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Games published by Data Age, Inc.

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Airlock

Airlock is a classic Atari 2600 game that first hit shelves back in 1982. It was developed by the team at Imagic, a company known for creating a plethora of memorable games for the popular gaming console. This particular game stands out for its unique gameplay and immersive space-themed storyline, making it a must-play for gamers of all ages. In Airlock, players take on the role of an astronaut who has crash-landed on a distant planet. The objective of the game is to navigate through a complex maze of tunnels, avoiding obstacles and collecting precious cargo along the way. The gameplay was ahead of its time, with the use of various obstacles such as lasers, gravity wells, and deadly creatures adding a level of challenge and excitement to the game. One of the most impressive features of Airlock was its graphics, which were surprisingly advanced for its time. The game's developers utilized the full potential of the Atari 2600 console, creating vibrant and detailed backgrounds that truly transported the player into a space environment. The vibrant colors and fluid motion of the game were impressive and added to the overall immersive experience. What also set Airlock apart from other games of its era was its use of a continuous scrolling screen. This meant that players could move through the game without any interruptions, giving a sense of fluidity and seamless gameplay. This feature was unique and added an element of realism to the game, making players feel as though they were truly on a foreign planet, trying to navigate their way to safety. One of the standout aspects of Airlock was its sound effects. In a time where many games had limited, if any, sound effects, Airlock went above and beyond by incorporating various sounds that enhanced the gameplay and overall experience. The beeping of the astronaut's oxygen levels, the roaring of the spaceship engine, and the eerie hum of the gravity wells all added to the atmosphere of the game. Airlock was met with great reception upon its release, with many praising its innovative gameplay and stunning graphics. It received several accolades and was included in numerous "best of" lists for Atari 2600 games. Its legacy can still be felt in modern games, as many have drawn inspiration from its unique features and gameplay.

Bermuda Triangle

Bermuda Triangle is an arcade-style action game released for the Atari 2600 in 1982. Developed and published by Data Age, it is based on the infamous area in the Atlantic Ocean known for its mysterious disappearances. As one of the earliest games for the Atari 2600, Bermuda Triangle holds a special place in the hearts of many gamers who grew up playing it. The gameplay of Bermuda Triangle involves navigating a ship through treacherous waters while avoiding obstacles such as whirlpools and enemy ships. The ultimate goal is to reach the end of the level and rescue stranded sailors before time runs out. One of the unique features of this game is the ability to go underwater, providing players with an extra layer of challenge and excitement. The graphics of Bermuda Triangle may seem basic by today's standards, but at the time of its release, they were groundbreaking. The game featured vibrant colors and detailed sprites, bringing the ocean to life in a way that had not been seen before on the Atari 2600. The sound effects, while simple, added to the immersive experience of sailing through the Bermuda Triangle. One of the most significant aspects of Bermuda Triangle was its difficulty. The game was notoriously challenging, with fast-paced gameplay and tight controls that required players to have quick reflexes and precise movements. In fact, many players found it difficult to progress past the first few levels, making it a true test of skill and determination. The game's theme of the Bermuda Triangle, a real-life phenomenon that has fascinated people for centuries, added an element of mystery and intrigue to the gameplay. With its imaginative interpretation of the area and its supernatural elements, Bermuda Triangle captivated players' imaginations and kept them coming back for more. Despite receiving mixed reviews at the time of its release, Bermuda Triangle has since become a beloved classic among retro gamers. It is remembered for its challenging gameplay, impressive graphics, and unique premise. While it may not have been the most commercially successful game for the Atari 2600, it has certainly left a lasting impression on the gaming community.

