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Games published by Compu-Teach

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

ArithMATIC: Addition

DOS 1984
ArithMATIC: Addition is a classic DOS game that was released in 1984. Developed by GameTech, this educational game aimed to teach players the fundamentals of addition in a fun and engaging way. As one of the earliest educational games, ArithMATIC made learning math enjoyable for children and adults alike. The game takes place in a colorful and vibrant virtual world where players take on the role of a math magician. The objective is simple: to solve addition problems and progress through different levels of difficulty. The game is divided into six levels, each focusing on a specific range of numbers. Starting with basic addition problems, players move on to larger and more complex equations as they advance through the levels. One of the most appealing features of ArithMATIC is its use of storytelling. Throughout the game, players are presented with a narrative that follows the quest of the math magician to defeat an evil sorcerer who has cast a spell on the kingdom, causing chaos and confusion in people's calculations. This intertwining of a fantasy narrative with educational gameplay adds an extra layer of excitement and immersion to the game. In addition to its entertaining storyline, ArithMATIC also offers a variety of game modes to keep players engaged. The standard mode presents players with a set of addition problems that they must solve in a limited amount of time. The speed mode, on the other hand, challenges players to solve as many equations as possible within a specific time limit. There is also a practice mode for those who want to sharpen their skills at their own pace. The game also includes fun and interactive elements such as magic potions that players can collect to boost their scores and power-ups that help them progress through levels faster. With its user-friendly interface and easy-to-learn gameplay, ArithMATIC appeals to both casual and serious gamers. Its simple yet addictive gameplay makes it a great tool for parents and teachers to use in teaching math to their children and students. ArithMATIC: Addition was a success upon its release, receiving positive reviews from critics and players alike. Its charming graphics, engaging storyline, and entertaining gameplay made it a must-have for anyone looking to improve their addition skills. Even decades after its release, the game still holds a special place in the hearts of many as one of the first educational games that made learning math fun and enjoyable.

ArithMATIC: Counting

DOS 1984
ArithMATIC: Counting is a fascinating DOS game that was released back in 1984. Developed by Softsector and published by Sierra On-Line, this game quickly gained popularity among players, both young and old. It is a mixture of educational and entertainment elements, making it the perfect choice for parents looking for a game that is not only fun but also helps in their child's cognitive development. The premise of ArithMATIC: Counting is simple yet challenging. Players are required to solve basic arithmetic problems by counting objects on the screen. The game starts off with simpler tasks, such as counting objects up to 10, but as the player progresses, the difficulty level increases, with more complex problems and higher numbers to count. One of the most impressive features of ArithMATIC: Counting is its colorful and playful graphics. The objects used for counting are vibrant and eye-catching, making it more engaging for players. Additionally, the music and sound effects add to the overall experience, creating an immersive and enjoyable gameplay. The game has different modes, allowing players to choose between addition, subtraction, multiplication, or division problems. This not only keeps the gameplay interesting but also encourages players to practice and improve in specific areas of arithmetic. It also has a competitive multiplayer mode, where two players can challenge each other to solve problems and see who can get the correct answer first. ArithMATIC: Counting is not just a game for children, but it also has its benefits for adults. It helps sharpen the mind and improve cognitive abilities, making it an excellent choice for people of all ages. Moreover, it is a great way to pass the time and relax while also learning and practicing basic math skills. Released during the early years of DOS gaming, ArithMATIC: Counting may seem simple compared to today's high-tech games. However, it was a revolutionary game at the time, providing an easy and enjoyable way for players to learn and practice basic math skills. It also paved the way for other educational games, proving that learning can be fun too.

