Menu

Games published by Deja Vu Licenceware

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Holo-Squash

Amiga 1992
Holo-Squash is a futuristic sports game that is transmitted to its players through extrasensory perception from a distant planet. Like traditional squash, it involves two players on an enclosed court taking turns hitting a ball into a wall. The difference is that the wall has two sets of eight circles and the players score points by hitting them. A match consists of three sets and the player with the highest score when all three have been played wins. In the first set the objective is to conquer more circles than the opponent. The second set works the same but now hitting a circle already conquered will give it away to the opponent. The third set is the most difficult and the goal is to conquer three circles. The game can be played by one or two players. When played alone the player will compete against three AI opponents in order, each one more difficult than the previous one.

The Shining Way of Kung Fu

Amiga 1991
In the golden era of Amiga gaming, there were many titles that captured the hearts and minds of players. However, one game stood out among the rest with its unique blend of action and martial arts. That game was none other than The Shining Way of Kung Fu, released in 1991. Developed by Silmarils and published by Rainbird Software, The Shining Way of Kung Fu brought the beauty and intensity of Kung Fu to the Amiga platform. The game was set in the mystical land of China, where players took on the role of a young warrior on a quest to become a Kung Fu master. The game's story was filled with ancient Chinese lore and mythology, adding to the immersive experience. One of the standout features of The Shining Way of Kung Fu was its intricate and fluid combat system. Players could execute a variety of moves, from simple punches and kicks to more advanced techniques like roundhouse kicks and flying kicks. The controls were intuitive and responsive, making it easy for players to master the art of Kung Fu. Moreover, the game offered a wide range of enemies, each with their own unique fighting style, providing a challenging and dynamic experience. Aside from its combat, the game also featured stunning graphics and sound design. The landscapes were beautifully rendered, with vibrant colors and attention to detail. The sound effects and traditional Chinese music complemented the visuals, creating an immersive experience that transported players into the world of Kung Fu. But The Shining Way of Kung Fu was not just about fighting. The game also featured puzzle-solving elements, requiring players to use their wit and strategy in certain situations. This added a layer of depth to the gameplay, making it more than just a beat 'em up game. The Shining Way of Kung Fu was met with critical acclaim upon its release. It received praise for its engaging gameplay, captivating storyline, and impressive graphics and sound design. It was also lauded for its faithful representation of Chinese culture and martial arts, making it a hit not just among gamers but also within the Kung Fu community.
×