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Games published by Computec Verlag GmbH & Co. KG

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Amiga Fun: Ausgabe 1/93

Amiga 1992
1992, the year Amiga Fun: Ausgabe 1/93 was released on Amiga. Made by NoName-Soft and published by Computec Verlag GmbH & Co. KG, this action game is available for free on this page.

Decton

Amiga 1989
Decton is a clone of the C64 game Space Taxi. You pilot a vehicle that floats in an enclosed cave, moving from the base platform to the blue destination platform and back to the base without touching the cave walls or other obstacles. Your platform starts white and the other platforms start blue and change to yellow when you visit them. You can only visit one platform at a time before returning to the base platform. Visiting many platforms at once does not make all platforms yellow, only the first one counts. If the vehicle comes in contact with something, it explodes, reappears on the home platform and continues as if it had completed its last delivery. When all platforms turn yellow, the level is complete and you move on to the next level. Scores are based both on complete delivery (10 points per platform visited) and time (bonus score counts from 200).

Eskimo Games

Eskimo Games, released in 1991 for the iconic Commodore 64, marked a distinctive entry into the pantheon of early computer gaming. Developed by the talented folks at the company known as Gremlin Graphics, this whimsical title tapped into the adventurous spirit of its players, inviting them to engage in a series of mini-games inspired by traditional Inuit culture. With its vibrant graphics and engaging play mechanics, Eskimo Games offered not merely entertainment but a unique cultural experience that resonated with both young and old gamers alike. At its core, Eskimo Games revolves around a collection of miniature challenges that reflect the skills and practices of Arctic life. Players can expect a medley of tasks, from fishing and sled driving to the intricate art of seal hunting. Each mini-game is designed to capture the essence of the environments where these activities would naturally occur. The combination of intuitive controls and light-hearted gameplay allows for seamless transitions between the different games, making every session uniquely enjoyable. Gamers can quickly dive into a fishing competition only to switch gears and tackle the challenges of a snowball fight, ensuring an engaging and varied gaming experience. Visually, Eskimo Games stands out with its charming graphics. The colorful, cartoonish style reflects the whimsy of the game's themes while still paying homage to the frigid landscapes of the Arctic. The detailed sprites give life to the characters who navigate the beautifully rendered snowfields, making each mini-game visually appealing. The background music adds an additional layer of enjoyment, enhancing the atmosphere with cheerful tunes that complement the playful nature of the gameplay. The multiplayer aspect of Eskimo Games truly sets it apart, allowing friends and family to join in on the fun. The competitive edge beckons players to outdo one another in various tasks, fostering a sense of camaraderie – or friendly rivalry – that makes for memorable social gaming sessions. The game's design encourages repeat play, as individual skill levels can vary, prompting players to improve and compete for higher scores. Though simple in its premise, Eskimo Games encapsulates the essence of early computer gaming: accessible yet challenging. The combination of cultural significance, engaging gameplay, and visual charm creates a lasting impression. As gaming technology has evolved, titles like Eskimo Games remind us of the joy found in simplicity and the incredible capacity of art and gameplay to transport us to distant worlds, even from the confines of our living rooms. Today, it remains a nostalgic reminder of a time when games were crafted with care and creativity, leaving an indelible mark on the hearts of those who played them.

Gordian Tomb

Gordian Tomb is a rotating screen platformer from Germany. Montezuma's Revenge seems to be a big influence on the overall design. The protagonist is a relic hunter who must explore a pyramid to find a secret treasure room. He must collect and use various tools on his way to overcome obstacles and access unreachable areas. Objects are collected by bumping into them. In order to collect an object, the player must first find the screen on which to use it. Otherwise, the object cannot be picked up and the game gives a warning in the hint area: 'Later buddy!'. The protagonist has to avoid death by wild animals, dangerous environments and supernatural phenomena. At the top of the screen appears the timer, which is decreasing. Below it a hint (if available) appears above the screen, usually describing which object can be used. At the bottom are several slots for collected paraphernalia, and below that images of the protagonist as the number of lives. The game starts with a time limit of 32 minutes and 8 lives, and has no way to save progress.

Jump 'N' Roll

Amiga 1990
A remake of the Commodore 64 games Trailblazer and Cosmic Causeway, Jump 'N' Roll consists of guiding a rendered spherical object through a succession of landscapes. Theoretically there are more than 9 levels; I say 'theoretically' because the ninth seems to be impossible. The landscapes are always 5 squares wide, and although many of them are standard squares, there are several different types, differentiated by color. There are black holes that cause the ball to fall, which wastes valuable time, although you have a limited number of jumps in each level, accessed by pressing fire. Yellow squares speed up the ball, while red squares slow it down. Green makes the ball stuck and immovable until that section is cleared, purple reverses left and right control, while blue gives a free jump (mind you, be careful not to miss the next jump pads while you're in the air). Points are awarded based on how far you progress through each level and how quickly you complete it.

