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Games published by Commodore Business Machines (UK) Ltd.

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Bomber Mission

VIC-20 1984
In 1984, the video game industry was booming, with new games being released left and right. One game in particular, entitled Bomber Mission, caught the attention of gamers everywhere with its exciting gameplay and unique graphics. Developed by Commodore and released for the VIC-20 computer, this game quickly became a hit among players of all ages. Bomber Mission is a side-scrolling action game that puts players in the role of a pilot on a mission to destroy enemy bases. The game features four different levels, each with its unique layout and obstacles. The objective of the game is to maneuver the player's plane through a scrolling landscape while avoiding enemy fire and obstacles such as mountains, blimps, and missiles. Players must strategically use bombs and missiles to take out enemy bases and advance to the next level. One of the most notable aspects of Bomber Mission is its impressive graphics. For a game released in 1984, the level of detail and smooth animation was unparalleled. The game's graphics were considered top-notch for its time and were a major factor in its success. The detailed landscapes, along with the intricate designs of the enemy bases, added to the overall immersive experience of the game. In addition to its stunning graphics, Bomber Mission also had an impressive soundtrack. The game's music, composed by Rob Hubbard, was an instant hit among gamers. The fast-paced, upbeat tunes perfectly complemented the intense gameplay and added to the overall excitement of the game. The sound effects, such as the roar of the player's plane and the explosion of enemy bases, were also well-crafted and added to the overall immersion of the game. Bomber Mission also offered unique gameplay features that set it apart from other games of its time. One such feature was the ability to control the altitude of the player's plane, adding an extra layer of strategy to the game. The player could also collect power-ups throughout the levels, such as additional bombs and missiles, to aid in their mission. These added elements made the game more challenging and kept players coming back for more. Despite being released over 30 years ago, Bomber Mission still holds up as an entertaining and challenging game. Its retro charm, along with its engaging gameplay and impressive graphics, make it a beloved classic among retro gaming enthusiasts. The game's success also resulted in several ports to other systems, including the Commodore 64 and the Atari 8-bit. Bomber Mission's impact on the gaming industry is undeniable and solidifies its place in history as a true gem of the VIC-20 era.

Buffalo Round Up

Buffalo Round Up is a single screen game shown from above at a high angle in which you play a cowboy on his horse who has to corral all the buffalo on the screen through a gate. At the top and bottom of the screen there are gaps to the desert, but on level one, three are blocked by fences and you cannot allow any buffalo to escape into the desert. You must move around the screen by encouraging or pushing the buffalo in the direction you want them to move. If you let any buffalo go, they will move in the direction you want them to move, and although there is water in the center of the screen, it will not harm any buffalo, it will only prevent them from moving. All the buffaloes must pass through the gate before the clock reaches zero and if you manage to get all the buffaloes in without losing any, you will pass to the next level with another fence removed.

Corman

Corman is a cat burglar trying to pull off the biggest diamond heist in history, with the help of his superpower, jumping long distances. In this single-screen platformer, you control Corman as you try to collect all the diamonds on each of the ten screens. Connecting the platforms are stairs and elevators that move in one direction, and some of the platforms make Corman move. Blocks and creatures fly across the screen and if Corman touches one or falls off the bottom of the screen then he loses one of his nine lives. Before starting the game you can select a level and the speed of the game (1-5), with one being the fastest.

Dancing Monster

A beautiful princess has been turned into an ugly monster by an evil Wizard and, to make matters worse, she has been forced to dance forever in this single-screen first-person perspective game. You are sworn to help her by removing her hideous body parts, piece by piece, as she dances across the screen. The top left of the screen tells you the next body part to remove, and to do so you move a crosshair and try to shoot her with a magic ray. A clock counts up and you have to eliminate all the parts before it reaches a certain time. There is also a decreasing indicator and if you don't shoot before it empties, it's game over. If you shoot your beam too many times without hitting the correct part then a new part reappears.

Depth Charge

Depth Charge is a single screen game in which you must protect five battleships sailing at the top of the screen from attack by enemy submarines below the waves. Each battleship is on the screen by itself and you move it left or right, while the various numbers of submarines move left or right across the screen at different depths. The submarines will drop various mines towards the surface, but you are armed with five depth charges that move across the screen trying to hit the submarines or mines. If you hit a submarine, a mine or depth charge hits the bottom of the screen, then you will rearm with another one. If you are hit by a mine, that ship is lost and the next ship appears. Before starting the game you can select your skill level (91-4), with one being the easiest.

Emmet Attack

VIC-20 1983
In 1983, the world of gaming was forever changed with the release of Emmet Attack for the VIC-20. This action-packed game quickly became a fan favorite, captivating players with its unique gameplay and charming graphics. Developed by Shinji Tanaka and released by Commodore International Limited, Emmet Attack was the first VIC-20 game to feature scrolling graphics, making it a groundbreaking addition to the gaming world. Emmet Attack takes players on an adventure through multiple levels, with the objective of defeating the evil Dr. Emmet and his army of robots. As players progress through the levels, they must navigate through obstacles, collect power-ups, and defeat enemies in order to reach the final boss battle. The fast-paced gameplay and challenging levels kept players on the edge of their seats, eager to see what the next level had in store. One of the most notable features of Emmet Attack is its smooth scrolling graphics, which were unprecedented for the VIC-20 at the time. This was achieved through a clever use of multiple video screens, giving the illusion of scrolling. This advanced technique allowed for a more immersive gameplay experience, setting Emmet Attack apart from other games of its time. The graphics themselves were also well-designed, with vibrant colors and detailed sprites that brought the game to life. In addition to its innovative graphics, Emmet Attack also features a catchy soundtrack that adds to the overall enjoyment of the game. The music changes throughout the levels, creating a sense of intensity and adventure as players progress. This, combined with the fast-paced gameplay, kept players engaged and coming back for more. Emmet Attack was met with critical acclaim upon its release, with many praising its unique gameplay and graphics. It was also a commercial success, selling over one million copies worldwide. The game's popularity even spawned a sequel, Emmet Attack II, which was released in 1985. Though it may seem simple compared to today's games, Emmet Attack remains a beloved classic among retro gaming enthusiasts. Its impact on the gaming industry cannot be overlooked, as it paved the way for future advancements in graphics and gameplay. With its fast-paced action, captivating story, and innovative graphics, Emmet Attack continues to be cherished by gamers of all ages, solidifying its place in gaming history. Whether you're a veteran gamer or just discovering the joys of retro gaming, Emmet Attack is definitely a game worth trying.

