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Games published by Compulogical, S.A.

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Inca I

MSX 1987
Inca I is a classic MSX game that was released in 1987, developed by Coktel Vision and published by Sierra On-Line. Set in the ancient civilization of the Incas, this game takes players on an exciting adventure filled with puzzles, exploration, and danger. Upon starting the game, players are immediately immersed in the vibrant and detailed world of the Incas. The graphics, though simple by today's standards, were quite impressive for their time. Every aspect of the game, from the characters to the landscapes, were meticulously designed to transport players to a different time and place. The gameplay of Inca I is a unique blend of point-and-click adventure and puzzle elements. As players navigate through the different levels of the game, they must solve various puzzles to progress. These puzzles range from deciphering ancient texts to using tools and objects to overcome obstacles. Each puzzle is cleverly designed and requires players to think critically and outside the box. One of the most exciting aspects of Inca I is its storyline. Players take on the role of El Dorado, a young Incan warrior on a quest to save his people from the powerful sorcerer, Sapa Inca. Along the way, players will encounter other characters, both allies and enemies, who will aid or hinder their journey. The plot is well-crafted, and the dialogue between characters is entertaining and adds depth to the story. In addition to the puzzles and storyline, Inca I also features challenging action sequences. These involve players navigating through treacherous environments, avoiding dangerous creatures and traps while also collecting valuable items. These action sequences keep players on their toes and add an element of excitement and adrenaline to the game. Aside from the main adventure, Inca I also offers mini-games and side quests, providing players with additional challenges and opportunities to earn rewards and bonuses. These mini-games range from maze puzzles to memory games, adding variety and increasing the replay value of the game.

Memory

DOS 1988
Memory is a fairly simple Memory game with ASCII graphics, from the same author and publisher who made the other board game with the same graphic style called Othello. In Memory, the player has one goal, to find all pairs of numbers or symbols (this can be selected at the beginning of the game), hidden on an 8x5 board, in the minimum number of tries. Before starting the game, the program shows the player the position of all numbers/symbols for a short period of time (the player must select within this period of time, between 1 and 4 seconds). Memory has no other configuration options, and must be played by keyboard, entering the number of the row and column of the square the player wants to see.

Othello

DOS 1988
Othello, released in 1988, is a classic DOS game that has been popular among players for decades. It is a strategic board game that requires players to outsmart and outmaneuver their opponent in order to win. Othello is easy to learn, yet challenging to master, making it a timeless game that has stood the test of time. The game is based on the popular board game, Reversi, and it follows a similar gameplay style. The objective of Othello is to have more of your colored discs on the board than your opponent by the end of the game. The game is played on an 8x8 grid board and starts with four pieces in the center, two for each player. The pieces, also known as discs, are black on one side and white on the other. The catch is that players must strategically place their pieces to flip their opponent's discs to their color, thus gaining control of the board. One of the most appealing aspects of Othello is its simplicity. The rules are straightforward, and there are no complicated elements to the game. This makes it suitable for players of all ages and skill levels. However, do not be deceived by its simplicity, as the game requires deep thinking and strategic planning to outmaneuver your opponent. The game also has a high replay value, as no two games are ever the same. The gameplay of Othello is what truly makes it a stand-out game. Players must think several moves ahead and anticipate their opponent's moves. It is a game of strategy and not luck, as every move you make can have a significant impact on the outcome of the game. This aspect makes the game highly addictive, as players are constantly challenged to think of new and creative ways to win. The graphics and sound in Othello may seem basic by today's standards, but they were revolutionary for the time of its release. The game had smooth animations and sound effects that enhanced the overall experience. The simple yet effective graphics allowed players to focus on the gameplay, which was the main attraction of the game. Othello also offers various game modes, including single-player against the computer or multiplayer against a human opponent. This adds to the game's versatility and extends its longevity. With different difficulty levels and the option to play against friends, Othello is a game that can be enjoyed time and time again.

Sailor's Delight

MSX 1987
Sailor's Delight was a highly anticipated MSX game released in 1987, developed and published by the Japanese company, ASCII Corporation. It was a side-scrolling action game that took players on a thrilling adventure on the high seas. The game's graphics and gameplay were considered ahead of its time, making it a favorite among MSX enthusiasts. The game follows the story of a young sailor named Jack, who sets out on a journey to find the treasure of the legendary pirate, Blackbeard. Along the way, he encounters various obstacles and enemies, including rival pirates, sea monsters, and treacherous weather conditions. The objective of the game is for Jack to navigate through different levels, using his sword and gun to defeat enemies and collect pieces of the treasure map. One of the standout features of Sailor's Delight was its stunning graphics, which were a major improvement from other MSX games of the time. The game used the advanced video display processor (VDP) technology, resulting in vivid and detailed graphics that brought the game to life. The attention to detail in the game, from the moving waves of the ocean to the intricate design of the pirate ships, was impressive and added to the immersive gameplay. Apart from its graphics, the game's soundtrack also added another layer of excitement. The music was composed by Yuzo Koshiro, a renowned composer in the gaming industry. His expertise in creating catchy and memorable tunes elevated the gameplay experience and added to the overall charm of the game. The gameplay of Sailor's Delight offered a mix of action and adventure. Players had to use their reflexes and strategic thinking to navigate through the levels successfully. The game also featured a boss battle at the end of each level, adding an extra level of challenge. The controls were also smooth and responsive, making it easy for players to execute various moves and attacks. Sailor's Delight was well-received by critics and players alike for its impressive gameplay, graphics, and music. It received positive reviews for its engaging storyline and challenging gameplay. It was also praised for its replay value, as players could go back and try to collect all of the hidden treasures and complete the game with a better score.
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