pegasus, it was up to the player to decide where to go, which planets to visit, and how to best utilize the ship's resources. This added a layer of depth to the gameplay, keeping players engaged and challenged as they made critical decisions that could ultimately determine their success in the game. One of the most notable aspects of Pegasus Odyssey was its innovative combat system. Unlike many other games at the time, combat in Pegasus Odyssey was not simply a matter of pressing buttons. Instead, players had to manually control the Pegasus and its weapons, making for intense and dynamic battles. This not only required skill and precision from the player, but also added an exhilarating element to the gameplay. In addition to its groundbreaking gameplay, Pegasus Odyssey also boasted impressive graphics and sound for its time. The game featured vibrant and detailed environments, as well as realistic sound effects that added to the immersive experience. Combined with the game's diverse and well-crafted storyline, Pegasus Odyssey truly stood out among other games of its era. Pegasus Odyssey also had a strong influence on later games in the space exploration genre. Its open-world gameplay and strategic decision-making elements were emulated in many future games, and its innovative combat system served as a template for other action games. Even today, the game is remembered as a pioneer in its genre and has earned a well-deserved place in the history of video games. While Pegasus Odyssey may seem primitive compared to today's games, its significance and impact on the industry cannot be overstated. It laid the foundation for many popular games and helped shape the future of the space exploration genre. For those lucky enough to have experienced it in 1983, Pegasus Odyssey remains a cherished and unforgettable adventure through the stars.

VIC Bowling

VIC-20 1982
VIC Bowling, released in 1982, was a groundbreaking game for the Commodore VIC-20. Developed by Commodore themselves, it was one of the first sports games available for the home computer, and it quickly became a fan favorite. With its simple yet addictive gameplay and impressive graphics for its time, VIC Bowling set the standard for future sports games on the VIC-20 and other home consoles. One of the most impressive aspects of VIC Bowling was its graphics. Despite being released in 1982, the game's graphics were surprisingly detailed and realistic. The bowling alley and pins were all rendered in great detail, and the animation of the ball rolling and knocking down pins was smooth and fluid. This level of detail was unheard of in home computer games at the time, and it helped to immerse players in the game and make them feel like they were at a real bowling alley. In terms of gameplay, VIC Bowling was simple yet addictive. Players controlled a ball with the joystick and had to aim and release it at just the right moment to knock down as many pins as possible. The game had different modes, including single-player and multiplayer, which added to its replay value. The controls were responsive, making it easy for players to pick up and play, but the challenge came in trying to score a perfect game or beat a friend's high score. One of the most innovative features of VIC Bowling was its use of digital speech. The game used the VIC-20's built-in speech synthesis chip, allowing the computer to announce the score and other important information during the game. This added an extra layer of realism to the game and made it stand out among other sports games of the time. Despite its popularity, VIC Bowling did have a few flaws. The most significant one was its lack of variety in gameplay. While it was entertaining at first, the game didn't offer much in terms of different bowling alleys or customization options. This limitation, however, didn't deter players from enjoying the game and trying to beat their own high scores.
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