Exorcist

Exorcist is a variant of Pac-Man. The player takes control of Sparkie, a squishy but lanky-looking character who has become lost in the haunted catacombs beneath the ruins of an ancient monastery. Ghosts and other nasty creatures roam the corridors of the catacombs, and now Sparkie has to find a way to escape. Unlike Pac-Man, Exorcist doesn't feature any pills to collect. Instead, the idea is to light up all the walls of the mazes. This is done automatically as the player moves Sparkie through the corridors. When a maze is fully illuminated, the ghosts will be exorcised and a series of exits will open up and the player can move on to other mazes. All the mazes are connected to each other and the player can go back and forth between them. If Sparkie comes into contact with the ghosts she will have to restart the maze and will lose some of her energy. When all the energy is lost, the game ends. It is possible to shoot the ghosts by collecting the lightning bolts found in each maze. This causes the ghosts to slow down, but can only be used for a few seconds before it disappears. Energy can be replenished by shooting the exorcised ghosts.

Face Ache

Face Ache, released in 1983, was a breakthrough game for the Commodore 64, capturing the attention and hearts of gamers worldwide. Developed by Beam Software, this action-packed adventure game was one of the first of its kind, setting the standard for future games in the genre. The premise of Face Ache is simple yet intriguing. The player assumes the role of a young boy named Bobby, who must rescue his girlfriend from the clutches of the evil Mad Marvin. Marvin has kidnapped Bobby's girlfriend and scattered her portrait pieces all over his lair. Armed with only a slingshot, Bobby must navigate through Marvin's dangerous castle and defeat his minions to retrieve the portrait pieces and save his beloved. What made Face Ache stand out from other games at the time was its unique and challenging gameplay. The controls were smooth and responsive, allowing players to easily maneuver through the various levels. However, the game was not without its challenges. The levels were strategically designed, requiring players to think critically and strategically to progress. This kept players engaged and invested in the game, ensuring hours of entertainment. Graphics-wise, Face Ache may not have been the most visually stunning game at the time, but it made up for it with its attention to detail. The characters were animated with fluid movements, and the environments were rich in color and texture. The attention to detail was evident in every aspect of the game, making it a visually satisfying experience. The sound and music in Face Ache also played a significant role in enhancing the overall gaming experience. The catchy theme song, along with the sound effects, helped transport players into the game's world, further immersing them in Bobby's journey to rescue his girlfriend. Released for the Commodore 64, Face Ache was one of the best-selling games of its time, with over 300,000 copies sold worldwide. Its success also led to ports on other gaming platforms, including the ZX Spectrum, Amstrad CPC, and Atari XL/XE. Even after almost four decades, Face Ache still holds a special place in the hearts of gamers who grew up playing it. Its unique gameplay, challenging levels, and attention to detail have made it a beloved classic in the world of gaming. For fans of action-adventure games, Face Ache is a must-play and a timeless reminder of the golden age of gaming.

Go Racing With Peter O'Sullevan

Go Racing With Peter O'Sullevan allows you and seven other players to bet and win money on various horse races at various racecourses. Each player starts with £1. 000 and can view each horse, its form, its trainer and jockey, and its last three races before deciding which horses to bet on. Each player can bet on as many horses as they like and can also bet on the win or each of the options. The race itself is shown from the side at a slightly elevated angle and the screen scrolls from right to left with the leading horses. After the race the result and money won/lost for each player is shown before the next race is shown and betting starts again.

Harbour Attack

Your mission in Harbour Attack is to take control of a submarine and try to reach the enemy harbor before attempting to destroy a cargo ship in three single-screen stages. The stages consist of: Stage One: Viewed from the side, you must steer the submarine from the left of the screen to the right while avoiding touching mines or nets before your air supply runs out. You can only move up to a certain point and if your depth gauge turns red, any further descent destroys your submarine. If you touch a mine or net, run out of air or go too low, you lose a life (five lives on the C64, four on the C16). Second phase: Seen from the side and with a depth gauge to watch again, you must now destroy a certain number of planes and ships (you have to kill or avoid an octopus on the C64). You can only shoot on the surface and this will also increase your air supply which decreases underwater. Ships will fire torpedoes and depth charges while planes drop bombs. Hitting a ship, being hit by a gun, running out of air or going too low loses a life. Third stage: The final stage has you in a harbor and the view now changes to a first-person perspective. The bow of the ship is at the bottom of the screen and the freighter to destroy is at the bottom of the screen. You must fire a torpedo on the screen and aim it to hit a cross on the freighter while avoiding hitting the barges moving across the screen. You must destroy the freighter before your air supply runs out, and if you fail to do so, you will lose a life.
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