Games published by Commodore Educational Software
Select a publisher to browse its games.
We provide a complete list of games published by this publisher.
Arrow
Arrow was a groundbreaking adventure game released in 1983 for the Commodore 64. Developed by Sydney Development Corporation, it quickly became one of the most popular games for the platform, captivating gamers with its challenging gameplay and impressive graphics.
The premise of Arrow is simple yet engaging. The player takes on the role of an arrow, trying to navigate through a series of obstacles and levels to reach its destination. Along the way, players must avoid enemies, collect power-ups, and discover hidden secrets to progress through the game.
What truly set Arrow apart from other games of its time was its impressive graphics. The Commodore 64 was known for its limited color palette and blocky graphics, but Arrow managed to push the platform to its limits. The game featured detailed backgrounds, smooth animations, and vibrant colors, making it a visual feast for gamers.
But it wasn't just the visuals that made Arrow a standout game. The gameplay was also top-notch, with intuitive controls and challenging level design. Each level presented new and unique challenges, keeping players on their toes and ensuring they never got bored. The game also had a steep learning curve, requiring precision and quick reflexes to successfully complete each level.
One of the most impressive features of Arrow was its soundtrack. The game's composer, Rob Hubbard, used the Commodore 64's sound capabilities to create a dynamic and engaging soundtrack that perfectly complemented the gameplay. The music was so iconic that it is still remembered and appreciated by gamers today.
Arrow was also known for its Easter eggs and hidden secrets. The developers were known for their attention to detail and often included clever little surprises for players to discover. This added an extra element of excitement and intrigue to the game, keeping players coming back for more.
The game's success on the Commodore 64 led to its release on other platforms, including the Atari 8-bit, Atari ST, and Amiga. Its popularity also spawned several sequels and remakes, cementing Arrow's place in gaming history.
Meteor
In 1983, the world was introduced to Meteor, a groundbreaking video game released for the Commodore 64. Developed by Creative Software, Meteor was a space-themed game that captivated gamers with its immersive gameplay and stunning graphics. Even 37 years later, it remains a classic among retro gaming enthusiasts.
Meteor set itself apart from other games of its time with its unique gameplay and intricate storyline. Players took on the role of a space pilot on a mission to save Earth from an impending meteor shower. The game featured various levels, each with increasing difficulty, as players navigated through a hazardous asteroid belt and fought off enemy spaceships. The objective was to reach the final boss, the Mother Ship, and ultimately destroy it to save the planet.
What truly made Meteor stand out was its cutting-edge graphics and sound effects. For a game released in 1983, the visuals were advanced and showed off the capabilities of the Commodore 64. The game boasted vibrant colors, smooth animations, and detailed backgrounds that brought the space setting to life. Additionally, the sound effects added depth to the gameplay, immersing players in the intense space battles.
But it wasn't just the gameplay and graphics that made Meteor a hit. The game also had a well-crafted storyline and engaging characters. The pilot, who players controlled, was a likable and relatable hero, and the Mother Ship served as a formidable and ominous antagonist. As players progressed through the levels, they were met with surprises and plot twists that kept them engaged and motivated to save the Earth.
One aspect of Meteor that added to its appeal was its replay value. With its challenging gameplay and multiple levels, players could keep coming back for more even after completing the game. Moreover, Meteor introduced a multiplayer mode, allowing players to compete against each other, adding a new dimension to the already exciting gameplay.
Meteor's success was evident with its numerous positive reviews and accolades. The game received high ratings from notable gaming magazines and even won the Best Game award in the Commodore Zone Annual Awards in 1984. It was also highly acclaimed by players, who praised its addictive gameplay and graphics.
Mugwump
Mugwump, released in 1982, was a revolutionary game for the Commodore 16 and Plus/4. Developed by Mitchell Heinrich and published by Commodore, this game was a survival adventure unlike any other at the time. Set in a post-apocalyptic world, Mugwump challenged players to navigate through a barren landscape and outsmart dangerous creatures in order to survive.
Players took on the role of a human trying to navigate through a destroyed city while facing various obstacles and enemies. The goal was to gather resources and ultimately defeat the infamous Mugwump, a mutated monster that terrorized the city. This unique premise of a survival adventure game on the Commodore 16 and Plus/4 was a groundbreaking concept that captivated players.
One of the most impressive aspects of Mugwump was its innovative graphics and sound for its time. The game utilized the most advanced sprite animation and scrolling techniques to create a visually stunning world. The attention to detail in the game's design, from the city's ruins to the menacing Mugwump, added a level of immersion that was rare for games of that era.
In addition to its impressive graphics, Mugwump also offered a challenging gameplay experience. Each playthrough was randomized, making it impossible to memorize the enemy's locations and patterns. This added an element of unpredictability and made every playthrough feel fresh and thrilling. The game also had multiple difficulty levels, allowing players of all skill levels to enjoy the game.
Another unique feature of Mugwump was its open-world design. Players were free to explore the city, gather resources, and choose their own path to defeat Mugwump. This non-linear gameplay was a refreshing change from the linear structure of most games at that time. The addition of different weapons and power-ups also added to the game's replay value, as players could experiment with different strategies to defeat Mugwump.
Mugwump received critical acclaim and was praised for its innovative gameplay and top-notch graphics. It was named "Game of the Year" by several gaming publications and was considered a must-have for any Commodore 16 or Plus/4 owner. The game's success led to the development of a sequel, Mugwump II, which was released in 1984.