Bugs

Bugs was a popular Atari 2600 game released in 1982 by Fox Video Games. An addictive and challenging game, Bugs captivated players with its innovative gameplay and charming graphics. The premise of Bugs is simple yet engaging. Players control a frog as it navigates through a maze filled with insects. The goal is to eat as many bugs as possible before the timer runs out, all while avoiding dangerous spiders that are also roaming the maze. As the levels progress, the maze becomes more complex and the spiders become faster, adding to the excitement and difficulty of the game. One of the most notable aspects of Bugs is its graphics. The game boasts colorful and detailed graphics for its time, with the different types of bugs and spiders clearly distinguishable. The vibrant colors and attention to detail make the game visually appealing, adding to the overall immersive experience. In addition to its graphics, Bugs also features an impressive soundtrack. The game's background music is a catchy and playful tune that perfectly fits the lighthearted nature of the game. The sound effects, such as the frog's croaking and the buzzing of the bugs, add to the immersive gameplay experience. One of the reasons Bugs became so popular was its addictive gameplay. Players not only had to be quick and agile in avoiding the spiders, but they also had to strategize their moves to catch as many bugs as possible. The challenging nature of the game kept players coming back for more, determined to beat their high scores. Bugs was also praised for its replay value. With randomized mazes and various levels of difficulty, the game offered endless hours of entertainment and never became repetitive. This, coupled with the addictive gameplay, made Bugs a go-to choice for Atari 2600 players.

Encounter at L-5

Encounter at L-5 was a groundbreaking game released for the Atari 2600 in 1982. Developed by the legendary game designer Jim Connelly, it quickly became a fan favorite and a must-have for any Atari 2600 owner. Its unique gameplay and immersive story captured the imaginations of players and pushed the boundaries of what was possible on the console at the time. The game is set in the distant future where humanity has successfully colonized the five Lagrange points in our solar system. The player takes on the role of a spaceship commander tasked with defending the L-5 colony from an impending alien invasion. The game was ahead of its time in terms of storytelling, as it introduced a complex narrative that unfolded as the player progressed through the levels. One of the most impressive aspects of Encounter at L-5 was its graphics. The game utilized the Atari 2600's capabilities to the fullest, delivering vibrant and detailed visuals that were unmatched by many other games in its time. Players were treated to stunning backgrounds depicting the vastness of space and well-designed alien ships that had a unique appearance and personality. It was a feast for the eyes and elevated the gameplay experience to new heights. The gameplay of Encounter at L-5 was equally impressive. The controls were tight and intuitive, allowing players to maneuver their ship with precision and engage in exciting space battles. Each level presented a new challenge, with different types of enemy ships and bosses to defeat. The game also introduced features such as power-ups and a shield system that added another layer of strategy and complexity to the gameplay. It was a game that required both skill and strategic thinking to master, making it highly addictive for players. The sound and music in Encounter at L-5 were also top-notch. The game featured an epic soundtrack that set the tone for the intense space battles and added to the overall atmosphere of the game. The sound effects were also well done, with satisfying explosions and laser sounds that added to the immersion. It was evident that a lot of thought and effort was put into creating a well-rounded audio experience for players. Encounter at L-5 was also notable for its innovative use of the Atari 2600's paddle controllers. In addition to using the joystick for movement and shooting, players could also use the paddle controllers to control the game's shield. This added a new level of interactivity and made the gameplay experience even more immersive.

Frankenstein's Monster

3DO 1983
Frankenstein's Monster is a classic video game released in 1983, based on the famous novel by Mary Shelley. Developed by Amulet Software, this game was a pioneer in the horror genre and remains a beloved title among gamers to this day. Set in the 19th century, players take on the role of Victor Frankenstein's monster, roaming through a dark and eerie castle in search of the creator who abandoned him. One of the standout features of Frankenstein's Monster is its hauntingly beautiful graphics. The game utilizes a 3D perspective, which was revolutionary for its time. The detailed sprites and atmospheric backgrounds create a chilling atmosphere that is both captivating and terrifying. Each level is meticulously designed, capturing the Gothic aesthetic of the original novel. The use of different lighting and shadows adds to the overall suspense of the game, making it a must-play for any horror aficionado. The gameplay of Frankenstein's Monster is both challenging and engaging. Players must navigate through maze-like levels, avoiding traps and obstacles while battling various enemies such as bats, rats, and other creatures of the night. The controls are simple yet responsive, allowing for smooth and precise movements. One of the most exhilarating aspects of the game is the ability to unlock powerful upgrades, such as electrical powers and increased strength, making the monster a force to be reckoned with. Another unique aspect of Frankenstein's Monster is the inclusion of puzzles. As players progress through the game, they must solve puzzles to progress further, adding a layer of depth and strategy. These puzzles range from deciphering cryptic clues to manipulating switches and levers to unlock secret pathways. This element of the game adds to its replayability, as each playthrough can present a new and unique challenge. One of the most fascinating aspects of Frankenstein's Monster is its storytelling. The game stays true to the original novel, following the monster's journey through the castle and his quest for revenge against his creator. The game also includes flashbacks and cutscenes to provide insight into the monster's past and the creation process. This attention to detail and faithful adaptation of the novel sets Frankenstein's Monster apart from other video games based on literary works.