Central High

Windows 2000
Central High places players in the crowded halls, classrooms, and grounds of a modern American high school, where a full school day provides the framework for exploration and adventure. The game begins with the creation of a student character, allowing the player to select a name, appearance, interests, and basic personality traits. From there, daily activities range from attending lessons and completing assignments to talking with classmates, joining clubs, and investigating events taking place around the campus. The school is presented as a self-contained environment, with different areas becoming available as the player progresses. Time management is central to the experience. Classes follow a regular timetable, while breaks and after-school periods give the player opportunities to move freely through the building. Missing a lesson can affect grades and relationships, although certain encounters require taking risks or choosing between school responsibilities and personal goals. Conversations are handled through branching selections, with responses influencing the attitude of other students and opening or closing later opportunities. Favors, rumors, rivalries, and friendships form a network of smaller storylines woven through the main adventure. The game combines exploration with light adventure mechanics. Important objects can be examined, collected, and used in the proper location, while characters may provide clues or request assistance. Tests and classroom exercises appear as short interactive challenges, including question-and-answer sessions, timed tasks, and memory-based activities. Success improves the student’s academic standing and may earn privileges, whereas poor performance can result in detention or restricted access to certain areas. A journal records appointments, clues, assignments, and personal objectives, making it easier to follow the school’s busy schedule. Visual presentation uses colorful, low-resolution 3D graphics designed for Windows computers of the period. The school contains classrooms, laboratories, a library, gymnasium, cafeteria, auditorium, locker rooms, and outdoor recreation areas, each distinguished by its furnishings and lighting. Student characters are built from simple models with brightly colored clothing, while facial expressions and gestures provide visual emphasis during conversations. Menus and status displays use a clean, school-themed design, with report cards, schedules, and relationship information presented as part of the student interface. A light instrumental soundtrack accompanies the school day, shifting between upbeat themes in public areas and quieter passages during lessons or dramatic conversations. Bell rings, footsteps, locker doors, classroom chatter, sports equipment, and cafeteria noise help give each location its own character. The result is a relaxed but active adventure in which observation and decision-making are as important as speed. Players are encouraged to learn the routines of Central High, understand the personalities within it, and shape their student’s reputation through everyday choices.

Code: Europe

DOS 1993
Code: Europe is a decent edutainment title that looks a lot like Broderbund's famous Carmen Sandiego games, but much less engaging or original. In the role of a secret agent, your job is to catch thieves who have stolen a treasure by correctly following their routes and cornering them in the right European city. Each mission covers only 3 European countries of your choice, although the game is more challenging overall than Carmen Sandiego because the trivia questions are considerably more difficult. As in the Carmen games, you must complete each mission within the allotted number of days and budget. The informants in each city will first tell you a fact about that country and then ask you a multiple choice question. If you answer correctly, you will get a clue or a puzzle item. If you complete enough missions, you will be promoted and assigned more difficult tasks. The graphics in Code: Europe is more than decent, but the overall gameplay is too banal to occupy anyone - let alone children - for very long. It's not recommended, unless you or your kids have already played all the Carmen Sandiego games, or you want to brush up on your knowledge of Europe.

Destination: Mars!

DOS, Mac 1991
Here is the video game 'Destination: Mars!'! Released in 1991 on DOS, it is still available and playable with some tweaks. It is an educational and simulation game, set in flight, geography, science fiction / futuristic and space shuttle themes and was also released on Mac.

Pictionaries

DOS 1984
1984, the year Pictionaries was released on DOS. Made by Compu-Teach and published by Compu-Teach, this strategy game is available for free on this page.

See the U.S.A.

DOS 1987
See the USA is a solid early geography program designed to teach children the names and locations of major U.S. cities, capitals and states. The program is quite simple: the game tells you the city of origin and the city of destination.

Tinker Tales

DOS 1984
One of the first 'interactive storybooks' for children, Tinker Tales is an excellent title designed for young readers. The program contains 3 different stories, all centered around a young girl. The stories are accompanied by attractive pictures (though only in CGA) and good music. The gameplay is simple: press the SPACEBAR to advance the story, and choose your action from multiple options from time to time. This makes the game similar to the 'choose your own option' adventure books, which means it has great replayability. Kids will have fun going back through the program to see where different choices lead. The stories are well written and very interesting - not your typical Cinderella type fairy tales. Definitely worth a look, especially for its historical value ;). Two thumbs up, way up!
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