Lethal Zone

1991, the year Lethal Zone was released on Commodore 64 as well as Amiga. Made by Double Density and published by Computec Verlag GmbH & Co. KG, this action game is available for free on this page.

Nibbly '92

Nibbly '92 was a highly anticipated game that was released for the Commodore 64 in 1992. Developed by the renowned game designer, Jonathan Cross, this game had a large following even before its release. The game featured a charming character named Nibbly, a loveable creature with a big appetite for adventure. The game was an instant hit and became one of the most beloved games for the Commodore 64. The game was a platformer with an interesting twist. Unlike other platformers of its time, Nibbly '92 had a time limit for each level. This added a sense of urgency and challenge to the game, making it more exciting and engaging. Nibbly had to collect as many fruits and treasures as he could within the time limit, all while avoiding obstacles and enemies. This simple yet addictive gameplay made Nibbly '92 stand out from other platformers of its time. One of the highlights of Nibbly '92 was its vibrant and colorful graphics. The game featured beautifully designed levels with various themes, such as the colorful forests, dark caves, and even a futuristic city. The attention to detail in the game was impeccable, which made the gameplay even more immersive. The stunning visuals combined with the catchy soundtrack created a truly enjoyable gaming experience. The game also had a unique power-up system that added another layer of complexity to the gameplay. Nibbly could find power-ups throughout the levels, such as a jetpack, which would allow him to fly and reach hidden areas. Another power-up was the temporary invincibility, which would protect Nibbly from enemies and make him faster. These power-ups added an exciting element to the game and encouraged players to explore and strategize their gameplay. Nibbly '92 was also known for its challenging boss battles. At the end of each level, Nibbly would encounter a boss that he would have to defeat to progress to the next level. These bosses were not easy to beat, and players had to use all their skills and power-ups to defeat them. This added another level of excitement to the game, as players had to come up with different strategies to defeat each boss. The game's popularity led to the release of sequels, with the most notable one being Nibbly '96. However, Nibbly '92 remained a fan favorite for many years and is fondly remembered by gamers who grew up playing on the Commodore 64. Its addictive gameplay, stunning graphics, and challenging levels have stood the test of time, and the game is still enjoyed by many retro gaming enthusiasts today.

Reflexity Pinball Challenge

Amiga 1992
Reflexity Pinball Challenge is a German pinball game. It supports four players and features three tables with an Alien-inspired theme. There is a multiball feature: a U-shaped magnet on the tables holds up to three balls and releases them when a fourth touches the third. Each player starts with four balls. The player switches tables by hitting the teleporter with the ball. The teleporter zone opens when a certain amount of points is reached (150,000 points for the second table, and 600,000 points for the third table). After the teleportation a bonus table with a timer appears.

Super Nibbly

Super Nibbly is a DOS game that was released in 1994, and it quickly became a favorite among computer gamers of all ages. Developed by Octodad Software, this action-packed game is set in a colorful and imaginative world filled with challenging obstacles, clever enemies, and an endless supply of mouth-watering snacks. With its addictive gameplay and charming visuals, Super Nibbly captured the hearts of gamers and remains a beloved classic even today. Players take on the role of Nibbly, a brave and curious creature who must navigate through a series of mazes in order to collect various fruits and candies. The goal is to devour as many delicious treats as possible while avoiding dangerous obstacles and enemies. This seemingly simple premise is what makes Super Nibbly so engaging - the excitement of maze exploration coupled with the intensity of quick reflexes keeps players coming back for more. One of the most appealing aspects of Super Nibbly is the wide variety of gameplay elements within the game. As players progress through different levels, they encounter new challenges such as teleporters, moving platforms, and even gravity-defying puzzles. The game also features a wide assortment of enemies, each with their own unique abilities and behaviors. From the pesky Poacher who tries to catch Nibbly, to the devious Drooley who leaves a trail of slime in its wake, players must use different strategies to overcome each obstacle. In addition to its fun and challenging gameplay, Super Nibbly also boasts colorful and imaginative graphics that bring the world of Nibbly to life. The vibrant landscapes, amusing character designs, and charming animations add to the overall charm of the game. The sound effects and music also enhance the gameplay experience, with catchy tunes and satisfying crunches as Nibbly devours his treats. As with any great DOS game, Super Nibbly also features a multiplayer mode, allowing friends to play together on the same computer. This adds an extra layer of fun as players compete for the most points and try to outsmart each other in the mazes. With its simple controls and fast-paced gameplay, Super Nibbly is a game that anyone can pick up and play, making it a perfect choice for family game nights or just a casual afternoon with friends.

Swibble Dibble

Amiga 1993
1993, the year Swibble Dibble was released on Amiga. Made by D-Lite and published by Computec Verlag GmbH & Co. KG, this action game is available for free on this page.
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