Journey Escape

Journey Escape, released in 1982, was an iconic game for the Atari 2600. Developed by Data Age, this game allowed players to experience the thrill and excitement of being on tour with the famous rock band, Journey. This game was not only a hit among fans of the band, but also gained popularity among gamers and remains a classic favorite to this day. The objective of Journey Escape is to navigate through a series of obstacles and reach the safety of the Journey spaceship in order to escape from a dangerous concert venue. The game is set to the tune of the band's hit song, "Don't Stop Believin'," which adds to the immersive experience. The game features five different levels, each with its own challenges and enemies to overcome. As players progress through the levels, they must avoid obstacles and defeat enemies such as evil roadies and crazed fans with their trusty microphone weapon. One of the most unique features of this game was the use of multiple player characters. Players could choose to be any member of the band, each with their own special abilities. For example, lead singer Steve Perry could charm enemies with his mesmerizing voice, while keyboardist Jonathan Cain could create force fields to protect himself. This added an element of strategy to the game, as players had to choose the right character for each level based on their strengths and weaknesses. The graphics of Journey Escape were impressive for its time, with vibrant colors and detailed sprites. The concert venue backgrounds were especially well-designed, giving players a sense of being in the middle of a live performance. The controls were also easy to learn, making it accessible to players of all ages. However, the game's difficulty level was challenging, and it required skill and precision to progress through the levels. Journey Escape received positive reviews from critics and fans alike, praising its innovative gameplay and faithful representation of the band. It sold over 500,000 copies and was even named the "Best Action Game" at the 1983 Arkie Awards. The game also spawned a 1983 sequel, Journey: Escape II, which featured a similar gameplay but with a different storyline and enemies.

Sssnake

Back in 1982, the gaming industry was rapidly evolving and new games were being released at a dizzying pace. Among the many games that caught players' attention was Sssnake for the Atari 2600. This simple yet addictively fun game captured the hearts of gamers with its unique concept and challenging gameplay. Sssnake was developed and published by Data Age for the Atari 2600 console. It was a single-player game that revolved around controlling a snake and guiding it through a maze to collect eggs. The game featured three levels of difficulty - easy, medium, and hard - each with its own unique maze layout and number of eggs. The ultimate goal was to reach the highest score possible by collecting as many eggs as possible while avoiding obstacles and enemies. One of the standout features of Sssnake was its intuitive controls. Players used the joystick to maneuver the snake through the maze and the button to make it change direction. The smooth and responsive controls added to the overall enjoyment of the game and made it accessible to players of all ages and skill levels. Apart from its simple yet challenging gameplay, Sssnake also featured vibrant graphics that were impressive for its time. The maze walls were created with different colors and patterns, making it easy for players to navigate through the maze. The snake itself was also colorful, with a red body and green head, giving it a distinct appearance on the screen. As players progressed through the game, the challenges also increased. Along with the eggs, there were several enemies to avoid, such as spiders and scorpions, that could decrease the length of the snake and ultimately lead to a game over. The higher levels also introduced portals that teleported the snake to different areas of the maze, adding an element of surprise and making the game even more engaging. In addition to its entertaining gameplay and impressive graphics, Sssnake also had a catchy soundtrack that added to the overall experience. The retro-style music constantly played in the background, creating a tense and immersive atmosphere as players tried to beat their highest scores.
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